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    [Plugin] Exporting a texture from a material

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    • Alan FraserA Offline
      Alan Fraser
      last edited by

      Unless I'm missing something here, why can't you simply r-click the material swatch in the In Model library, choose Export Texture Image and save it to your Desktop?

      3D Figures
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      • T Offline
        troyhome
        last edited by

        I'm on a Mac using SU6 and the only way i can export textures is using the Export Selected Texture; all other texture exporters do not work for me. And one-at-a-time texture export is not fun. On the PC i can right click the texture in the texture window and save as, but no such luck on the mac. Any suggestions besides exporting as a 3d format and manually relinking?

        IOviz.com
        SU Pro 2024 PC

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        • Al HartA Offline
          Al Hart
          last edited by

          Did you try the texture_writer ruby script in this thread?

          I would expect it to work on the mac.

          • Also, have you tried reading the texture from the .skm file. You can open the file with WinZip and see the texture stored in the file.

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • T Offline
            troyhome
            last edited by

            I tried the file in this thread- maybe it's not playing nice with some of the other ruby's i've got.
            I'll try looking at the .skm which i assume is somewhere on my computer 😄
            Thanks!

            IOviz.com
            SU Pro 2024 PC

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            • Al HartA Offline
              Al Hart
              last edited by

              Here is a carpet.skm file - located in the SketchUp Materials folder.

              carpet-skm.png

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • T Offline
                troyhome
                last edited by

                Thank you, Al- this will help tremendously!
                One thing i should note about the script is that when i do run it to export all materials, it appears as though something happens- as though there might be a window hiding that shows a save location or somethings- but then there is nothing. All i mean is- i wonder if the materials are saving to some hidden location?
                Oh well- i like the .skm approach- thanks again!

                IOviz.com
                SU Pro 2024 PC

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Whats the matter with exportingas a 3ds file to get all the images out? I saw you said you didn't want to do that, but I didn't catch why? What do you mean by manually relinking?

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • T Offline
                    troyhome
                    last edited by

                    Hi Chris,
                    I just mean having to export the file on which i'm working just so i get the maps... manually relinking? I don't know what i was thinking about when i typed that... I've been linking maps to Maxwell materials for the last couple days- i imagine that made it into my post somehow- how embarrassing.

                    IOviz.com
                    SU Pro 2024 PC

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                    • A Offline
                      Artz_ab
                      last edited by

                      thank you, i will try it

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                      • IneshtineI Offline
                        Ineshtine
                        last edited by

                        I'm a year an a half off on this topic, but if anyone cares, I have written a plugin to export all of the textures from your models. It's very fast and not coded in Ruby. It's freeware and you can get it from http://Raylectron.com

                        Please let me know how it works for you?

                        What? you haven't tried Raylectron yet?

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                        • eidam655E Offline
                          eidam655
                          last edited by

                          hi, the raylecton exporter looks good, however, i would like to retain the plugin's functionality inside sketchup.

                          so far the mass-export does not work because of this:

                          Error; #<ArgumentError; wrong number of arguments (2 for 3)>
                          C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `export_texture'
                          C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `exportTextures'
                          C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `each'
                          C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `exportTextures'
                          C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;216
                          

                          i would love to fix this, but i'm not familiar with Ruby, let alone Ruby inside Sketchup. if anyone could have a look at this issue, i'd be very very glad...

                          I'm using SketchUp 2017, V-Ray 3.4

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            OR there's Didier's "Very Fast Texture Writer" http://forums.sketchucation.com/viewtopic.php?t=6386

                            TIG

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                            • IneshtineI Offline
                              Ineshtine
                              last edited by

                              rps_texturewrite.rb is not part of Raylectron, it's from Renderplus, so you may want to contact them.

                              The Raylectron texture exporter is very fast, and, you can select the format you want to save the images as, and where to save them, and, it's easier to use, with a nice GUI.

                              What? you haven't tried Raylectron yet?

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                I got the same errors when trying to use rps_texturewrite.rb.

                                I fixed it and uploaded a new version into the first post in this thread.

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • Al HartA Offline
                                  Al Hart
                                  last edited by

                                  @troyhome said:

                                  Thank you, Al- this will help tremendously!
                                  One thing i should note about the script is that when i do run it to export all materials, it appears as though something happens- as though there might be a window hiding that shows a save location or somethings- but then there is nothing. All i mean is- i wonder if the materials are saving to some hidden location?
                                  Oh well- i like the .skm approach- thanks again!

                                  In the newest version, I added a display of the file names of all textures saved, which will appear in the Ruby Console. That should help:

                                  e.g.

                                  Writing: c:\tmp/texture_test/F0.jpg

                                  Al Hart

                                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                  IRender nXt from Render Plus

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                                  • eidam655E Offline
                                    eidam655
                                    last edited by

                                    thanks for the fix, but in the meantime i also found the plugin TIG linked, so it's settled...

                                    i might download the new version of this plugin, just to see the difference in source code; might come handy 😄

                                    I'm using SketchUp 2017, V-Ray 3.4

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                                    • dramachik27D Offline
                                      dramachik27
                                      last edited by

                                      Hello, I am new to sketchup and I am trying to use the program to create 3D models for a game. The issue I am having is when I export the model into Torque. We see all the colors I have applied but as for textures, they are all gone. Is there a way to change this outcome? 😄
                                      ~G

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        What format are you exporting to?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • deaneauD Offline
                                          deaneau
                                          last edited by

                                          hi Al Hart, i would love if you change your plugin by reading the color name and than naming the textures. this would be cool

                                          thank you

                                          MADE, BORN AND LIVING IN BERLIN
                                          Big Thank You to all Programmers
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                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            Would you like to rename color only materials in SketchUp (not materials with textures) so the name matches the color (eg. RGB 255,0,0 becomes red), for common colors and the hex color for non-standard colors (e.g. RGB 100,200,100 becomes #64c864)

                                            One "problem" we found recently is that people don't call RGB 0,255,0 green - but rather call it lime- and call 0,128,0 green

                                            as in this chart:

                                            https://s-media-cache-ak0.pinimg.com/236x/f9/47/82/f94782af2fff3cdb9bef53556d989852.jpg

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

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