Scale function
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There are four cardinal points. Draw a circle dragging the radius so it is parallel to an axis. This will make finding the cardinal points easier. Then hover the Move tool over the vertices at the 12, 3, 6 and 9 positions. Or better, N, E, S and W, since they are called "Cardinal Points".
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Hi Gaieus, hi folks.
@gaieus said:
One cardinal point is always "placed" at the point where you drag out the circle/polygon/arc. The others are distributed evenly (a default circle has 240 segments so the are distributed at 90 degrees to each other).
I though that default segmentation was 24 for circles
Just ideas.
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Thanks all, good stuff.
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@unknownuser said:
And with plugins what, dear Pilou? Steve did something in SU he did not understand. You cannot suggest a plugin instead of telling him what he did!
@unknownuser said:
It was possible to make a perfect cone or truncated cone. Could not do it again
Seems he was in pain so seems to me that was the more speedy as emergency!
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@jean lemire said:
Hi Gaieus, hi folks.
@gaieus said:
One cardinal point is always "placed" at the point where you drag out the circle/polygon/arc. The others are distributed evenly (a default circle has 240 segments so the are distributed at 90 degrees to each other).
I though that default segmentation was 24 for circles
Just ideas.
ah, come on, Jean. that's obviously a typo.
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[off:2b45bxhe]Yeah. It's just a typo. The 4 and 0 are really close together on the keyboard. [/off:2b45bxhe]
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[off:3hgvniwx]
[/off:3hgvniwx] -
@dave r said:
The cardinal points are always located at the points where lines parallel to the axes would cross the edge. Note that it may not be on a vertex or the midpoint of an edge....
Depending on the number of segments in a circle, there are two or four cardinal points.
a) if the number of segments is uneven then there are only two cardinal points: one is a vertex, the other is the midpoint on the edge opposite to that vertex.
b) if the number of segments is even, then there are four cardinal points. If the number of segments is divisible by four, then all four cardinal points are vertices, equally spread around the circumference.
Otherwise, (even but not divisible by four) there are two cardinal vertices 180 degrees apart and two cardinal midpoints "on edges in between"
This is about the number and how they are spread over vertices and midpoints.
To find the first cardinal vertex (there is always at least one!) on an ungrouped circle in the R/G plane, it is located at the eastmost position on the circumference of the circle, concidering unchanged axes. So the systems axes are important. Not the changed axes.
On circles in other planes and/or in grouped context, just try to find out, I haven't (yet!?). -
Hi all, just in case the point was lost, the easiest way to locate a point at which to scale the circle is: hover the cursor over and around the circumference of the circle, (with the move function engaged) the points at which the blue circle "clicks off" (turns black) is one of the points at which you can scale the circle.
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