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    VRAY render not working

    Scheduled Pinned Locked Moved V-Ray
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    • andybotA Offline
      andybot
      last edited by

      ❓ do you have displacement on any materials? The viewpoint can dramatically change the amount of processing needed for a material with displacement, especially if it's a metarial on a large plane.

      http://charlottesvillearchitecturalrendering.com/

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      • thomthomT Offline
        thomthom
        last edited by

        If you open the Ruby Console before rendering - do you get error messages?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N Offline
          nitav
          last edited by

          Welcome to my new post about the solution for the bug Vray and Sketchup.
          This is really a badly rarely statement that sketchup is on high with the Modeling section & User friendly fast relaible 3D software.But only it is on low with the rendering section.Ya, i am going say that it is very bad for the Thread Optimization of the C.P.U, so it consist of 1 giant negative point.

          O.K. lets talk about the solution.!!!
          Many questions i found similar to this bug on various website but, all were possibly not solved.
          And in answer to this question, you will get :-

          1).  have you tried refreshing?
          2).  try this: selecting all objects then copy open new file then paste then then render.
          3).  Hide some elements & components.
          4).  Bla, Bla, Bla .........
          

          Well, I have the solution and that is very simple :-
          ~ Explode components in your scene as much as possible while rendering the scene.
          Means : If you are modeling or importing 3D objects to sketchup file,make sure that it
          should not be in deep. Do not make components under components or Groups under
          groups. Upto Level 1 to 2, it is enough but do not go beyond that. It is recommended
          to get rid off this BUG..!!!

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          • thomthomT Offline
            thomthom
            last edited by

            I've not had any issues with nested groups/components. And I've had some very heavily nested models.

            In the very first V-Ray version there was a bug where some groups would not render, but in the next releases it was fixed and has never been an issue.
            I would not sacrifice model organisation.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • N Offline
              nitav
              last edited by

              @thomthom said:

              I've not had any issues with nested groups/components. And I've had some very heavily nested models.

              In the very first V-Ray version there was a bug where some groups would not render, but in the next releases it was fixed and has never been an issue.
              I would not sacrifice model organisation.

              In sketchup all you have is Polygon or faces and Nested objects.
              thus it reports this bug. It is better to use 3D max then pointing towards the version of sketchup and vray or just wait for that day when sketchup will become a high end software..

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              • thomthomT Offline
                thomthom
                last edited by

                @nitav said:

                thus it reports this bug.

                ?

                @nitav said:

                It is better to use 3D max then pointing towards the version of sketchup and vray or just wait for that day when sketchup will become a high end software..

                I use SketchUp and 3DsMax and I have no issues with either.
                Doesn't matter what modeller you use as long as it can create the mesh - and SketchUp is more than capable of producing the geometry I want. Have a look around and see that people are having no problem creating images matching with SketchUp + (Insert your favorite render engine) as with any other modelling package. It's just a tool - like any other.

                Anyway, how it this related to V-Ray for SketchUp and the original question?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • N Offline
                  nitav
                  last edited by

                  @unknownuser said:

                  I use SketchUp and 3DsMax and I have no issues with either.
                  Doesn't matter what modeller you use as long as it can create the mesh - and SketchUp is more than capable of producing the geometry I want. Have a look around and see that people are having no problem creating images matching with SketchUp + (Insert your favorite render engine) as with any other modelling package. It's just a tool - like any other.

                  Anyway, how it this related to V-Ray for SketchUp and the original question?

                  I dont know what you are on about but i am sure my answer is little bit helpful to the questioner,bcoz the same problem got me 1 month before.lets stop arguing ourselves and lets wait for the questioner to comment here that he fixed his bug or not .?

                  Gotcha..?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Just didn't find "explode the whole model" (a completely destructive function) or "use another software" to be a reasonable solution.

                    But I agree, lets see what the OP has to say. More info is needed.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • N Offline
                      nitav
                      last edited by

                      @thomthom said:

                      Just didn't find "explode the whole model" (a completely destructive function) or "use another software" to be a reasonable solution.

                      But I agree, lets see what the OP has to say. More info is needed.

                      hey..! thomthom,use Shortcut key for Explode.
                      Select everything by pressing ctrl-A and keep pressing the
                      that explode shortcut until the Outliner is empty.
                      or also u can use Bomb ruby plugin from Smustard.com.

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                      • R Offline
                        rspierenburg
                        last edited by

                        Perhaps the OP can post their model for others to try.

                        Rob

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @nitav said:

                          hey..! thomthom,use Shortcut key for Explode.
                          Select everything by pressing ctrl-A and keep pressing the
                          that explode shortcut until the Outliner is empty.
                          or also u can use Bomb ruby plugin from Smustard.com.

                          My objection against exploding a model (apart from being very slow operation on large models) is that's not a good workflow. When I render I don't render just once and dump the model. I often have to revise the render as the project changes. In order to make revision efficient I need to maintain group and component hierarchy.
                          Additionally, VfSU will process a model with component instances more efficiently in contrast to an exploded model.
                          Exploding a model to render it is like formatting the harddrive because a single program is acting strange. Using a cannot to kill a mosquito.

                          When answering questions I try to find the best solution - that can work in a good workflow. Exploding can be ok if you're in a desperate pinch to render for a deadline - but I'd not settle with that. I'd go back and find a better solution.
                          And I have yet to experience a situation where I need to explode a whole model to render it.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @rspierenburg said:

                            Perhaps the OP can post their model for others to try.

                            Joined: 24 May 2012, 11:08
                            Last visited: 24 May 2012, 14:05

                            Don't think this user will come back and update us on the issue. (As often happens.)

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • panixiaP Offline
                              panixia
                              last edited by

                              @thomthom said:

                              @rspierenburg said:

                              Perhaps the OP can post their model for others to try.

                              Joined: 24 May 2012, 11:08
                              Last visited: 24 May 2012, 14:05

                              Don't think this user will come back and update us on the issue. (As often happens.)

                              🤣

                              anyway, i have a question about components.. when multiple instances of the same component are painted whit multiple color, vray take advantage of it being a component or it manage it as it is made "unique"?
                              not pretty sure in this case, but i noticed that others operations such as freedoscale etc, applyed on a component will make this unique and increase the parsing time for vray..

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @panixia said:

                                anyway, i have a question about components.. when multiple instances of the same component are painted whit multiple color, vray take advantage of it being a component or it manage it as it is made "unique"?

                                Internally it will create a new definition for each material variation.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  so not advantages at all keeping it a component but then painting.. right? 😢

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @panixia said:

                                    so not advantages at all keeping it a component but then painting.. right? 😢

                                    If they all have unique instance material - then I think no.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      ok, i will do an example:
                                      let's pretend i've got 6 instance of a component with default material painted on the raw geometry, then i use paint bucket or tru paint to "paint the outer-box" and paint 3 of them in red and three of them in pink, then what would be appening? vray will internally create 2 istance or 6?

                                      example b: i have the same 6 istances and paint the SAME material on all 6, BUT i use tru-paint to map different uv-mode of the very same material on each box, then vray will see them as a single istance or 6 of them?

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @panixia said:

                                        let's pretend i've got 6 instance of a component with default material painted on the raw geometry, then i use paint bucket or tru paint to "paint the outer-box" and paint 3 of them in red and three of them in pink, then what would be appening? vray will internally create 2 istance or 6?

                                        2 definitions with 3 instances each.

                                        @panixia said:

                                        BUT i use tru-paint to map different uv-mode of the very same material on each box, then vray will see them as a single istance or 6 of them?

                                        Not sure what Thrupaint does then - but what does SketchUp report after using Thrupaint? Does it make the instance you pain unique?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          no wait, i remembered wrong.
                                          actually you can't edit uv scale from outer box painting, it acts like regular paint bucket. so making unique is needed to have different texturing.

                                          then what about instancing and scaling? i notice if you use regular native scale tool (not fredo scale/stretc/bend etc) from outer box, it keeps it a component (in sketchup entity info), without making unique, but what appens with vray? same as colour? it will create an instance for each size? or for each one?

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                                          • R Offline
                                            rspierenburg
                                            last edited by

                                            Hmm...thats interesting. I just assumed that since each object would be in a different location it would have to parse each one as if it were unique due to changes in lighting/shadow, reflection etc. So if you had 6 of the same component it would read it as 6 separate instances unless they were all located in the exact same location under the same conditions. I wouldn't think the rendering engine would be object based.

                                            Rob

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