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    Terrain from contours - improve on native 'from contours'?

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    • brookefoxB Offline
      brookefox
      last edited by

      Fredo, I wish I had something more helpful to say than 'looks great', but that maybe is a good thing. Perhaps the other fellows will stop back by, they seem to have much more experience than I have. As far as interest in and good use for such a plugin, I would say most definitely.

      @unknownuser said:

      Are the topmost contours supposed to be rounded in their inside or just left as a plateau?

      To me they are no different from any of the others. Your results to me look fantastic.

      You mention the rectilinear closure of the contours, which was done manually by me to make level faces and which I gather is actually unnecessary and even counter-productive.

      ~ Brooke

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      • brookefoxB Offline
        brookefox
        last edited by

        11 + 7 seconds for the slow and fancy one.

        Too simple... Complexify, make inscrutable options so the ignorant can pester you for answers. You know I'll be back.

        ~ Brooke

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        • EarthMoverE Offline
          EarthMover
          last edited by

          @unknownuser said:

          @brookefox and EarthMover,

          Thanks for the feedback. I'll see if I can release something beta in the coming days.

          Fredo

          Hey Fredo,

          Any chance on seeing this beta plugin in the future? Could really use it on a few projects I'm working on. If not, no worries, I know you are busy.

          Thanks.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • pbacotP Offline
            pbacot
            last edited by

            @brookefox said:

            @unknownuser said:

            Are the topmost contours supposed to be rounded in their inside or just left as a plateau?

            To me they are no different from any of the others. Your results to me look fantastic.

            That's a valid question. I suppose the plugin has to assume and make some sort of rounding-off based on the lower contours. It's easier for the user to flatten after if needed. Alternately user can add a small contour or point to indicate the peak.

            This looks great, I was just wanting something like this yesterday. I try other skinning plugins on contours but they don't do so well and for all the trouble I end up back with Sandbox. Wonderful coding!

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • fredo6F Offline
              fredo6
              last edited by

              @pbacot said:

              This looks great, I was just wanting something like this yesterday. I try other skinning plugins on contours but they don't do so well and for all the trouble I end up back with Sandbox. Wonderful coding!

              Could you post or PM me your model.

              The main reason why I don't release it quicker is because I have not worked too much on the validation of input contours and handling of corrections.
              And of course, I have not really tested on real-life models (actually only the one posted by brookefox).

              Fredo

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              • pbacotP Offline
                pbacot
                last edited by

                I'd be glad to PM it to you! Will do today. Thanks, Peter

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @pbacot,

                  By the way, I observe that the native 'From Contours' plugin does a rather good job on your example of terrain.

                  pbacot terrain.gif

                  Because TopoShaper uses a more accurate algorithm (to cope with cases of more abrupt changes of relief and also saddles), the analysis of the contours is more tricky and I'll need some time to write a decent code to handle it.

                  Fredo

                  PS: and again, I'm pretty sure Trimble will adress the generation of terrain from contour in a next release of Sketchup

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Yes sir,

                    That existing terrain is not too problematic for Sandbox, but I assume a more regular clean mesh, as I think you are after, would serve better for subsequent "regrading". Thank you.

                    It seems the skinning plugins don't work where ridges twist about as in this case, and SB seems to work that out OK.

                    Peter

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • P Offline
                      Panga
                      last edited by

                      Fredo,

                      I'll Join Earthmover and others to say that what you tried to do with this plugin attempt is my biggest dream in SU !! As a landscape architect, you can't imagine how much time I spent to clean the terrain mesh because of SU native triangulation prevent using the mesh for may things...so...I'll be very gratefull if you can give us even an alpha version of it !! 😍 😍

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        For ideas on terrain mesh results:
                        http://www.formz.com/products/bonzai3d/bonzai3dFeatures.php?init=27

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @pbacot said:

                          For ideas on terrain mesh results:
                          http://www.formz.com/products/bonzai3d/bonzai3dFeatures.php?init=27

                          Thanks. That's more or less what was my intention.

                          This is why I need to write some extension in C to have enough speed for the preview mode.

                          But I am a little bit reluctant to engage in this because I am pretty sure that Trimble will provide a bridge to a Terrain from Contour program in a next release of Sketchup (I guess this is what field engineers need)

                          I need to think about if I can make a simple beta release quickly. The version I have currently works on close contours only.

                          Fredo

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                          • T Offline
                            tald311
                            last edited by

                            would LOVE this tool. Very needed. amazing as usual Fredo.

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              With Vali Architects new Instant Terrain plugin.

                              Contours at height. Sandbox "from contours". VA InstantTerrain.

                              This doesn't really address the OP issue, but it's a way to apply a regular mesh to the terrain. And simplify--if you use a larger spacing.

                              Screen shot 2012-11-25 at 12.27.59 PM.png
                              Screen shot 2012-11-25 at 12.30.00 PM.pngScreen shot 2012-11-25 at 12.31.39 PM.png

                              I know, the contours have parts missing--just the most convenient example to grab at the moment.

                              Some berms added with ArtisanScreen shot 2012-11-25 at 12.44.07 PM.png

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Using Brookefox model, two things:

                                1. The contours do not have enough points for Sandbox. I added 2-3 times as many vertices per curve in some of the countour model.
                                2. A picture of the Sandbox result and some of the model run through Instant Terrain at fine setting. [EDIT: I ran Instant Terrain for whole model at 75' spacing--last image.] Screen shot 2012-11-26 at 2.14.20 AM.pngScreen shot 2012-11-26 at 2.25.38 AM.pngScreen shot 2012-11-26 at 12.31.07 PM.png

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  I resumed some work on Toposhaper, in particular around the identification of contour zone and interpolation.

                                  Here is the current state on Brookefox' model, with various resolutions on a quadrangular mesh
                                  Toposhaper - Test 24 Dec 12.zip

                                  Brookefox contours - Toposhaper 24 Dec 12.png

                                  It still takes many seconds
                                  Toposhaper Test 24 Dec 12.gif

                                  Toposhaper Test 24 Dec 12 - 2.gif

                                  One issue I came across is about zones bordered by a single contour, either loop contour, or open to the outside. In the current version, I try to figure out a kind a simulated relief based on the surrounding elevations.

                                  Fredo

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    This looks fantastic! I would think it should take more than a few seconds. Did you modify the Brookefox contours beforehand?

                                    Happy Holidays, Fredo! Thanks for sharing your gift. Peter

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Peter,

                                      I took the contours as they are shown on the video, which I think is the original model from Brookefox.

                                      If you have some contours model, please send them to me so that I can test the script in various situations.

                                      Fredo

                                      PS: The main issue I see in the utilisation of Toposhaper is that it generates a lot of faces. The good thing with quandrangular meshes is that they can be easily textured, since based on quads. I may have however to find a way to densify and undensify the mesh in function of the resolution really required by the relief.

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        Here's a house site set of contours anyone can experiment with

                                        On another layer there is TIN provided by the civil, if useful for comparison

                                        I welded the contours with Curvizard. I hope that's helpful.

                                        Peter


                                        Topo test.skp

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          Here is another contour set, also from pbacot:

                                          Fredo

                                          Toposhaper 31 .png

                                          Toposhaper 31 concave hull.gif

                                          TopoShaper 3.skp

                                          and the previous ones with the current state of the script

                                          Toposhaper 32.png

                                          Toposhaper 33.png

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @pbacot said:

                                            Here's a house site set of contours anyone can experiment with

                                            On another layer there is TIN provided by the civil, if useful for comparison

                                            I welded the contours with Curvizard. I hope that's helpful.

                                            Peter

                                            Peter,

                                            Thanks very much for this model, which is very helpful for me to progress on the script.

                                            Toposhaper samples the contours on a grid, and therefore it is not necessary to have extra-smoothed contours. On the contrary, when there is less segments in contours, the calculation is much faster.

                                            In the attached SKP file, you'll have the resulting terrains

                                            • for your original model, with high-definition contours
                                            • for the same model after simplification of contours by Curvizard simplify (17 degerees).
                                              You can see that the generated terrains are almost identical. The simplified model takes 3 seconds (see video) whereas the original one takes over 30 seconds.

                                            Toposhaper pbacot 01 Jan 13.png

                                            Toposhaper pbacot 01 Jan 13.gif

                                            TopoShaper pbacot model - 01 Jan 13.skp

                                            Fredo

                                            PS: There is still some work on the algorithms, for calculation of concave hull and extrapolating on the borders, and also some work to package a decent GUI.

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