[WIP] Skateboard
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Here's a work in progress that's been on the back burner for a while. Hopefully I will find some time to finish it this weekend.
Most of the modelling is done, although I need to dirty up the scene with some gravel and trash to add to the realism. Other than that I need to work on the lighting and textures.
Stage 1: Skateboard modelling - proxies.



Stage 2: Skateboard modelling - finished geometry.


Stage 3: First renders - using a basic studio setup.


At this point I wasn't happy with the scene - mostly because of the obvious repeating texture - so I decided to place the skateboard in a real-world environment. The obvious thing to do was create a skate park backdrop. HDRIs didn't work very well so I modelled the environment with SU.

The scene was still missing something, so I decided to model some more props. The first thing I wanted to add was a helmet.
Stage 4: Helmet modelling.


Stage 5: Rendering the scene with the added helmet.


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wow.. nice!
definitely the best looking sketchup skateboard model i've ever seen..
not to mention the protec which is looking sweet too.

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the trucks though.. those are looking very good.. and they're probably the hardest things to get right..
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That's pretty incredible David

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Modelling looks great -- but scratches and wear on the trucks and deck wouldn't hurt.
Great job! -
In love with the polystyrene texture on the inside of the helmet, good work - is that custom or stock?
Cheers
Liam
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Well done David.

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Thanks guys

@Jeff Hammond - Nice to see you pick up on the detailing of the trucks: most people simply wouldn't notice. The trucks weren't that hard really, but it helps when you've got something in front of you to model from. The only issue I had was figuring out how to use Artisan to create simple beveled edges on the base plate. Also they started out as Venture trucks but somehow turned into Thunder's
.@dsarchs - You're right. There are already scratches on the trucks, but the texture I've used needs changing. I was going to leave the deck in factory condition, but a few scrapes will help. I'll probably swap the graphics out for a real-world design as well.
@liam887 - The polystyrene is a custom texture/material based on a stock image. I could really do with a better base image, but I don't have any of the right material to hand.
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Very very nice.

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For simple bevels, I use BZ Roundedge.
Great model!
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Thanks Marian and Bryan.
The first thing I tried with the truck base was RoundCorner, but it didn't work very well with that shape.
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