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How to get rid of Unused Textures from Materials List

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  • M Offline
    Mistro11
    last edited by 1 Jun 2012, 02:07

    Hello community. I usually like to test models I get from 3D warehouse as I compose my scenes. I realized that even after I delete the model I reject, the textures stay in the "in model" list. Does the amount of textures affect the performance of Sketchup? My current scene has gotten very slow on load and save times and I wonder if I get rid of the numerous textures that probably load with the scene I might get some load/save speed back. Even aside from the performance theory I just want to clean up the materials list so if I want to use a texture on multiple faces I won't have to sift through such a large list. I see I can just delete one by one but is there a way to isolate the ones not currently on any faces in the scene? I'm afraid of deleting a texture that might be in use as my scene is getting more populated and complex. Any suggestions is appreciated.

    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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    • J Offline
      jeff hammond
      last edited by 1 Jun 2012, 03:18

      window -> model info -> statistics -> purge

      dotdotdot

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      • G Offline
        Gaieus
        last edited by 1 Jun 2012, 07:54

        It's not only the textures that get accumulated in your model but all the downloaded stuff as components (see your Component browser > In model folder, too). Though you can purge components and materials (in this order) individually in their respective dialogs, best is to do what Jeff suggested as that purges everything at once (also empty layers and unused styles).

        Gai...

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        • T Offline
          thomthom
          last edited by 1 Jun 2012, 07:56

          I assign a shortcut to this plugin that purge the whole model: http://forums.sketchucation.com/viewtopic.php?t=11758

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • M Offline
            Mistro11
            last edited by 1 Jun 2012, 18:11

            Big Thanks for your replies!
            Jeff, it worked like a charm. My load/save time is back to reasonable amount and my material "in model" list is now clean.

            @ThomThom...what's the advantage in using that ruby (purge all) compared to the window/model info method?

            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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            • G Offline
              Gaieus
              last edited by 1 Jun 2012, 19:17

              You can assign a shortcut key to it. Simply saying: faster.

              Gai...

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              • T Offline
                TIG Moderator
                last edited by 1 Jun 2012, 19:40

                My PurgeAll script also allows you to control what is purged - unlike the Model Info version which purges everything.
                With my script if, for example you don't want to purge unused layers, you can choose not to...
                You can also get a report written showing what has been purged...

                TIG

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