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Sketchup is Inacurrate???

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  • W Offline
    Wo3Dan
    last edited by 5 Apr 2012, 11:17

    @unknownuser said:

    Any chance to have this last file in V6? (Save as) πŸ˜‰

    Here is a version 6. In the V8 one I forgot to alter the text in 3 segments in the second example.

    p.s. this correct construction according to Jeff's requirements can be done in no time. It's only a decission of which tool to use when.


    version 6 True arc offset between tangent edges.skp

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    • P Offline
      pilou
      last edited by 5 Apr 2012, 13:23

      Thx for the V6 πŸ˜‰
      With your measures
      Seems a good approximation πŸ˜‰ (verification outside SU)

      supp.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • J Offline
        jeff hammond
        last edited by 5 Apr 2012, 14:39

        @wo3dan said:

        I think changing SU's offset tool would make many others unhappy, introducing all sorts of other difficulties and inaccuracies.

        how so? the offset tool is wrong right now (it's right for straight edges.. wrong for arcs)

        what (exactly) do you mean by 'other difficulties and inaccuracies'?

        can you come up with a situation showing someone needing to offset an arc and they actually expect the results given by the offset tool?

        @unknownuser said:

        But in your case (since SU has no circles and arcs, only segmented ones) just use it for straight lines.
        If you predefine the studs spacing => the number of segments, all you need to do is fill in the tangent inner arc(s) later between straight offsets. I think it will perfectly meet your requierements to create accurate plates for framing for smooth shells. See:

        i'm not looking for a way to draw this accurately in sketchup.. there are plenty of different ways to go about it.. but they are all workarounds due to the fact that sketchup isn't properly handling the offset.. i should be able to select the entire perimeter and offset it one shot.. there's no method quicker than that.

        the .skp you posted is correct.. you have properly offset the arc in the drawing.. i fail to see how you are claiming it's wrong and that it's just a way of meeting my needs for this scenario? there's nothing special with my scenario.. it's simply offsetting an arc.

        dotdotdot

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        • A Offline
          andybot
          last edited by 5 Apr 2012, 15:51

          I have to agree with Jeff here - SU is bringing in an inaccuracy by offsetting arcs this way. It's mitering with the adjacent straight section, which is throwing off the proper arc length. It would be better if it were offsetting the arc endpoints towards the centerpoint. At least for segments that SU "knows" are arcs.
          2012-04-05_115155.jpg


          followme-what2.skp

          http://charlottesvillearchitecturalrendering.com/

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          • J Offline
            jeff hammond
            last edited by 5 Apr 2012, 17:45

            ok.. here's one more attempt at showing this problem…

            in the attached .skp, i will be drawing a U shaped tube.

            utube.skp

            utube.jpg

            i think it's highly important to understand scene 3 in this .skp… if you can realize that scene 3 is proper/accurate, then you will be able to see the inaccuracies in sketchup..

            [this file also attempts to show how and are closely related.. scene8 discusses that]

            [edit]
            oh.. here's the same drawing in su6 for pilou πŸ˜„
            utube_su6.skp

            dotdotdot

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            • P Offline
              pilou
              last edited by 5 Apr 2012, 20:05

              The beauty of the V6 is that anybody can reload it! (v6v7v8) πŸ‘

              The Follow Me and Keep gives the same result! πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • J Offline
                jeff hammond
                last edited by 5 Apr 2012, 20:22

                @unknownuser said:

                The beauty of the V6 is that anybody can reload it! (v6v7v8) πŸ‘

                The Follow Me and Keep gives the same result! πŸ˜„

                most of the plugins do unless they are specifically designed to work properly.

                shapebender shows the error. roundCorner avoids the error..

                try putting a round edge on a cube using followme.. then do the same thing with roundCorner.
                see the difference?

                [edit]-- i should add however that roundCorner only 'fixes' this issue in one circumstance.. in others, it will still give the same error as followme..

                dotdotdot

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                • D Offline
                  david.
                  last edited by 6 Apr 2012, 14:38

                  Re: the utube, that definitely looks like a problem. It seems the Follow Me version used a different (incorrect) arc radius of 10.0215cm and that arc center point is offset by 0.6554cm from the correct center point. In certain applications, that could be a serious issue. IMO, this should be submitted to Google as a bug.

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                  • J Offline
                    jeff hammond
                    last edited by 6 Apr 2012, 16:42

                    @david. said:

                    Re: the utube, that definitely looks like a problem. It seems the Follow Me version used a different (incorrect) arc radius of 10.0215cm and that arc center point is offset by 0.6554cm from the correct center point. In certain applications, that could be a serious issue. IMO, this should be submitted to Google as a bug.

                    hi david.. it's not a bug per se.. there are basically 2 ways to draw/build that pipe… one is by bending (in which case you would use an arc for the followme path… the other way to build it would be to take one length of straight pipe then miter cut it into a bunch of individual pieces then weld them together.. like this:

                    pipebuild.jpg
                    and sketchup has accurately depicted this scenario in the .skp i posted..

                    the problem is that my model used an arc in the path as opposed to straight lines, in which case, the results would be different..

                    but regardless of my input being an arc or straight lines, sketchup treats both of them the same… it ignores the fact that i have an arc..

                    dotdotdot

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                    • J Offline
                      jeff hammond
                      last edited by 6 Apr 2012, 17:43

                      oh.. and i think i should reiterate what my original post(s) in this thread were meant to say..

                      you can accurately draw this shape, as a bend, in sketchup..

                      in the utube case, i'd push/pull the straight sections to 20cm then use TIG's lathe.rb, anchored at the cpoint shown in the .skp to form the semi-circle.. the lathe plugin set to 180ΒΊ and 12 segments would leave me with geometry that exactly matches the profile array in scene3..

                      my main point is this: do not use offset or followme on arcs/circles/curves and expect accurate results.. if accuracy is important, use other methods to obtain the precision you require..

                      if all you need to do is draw a representation of said object and accuracy isn't important, feel free to use offset and followme.. they are generally the fastest way to go about it..

                      dotdotdot

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                      • D Offline
                        david.
                        last edited by 7 Apr 2012, 03:18

                        @unknownuser said:

                        hi david.. it's not a bug per se..

                        Yes, you are correct. It can't be said to be a bug with any certainty. However, the algorithm being used seems to do something other than what I would expect in this case.

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                        • J Offline
                          jeff hammond
                          last edited by 7 Apr 2012, 22:19

                          @david. said:

                          @unknownuser said:

                          hi david.. it's not a bug per se..

                          Yes, you are correct. It can't be said to be a bug with any certainty. However, the algorithm being used seems to do something other than what I would expect in this case.

                          even then, the algorithm is working just fine (for offsetting shapes which consist of straight edges..).. but now that some people are starting to see this offset error, the topic can maybe shift to why the error occurs and realize how simple it is to fix it..

                          the process of offsetting isn't difficult at all and it's just simple movement of geometry.. this is why i said earlier that i feel this issue is totally fixable in sketchup.. it's not as if offsetting requires some sort of complex mathematical equation which is failing in certain circumstances.. the problem or inaccuracies occur because of a human choice to ignore 'arcs'.. (ie- it's not that there's a 'bad' algorithm for offsetting.. the problem is that there's no algorithm to begin with for dealing with arcs)

                          here are a couple of pictures that attempt to illustrate what exactly is happening when offsetting.. the first picture shows how sketchup offsets in all situations.. the second shows how sketchup should offset in the case of an arc..

                          click pic -> bigger

                          The next picture shows what sketchup should (and could) do if it recognizes an arc as part of the path…

                          click pic -> bigger

                          if it's a line, move the line… if it's an arc, move the vertices β˜€

                          if a user wants to offset in a manner of the first image and they have an arc in the path, they simply explode the arc prior to offsetting..
                          [ in the same way you would have to explode a 'triangle' created with the so called polygon tool prior to doing anything with it.. a triangle created with the polygon tool is actually a circle being represented by 3 points on the circumference.. entity info of this 'triangle' returns a circle's circumference as opposed to the length of the three sides.. push/pulling this 'triangle' results in softened edges etc.. it's a circle - not a triangle.. if you want to use it as a triangle then you have to explode it first.. (but i guess this is for a different thread πŸ˜‰ )

                          dotdotdot

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by 7 Apr 2012, 22:47

                            Here you go Frenchy....

                            Error 404 (Not Found)!!1

                            favicon

                            (sketchup.google.com)

                            Join our club

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • J Offline
                              jeff hammond
                              last edited by 7 Apr 2012, 22:47

                              oh.. with the utube example, scene8 was an attempt at making people realize the connection between the offset tool and follow me..
                              i don't think i nailed it with that example but the following file should, without a doubt, make people see how these two tools are so closely related that it doesn't matter if we speak about them interchangeably.. (i know i keep flip flopping between offset and follow me in my examples.. i just want people to understand that talking about one of these tools applies directly to the other.. it doesn't matter which tool we're talking about.. they work exactly the same and they both ignore arcs..

                              v6

                              .

                              dotdotdot

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                              • J Offline
                                jeff hammond
                                last edited by 7 Apr 2012, 22:48

                                @unknownuser said:

                                You forget me πŸ˜‰

                                oops.. changed the file in the post to v6
                                .

                                dotdotdot

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                                • P Offline
                                  pilou
                                  last edited by 7 Apr 2012, 23:01

                                  You forget me πŸ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • P Offline
                                    pilou
                                    last edited by 7 Apr 2012, 23:01

                                    Thx πŸ˜„
                                    On a same plan
                                    A funny thing : you can't offset one segment
                                    You can Offset 2 segments not welded but touching them
                                    You can't Offset 2 separated sets of 2 segments not merged but touching them

                                    @Rich : not on this too old computer πŸ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • J Offline
                                      jeff hammond
                                      last edited by 7 Apr 2012, 23:17

                                      @unknownuser said:

                                      Thx πŸ˜„

                                      A funny thing : you can't offset one segment
                                      You can Offset 2 segments not welded but touching them
                                      You can't Offset 2 separated sets of 2 segments not merged but touching them

                                      @Rich : not on this too old computer πŸ˜‰

                                      right, but it makes total sense in sketchup.
                                      it simply has no way of knowing which direction you want to offset if there's only a single line. with more than one line, you've defined a plane so sketchup now knows which direction to go.

                                      dotdotdot

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                                      • P Offline
                                        pilou
                                        last edited by 8 Apr 2012, 01:20

                                        So maybe Radial lines or Radial Lines Fixed Length by Tig can help πŸ˜‰

                                        http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=13997;image

                                        http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=13998;image

                                        here only Font faces were selected! (Snap is automatic ! )

                                        select a CPoint + something then call the plug
                                        Sand Box from scratch for draw lines extremities + some CleanUp/erase πŸ’š
                                        And finally normal Offset for straight lines πŸ˜„

                                        radial.jpg

                                        Projections by Didier Bur or Thomthom Guides Tools for Put CPoints at some positions

                                        And if you have exploded some arcs : Explode arcs centerpoint finder by Chris Fullmer πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • ely862meE Offline
                                          ely862me
                                          last edited by 20 Apr 2012, 18:53

                                          I'm working at the moment on some very small components and...yes sketchup is not accurate. When I draw some lines, sketchup grabs the lines from different lines,changes lengths,creates some other lines, hides lines.. as it's no able to work with small faces.

                                          Beside that, orbiting or zooming in in small components it's a pain- the clipping/ disappearing objects issue makes i even harder .

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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