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    Water Bottle

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    • HieruH Offline
      Hieru
      last edited by

      @cmoreink said:

      Can you please upload file in ver. 7 SU.
      Thanks

      Here you go:

      WaterBottle_Proxy_SU7.skp

      www.davidhier.co.uk

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      • boofredlayB Offline
        boofredlay
        last edited by

        Great work David.

        http://www.coroflot.com/boofredlay

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        • andybotA Offline
          andybot
          last edited by

          What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

          http://charlottesvillearchitecturalrendering.com/

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          • HieruH Offline
            Hieru
            last edited by

            Thanks Eric πŸ‘

            @andybot said:

            What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

            I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

            www.davidhier.co.uk

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            • soloS Offline
              solo
              last edited by

              @hieru said:

              I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

              Thanks for that I was wondering also.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • andybotA Offline
                andybot
                last edited by

                Cool, thanks! Yes, the transmission and specular roughness parameters make sense.

                edit: - oh yeah, another question - did you model the water as a separate object?

                http://charlottesvillearchitecturalrendering.com/

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                • HieruH Offline
                  Hieru
                  last edited by

                  The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                  There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                  www.davidhier.co.uk

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                  • C Offline
                    cmoreink
                    last edited by

                    @hieru said:

                    @cmoreink said:

                    Can you please upload file in ver. 7 SU.
                    Thanks

                    Here you go:

                    [attachment=0:67vktd13]<!-- ia0 -->WaterBottle_Proxy_SU7.skp<!-- ia0 -->[/attachment:67vktd13]

                    Thanks. I will try to render this in vray.

                    my portfolio

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                    • L Offline
                      leminilab
                      last edited by

                      @hieru said:

                      The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                      There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                      http://www.thearender.com/forum/viewtopic.php?f=54&t=5817&hilit=glass+liquid
                      I don't know if you must be logged in first to read the post... πŸ˜•

                      • "Live every day as if it were your last and then some day you'll be right."
                      • "ThomThom rules!!!"
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                      • HieruH Offline
                        Hieru
                        last edited by

                        Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                        www.davidhier.co.uk

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                        • R Offline
                          Roger
                          last edited by

                          Some Post Pro
                          Just some post pro to see what you think. The DOF simulation and opening up the tones in the top of the bottle are the most important effects.

                          http://www.azcreative.com

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                          • HieruH Offline
                            Hieru
                            last edited by

                            Thanks for that Roger - I had completely overlooked the possibility of using a little DOF.

                            www.davidhier.co.uk

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                            • N Offline
                              notareal
                              last edited by

                              @hieru said:

                              Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                              Keep in mind that the posted Frederik's diagram is for Kerkythea. Even as models needs to be split a bit similarly in Thea, same diagram does not apply. Use of "Container" is required for correct result. Study Thea example scene GlassOfWater.scn.thea (that you can find under File > Scenes > Examples). Also on said topic it's mentioned that you need to use mouse right click > Assign Interface. "Assign Interface" was replaced in some point with term "Assign Container".

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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