Sketchup error ?
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My sketchup file error like this! (50 MB)? please help me!
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That looks like a graphic card error. What graphic card do you have? Have you updated your drivers?
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Definitely a graphics card issue and not a SketchUp bug.
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Thanks! I used the 9500GT graphics card and my drive version 285.62
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You might experiment with the OpenGL settings to see if that will help. Look under Window>Preferences. With a 50Mb file, though, you may be running up against the limits of the graphics card. Why is your SKP file so huge?
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@dave r said:
With a 50Mb file, though, you may be running up against the limits of the graphics card
The file size is no good measure of the complexity of the model. It could be lots of unused data, it could be huge watermarks, it could be a model with lots of geometry but no texture, it could be a very little geometry with huge textures. A 50MB file can contain a big variety of data.
I have many files that are 200MB plus - though they have large textures because I need to render close ups - but the geometry is simple. -
True. That's why I said "may."
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[off:3j1c96hk]
@dave r said:That's why I said "may."
Excuse me guys (and gals), it is already June. [/off:3j1c96hk]
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nguyen;
If possible and allowed can you post your model on one of the file sharing sites which do not have the 10MB limit. Google docs is one but make sure you then post here the url so we can find it.
That way a detailed look can be made for possible problems. -
Ok thanks you! I think graphic card is ok. I'm student and this is my project in college . And this is my file:
https://docs.google.com/open?id=0B2D4bIDgLYSjN0JzblhTVUlMV00 -
Seems OK to me...
Have you tried different GPU settings in OpenGL ?
The model is very heavy with many multi-faceted trees and other components etc and the cylindrical forms you've used could have had fewer sides...
By using unneeded objects' layers set 'off' whilst doing general modeling can greatly improve response times etc, have the scene-tabs set for presentations when all needed layers are on, but have other 'working' tabs to model with less clutter...
I notice the kitchen etc is 'hidden' - if you don't want to see it why not make a kitchen layer [set 'off'] and move the kitchen elements onto that so you can toggle them on/off rather than having things just 'hidden' in a scene - which will ultimately lead to confusion...Incidentally much of the house behind is modeled inside out - view in Monochrome mode with the back color set bright blue in the Style to see it - these need reversing and texturing on their fronts if you are going to render this in most 3rd-party apps...
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TIG, thank you very much! I think I understood a few problems in my model. and I have tried reducing parameters of the "Capabilities" in the OpenGL everything seems a little better
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