Weird jaggy command trails
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@thomthom said:
@john2 said:
no external graphic card. in the control panel it says intel graphic media accelerator. on old PCs Su showed warning about incompatibility. Su ain't showing that message if i enable or disable Graphic acceleration.
That would be your problem then. Integrated cards often have poor support. Older Intel cards are known to be troublesome.
I recommend you pick up an nVidia card. They have solid OpenGL support.I'LL have to ask my boss then
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Indeed - anyone working with CAD and 3d needs a separate dedicated graphic card.
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Whenever I encounter a problem like this I just do a Purge (the plugin) and it fixes it (even if a purge isn't needed). Don't know why, but it works for me. FWIW.
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@hellnbak said:
Whenever I encounter a problem like this I just do a Purge (the plugin) and it fixes it (even if a purge isn't needed). Don't know why, but it works for me. FWIW.
you're saying using this plugin solves the problem?
http://forums.sketchucation.com/viewtopic.php?t=11758#p82552
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@john2 said:
@hellnbak said:
Whenever I encounter a problem like this I just do a Purge (the plugin) and it fixes it (even if a purge isn't needed). Don't know why, but it works for me. FWIW.
you're saying using this plugin solves the problem?
http://forums.sketchucation.com/viewtopic.php?t=11758#p82552
No, I'm saying that it works for me. Whenever my computer starts to lag a bit, whether it's because of a texture-heavy model or having shadows turned on while orbiting a lot, whenever I run Purge it does fix the problem for me. Not permanently, but long enuf for me to continue my work, and purging only takes a few seconds. I'm no computer geek or SU guru, and like I said I don't know why it works, just thought I'd pass along something that might help someone else out.
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John2, purging unused stuff from your SketchUp models is a good idea no matter what but a plugin is not going to fix hardware that isn't up to the task. Reducing the work your GPU has to do by leaving textures turned off and by limiting the number of edges and faces it has to process will help but at some point you'll need it to be able to handle those things.
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No Dave, I'm not saying that purging is a replacement for ensuring that your hardware is up to the task. All I'm saying is that when I'm working on a model and the textures start disappearing when I move or orbit it, or movement gets sluggish, even if I have changed nothing in the model and have done nothing since the last purge but move the model around a lot, purging does alleviate the problem. Not permanently, but certainly long enuf for me to get on with my work.
It works for me, and I just thought I would pass this along to possibly help John2 maybe get by until he does get his problem sorted out.
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I wasn't disagreeing with you, Steve. You are absolutely correct.
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@dave r said:
I wasn't disagreeing with you, Steve. You are absolutely correct.
Thanks. Now can somebody explain to me how purging can do this when you've done nothing to the model but move it around?
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[off:3vk1y28v]According to my research, your machine is tripping.
[/off:3vk1y28v]
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@hellnbak said:
No Dave, I'm not saying that purging is a replacement for ensuring that your hardware is up to the task. All I'm saying is that when I'm working on a model and the textures start disappearing when I move or orbit it, or movement gets sluggish, even if I have changed nothing in the model and have done nothing since the last purge but move the model around a lot, purging does alleviate the problem. Not permanently, but certainly long enuf for me to get on with my work.
yeah that's happening to me too!
ditto
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