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    VRAY render not working

    Scheduled Pinned Locked Moved V-Ray
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    • thomthomT Offline
      thomthom
      last edited by

      @nitav said:

      thus it reports this bug.

      ?

      @nitav said:

      It is better to use 3D max then pointing towards the version of sketchup and vray or just wait for that day when sketchup will become a high end software..

      I use SketchUp and 3DsMax and I have no issues with either.
      Doesn't matter what modeller you use as long as it can create the mesh - and SketchUp is more than capable of producing the geometry I want. Have a look around and see that people are having no problem creating images matching with SketchUp + (Insert your favorite render engine) as with any other modelling package. It's just a tool - like any other.

      Anyway, how it this related to V-Ray for SketchUp and the original question?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • N Offline
        nitav
        last edited by

        @unknownuser said:

        I use SketchUp and 3DsMax and I have no issues with either.
        Doesn't matter what modeller you use as long as it can create the mesh - and SketchUp is more than capable of producing the geometry I want. Have a look around and see that people are having no problem creating images matching with SketchUp + (Insert your favorite render engine) as with any other modelling package. It's just a tool - like any other.

        Anyway, how it this related to V-Ray for SketchUp and the original question?

        I dont know what you are on about but i am sure my answer is little bit helpful to the questioner,bcoz the same problem got me 1 month before.lets stop arguing ourselves and lets wait for the questioner to comment here that he fixed his bug or not .?

        Gotcha..?

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        • thomthomT Offline
          thomthom
          last edited by

          Just didn't find "explode the whole model" (a completely destructive function) or "use another software" to be a reasonable solution.

          But I agree, lets see what the OP has to say. More info is needed.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • N Offline
            nitav
            last edited by

            @thomthom said:

            Just didn't find "explode the whole model" (a completely destructive function) or "use another software" to be a reasonable solution.

            But I agree, lets see what the OP has to say. More info is needed.

            hey..! thomthom,use Shortcut key for Explode.
            Select everything by pressing ctrl-A and keep pressing the
            that explode shortcut until the Outliner is empty.
            or also u can use Bomb ruby plugin from Smustard.com.

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            • R Offline
              rspierenburg
              last edited by

              Perhaps the OP can post their model for others to try.

              Rob

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              • thomthomT Offline
                thomthom
                last edited by

                @nitav said:

                hey..! thomthom,use Shortcut key for Explode.
                Select everything by pressing ctrl-A and keep pressing the
                that explode shortcut until the Outliner is empty.
                or also u can use Bomb ruby plugin from Smustard.com.

                My objection against exploding a model (apart from being very slow operation on large models) is that's not a good workflow. When I render I don't render just once and dump the model. I often have to revise the render as the project changes. In order to make revision efficient I need to maintain group and component hierarchy.
                Additionally, VfSU will process a model with component instances more efficiently in contrast to an exploded model.
                Exploding a model to render it is like formatting the harddrive because a single program is acting strange. Using a cannot to kill a mosquito.

                When answering questions I try to find the best solution - that can work in a good workflow. Exploding can be ok if you're in a desperate pinch to render for a deadline - but I'd not settle with that. I'd go back and find a better solution.
                And I have yet to experience a situation where I need to explode a whole model to render it.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @rspierenburg said:

                  Perhaps the OP can post their model for others to try.

                  Joined: 24 May 2012, 11:08
                  Last visited: 24 May 2012, 14:05

                  Don't think this user will come back and update us on the issue. (As often happens.)

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • panixiaP Offline
                    panixia
                    last edited by

                    @thomthom said:

                    @rspierenburg said:

                    Perhaps the OP can post their model for others to try.

                    Joined: 24 May 2012, 11:08
                    Last visited: 24 May 2012, 14:05

                    Don't think this user will come back and update us on the issue. (As often happens.)

                    🤣

                    anyway, i have a question about components.. when multiple instances of the same component are painted whit multiple color, vray take advantage of it being a component or it manage it as it is made "unique"?
                    not pretty sure in this case, but i noticed that others operations such as freedoscale etc, applyed on a component will make this unique and increase the parsing time for vray..

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @panixia said:

                      anyway, i have a question about components.. when multiple instances of the same component are painted whit multiple color, vray take advantage of it being a component or it manage it as it is made "unique"?

                      Internally it will create a new definition for each material variation.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • panixiaP Offline
                        panixia
                        last edited by

                        so not advantages at all keeping it a component but then painting.. right? 😢

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @panixia said:

                          so not advantages at all keeping it a component but then painting.. right? 😢

                          If they all have unique instance material - then I think no.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • panixiaP Offline
                            panixia
                            last edited by

                            ok, i will do an example:
                            let's pretend i've got 6 instance of a component with default material painted on the raw geometry, then i use paint bucket or tru paint to "paint the outer-box" and paint 3 of them in red and three of them in pink, then what would be appening? vray will internally create 2 istance or 6?

                            example b: i have the same 6 istances and paint the SAME material on all 6, BUT i use tru-paint to map different uv-mode of the very same material on each box, then vray will see them as a single istance or 6 of them?

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @panixia said:

                              let's pretend i've got 6 instance of a component with default material painted on the raw geometry, then i use paint bucket or tru paint to "paint the outer-box" and paint 3 of them in red and three of them in pink, then what would be appening? vray will internally create 2 istance or 6?

                              2 definitions with 3 instances each.

                              @panixia said:

                              BUT i use tru-paint to map different uv-mode of the very same material on each box, then vray will see them as a single istance or 6 of them?

                              Not sure what Thrupaint does then - but what does SketchUp report after using Thrupaint? Does it make the instance you pain unique?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • panixiaP Offline
                                panixia
                                last edited by

                                no wait, i remembered wrong.
                                actually you can't edit uv scale from outer box painting, it acts like regular paint bucket. so making unique is needed to have different texturing.

                                then what about instancing and scaling? i notice if you use regular native scale tool (not fredo scale/stretc/bend etc) from outer box, it keeps it a component (in sketchup entity info), without making unique, but what appens with vray? same as colour? it will create an instance for each size? or for each one?

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                                • R Offline
                                  rspierenburg
                                  last edited by

                                  Hmm...thats interesting. I just assumed that since each object would be in a different location it would have to parse each one as if it were unique due to changes in lighting/shadow, reflection etc. So if you had 6 of the same component it would read it as 6 separate instances unless they were all located in the exact same location under the same conditions. I wouldn't think the rendering engine would be object based.

                                  Rob

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    It does need to calculate per instance when rendering - but in terms of pre-processing the geometry it's reusing it.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • P Offline
                                      purplemesh
                                      last edited by

                                      Hi, I have a similar Problem, I'm quite new to V ray, but here's whats happening; I had the latest version and all my rendering were going fine, but then my laptop crashed and I had to get it formatted, in the process lost all my programs. I re-installed vray but when I tried to render the same model, It just wont work. It renders new models, but my old models just wont render. I also noticed that all my materials have no more layers when before plenty of them had reflection layers. Do i have to re-do the model and apply materials all over again? Any help would be appreciated, Thanks

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                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        i think (and this is not true for sketchup or vray only, but for most apps) that when you format and resume a pc, or simply move a project from a machine to another, that you should first of all make sure you rebuild the same path for all linked files.
                                        otherwise all the links in your project will be broken.
                                        for example, in your case, is it possible that your project needs you to reinstall the folder/folders containing all the bump, reflect maps, etc.. in order to properly display rendered materials..
                                        so, are you sure when you re-installed your project data you re-create the very same footprint for all of the project folders?

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                                        • P Offline
                                          purplemesh
                                          last edited by

                                          Thanks Marcello, but i figured out the problem,for some reason v ray would not render with lights, as soon as i deleted my lights, it began to render without any problems. I'm not sure why this happened though..

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                                          • U Offline
                                            ukenderan
                                            last edited by

                                            @candy1992 said:

                                            [i][i]I've been doing successful renders, but then I just tried to click the render button and it says 'vary currently rendering your scene, please wait...' but then nothing happens. Ive closed and opened the program, restarted my computer and still won't work? Any help is appreciated[/i][/i].

                                            i had same problems most of the times...and as far as i can reason it out

                                            This is due to materials not getting detected in the scene (especially wen u load models from warehouse or other models - other versions )check your scene materials to make sure of it.

                                            Remedies :
                                            Opening a new file with latest version and pasting the model
                                            Reapplying materials solved in certain cases

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