Materials lose the characteristics
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@sketcpeppe75 said:
we can create for ourselves object libraries with materials already, without having to apply, map each time.
to do this you can still save your object properly mapped and save your .vismat material apart.
then load model and vray will load it without vray layers, but the regualar "diffuse only" SU material texture mapping will stay in place. once imported the model, reload your material by right clicking on it in VFSU material editor and selecting "import material" and chose the .vismat material you saved before.
this workaround works for me when i want to reuse object, furniture, trees from previous projects. and you don't need to remap textures.
meglio feriti che morti. -
I'm not sure the materials made with material studio are compatible with the current version of vfsu. That studio editor is quite a few versions back, and the way materials are defined has been significantly changed since then. I would only edit materials in the vray material editor window in Sketchup.
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I agree with Andy. I would not use the Material Studio with the 1.49.01 VRay. That Studio is from the old 1.05.30 version and there were significant changes to how materials are handled between those 2 releases. You will have issues if importing the old materials.
We are close to new release from the looks of it. Let's just be patient and just deal with the bugs for just a little while longer.
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With that said, I would like the say that I wish that one day we have a material editor that looks and works more like Maxwell's. It's very slick and intuitive to use. It also has a bunch of presets like plastic, glass, satin, etc. Super easy to use and make materials in SU. Unfortunately, it's slower than molasses when rendering, so I have stayed clear.
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ok I will use the study material in sketchup ... I hope that in future versions should offer a clearer preview from the ... 100x100 we understand little. I agree with valerostudio... the magic word "preset", add "library materials" and "realistic preview" (at least 600x600 see indigo render). thanks to all friends
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