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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Questions about realization of tools

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    • thomthomT Offline
      thomthom
      last edited by

      @dacastror said:

      any suggestions to prevent my tool display incomplete?

      ?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        Jim
        last edited by

        @thomthom said:

        @dacastror said:

        any suggestions to prevent my tool display incomplete?

        ?

        getExtents, maybe.

        http://www.sketchup.com/intl/en/developer/docs/ourdoc/tool#getExtents

        Hi

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        • D Offline
          dacastror
          last edited by

          @jim said:

          getExtents, maybe.

          thank you very much Jim!, this solved the problem, cost me a bit to understand how to implement it, but it goes

          @thomthom said:

          What if you also hook into the event callback of when the cursor moves? Ignoring the Tool class' events?

          I tried but it works very slow when the cursor is outside the window of Sketchup, 😞

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          • thomthomT Offline
            thomthom
            last edited by

            Got a bare bone example that shows this slowness?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • D Offline
              dacastror
              last edited by

              @thomthom said:

              Got a bare bone example that shows this slowness?

              Yes,

              require 'Win32API'
               
              Thread.new {
                 x=1 
                 while (x<1000) do
                   getCursorPos = Win32API.new("user32", "GetCursorPos", ['P'], 'V')
                   lpPoint = " " * 8 # store two LONGs
                   getCursorPos.Call(lpPoint)
                   x, y = lpPoint.unpack("LL") # get the actual values
                   coor_mouse = "  #{x},  #{y}"
                   Sketchup;;set_status_text coor_mouse, SB_VCB_VALUE
                 end
              }
              

              Note : to see how slow returns coordinates, should be small the Sketchup window and put the cursor outside it, to stop the program move the cursor to the right until x >1000

              (Google Translator)

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              • thomthomT Offline
                thomthom
                last edited by

                Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

                And I see you are polling GetCursorPos. I was thinking if there might be a callback function you could register instead.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • D Offline
                  dacastror
                  last edited by

                  @thomthom said:

                  Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

                  I did not know this 😲, thanks

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                  • D Offline
                    dacastror
                    last edited by

                    I give up, I can not understand how to use view.pickray x, y for the intersection with the XY, XZ and YZ, and thereby be able to guide a tool, really I can not see how this is done 😞

                    I could only understand that returns two points, one coincides with the point of view and the other (I think) is a vector pointing toward the cursor, but do not understand how to use this to get the intersection with the respective flat front or behind me

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      View.pickray() can take ANY screen co-ordinate (it can be, or may not be the mouse position.)

                      It returns a ray

                      @unknownuser said:

                      A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Perhaps you wish to use model#raytest ?

                        It can return objects it hits.

                        View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                        I'm not here much anymore.

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                        • D Offline
                          dacastror
                          last edited by

                          Guys, how to remove an observer of tools? I created an observer slightly modifying the example shown in the API

                          
                          class MyToolsObserver < Sketchup;;ToolsObserver
                             def onActiveToolChanged(tools, tool_name, tool_id)
                                if tool_id == 21100
                                   puts "tool x"
                                end
                             end
                          end
                          
                          Sketchup.active_model.tools.add_observer(MyToolsObserver.new)
                          
                          

                          I thought you could with something like this:

                          Sketchup.active_model.tools.remove_observer(MyToolsObserver)

                          What is the correct way to remove this observer?

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Keep a reference to the observer instance.

                            <span class="syntaxdefault"><br /></span><span class="syntaxkeyword">@</span><span class="syntaxdefault">tool_observer&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">MyToolsObserver</span><span class="syntaxkeyword">.new<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">remove_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
                            

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • D Offline
                              dacastror
                              last edited by

                              @dan rathbun said:

                              A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

                              Thanks Dan, I now understand better 😄

                              @dan rathbun said:

                              Perhaps you wish to use model#raytest ?
                              It can return objects it hits.
                              View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                              I've never used it, looks interesting I'll give a look.
                              For now solve the problem using the parametric form of the line;

                              x = x0 + ta
                              y = y0 + t
                              b
                              z = z0 + t*c

                              in my case a, b, c is associated with Geom :: Vector3D (parallel to the line)
                              and x0, y0, z0 is associated with Geom :: Point3D (content in the line)
                              the intersection with plane z=0 (XY plane), for example would be

                              
                              ray = view.pickray x, y  #ray[0] -> Point3D, ray[1] -> Vector3d
                              if ray[1].z.abs>0
                                 z1 = 0 #Interesting plane
                                 t1 = (z1-ray[0].z)/ray[1].z
                                 x1 = ray[0].x + t1*ray[1].x
                                 y1 = ray[0].y + t1*ray[1].y 
                              end
                              #x1,y1,z1 are coordinates of the point of intersection with the plane
                              
                              

                              For the other two planes is very similar, although in my case I want to compare the different distances of the planes to the point of "eye" for this I did the following

                              
                              ray = view.pickray x, y
                              
                              if ray[1].z.abs>0
                                 z1 = 0 #Interesting plane
                                 t1 = (z1-ray[0].z)/ray[1].z
                                 d1 = (t1*ray[1].x)**2 + (t1*ray[1].y)**2 + (z1-ray[0].z)**2
                              end
                              #d1 is the square of the distance from the eye to the plane
                              
                              
                              
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                              • D Offline
                                dacastror
                                last edited by

                                Thom thank you very much, really I could not understand how to do this 👍 😄

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  The API doc examples are confusing. One learn the hard way.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • D Offline
                                    dacastror
                                    last edited by

                                    is true, on several occasions have been very frustrating these examples

                                    error

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