Grass as component, not pattern
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@mitcorb said:
Maybe "MakeFur"? Do a patch, make it a component, populate the scene with instances turned this way and that.
Good suggestion. Not sure what it offers over Spray but I'll try it. Thanks.
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Let us know how you get on with Fur nd don't let those chickens near the grass, they will ruin it

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yeah specially the purple headed one.
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Hey Brookefox i posted this a while back take a look it even features a chicken !:
http://forums.sketchucation.com/viewtopic.php?f=81&t=43722
i'd avoid fur with such large spaces it's heavy on geometry and sketchup will balk under the load.
chedda
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That looks like my lawn. Well, except the bare spots aren't white.

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Thank you, chedda. I feared as much. And it has more muscle and learning required than I require right now. I do hope to test it on a patch, though, as I'd like to learn it, as, you see, I'm pretty bald.
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This is about as good as I could do and it took me too long to do it, trying various. Three triangular leaves each component, no verticals.
Top: edges style normal.
Bottom: edge style as material.
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Here I have some grass patches if you like - they are png files on single faces:
http://sketchup.google.com/3dwarehouse/details?mid=7855528f6b0f76e9440b5e85fc05fc55Though I used a different grass component here, this is how it could look with instanced grass:

Then if you need to cover a very big area, indeed consider that whatever components you use, you will have problems so another solution (trick) would be to use two surfaces above each other: the bottom surface is a "normal" grass texture and another surface placed somewhat (~5cm / ~2") higher is a material with "holes" on it (semi transparent) like here:
http://sketchup.google.com/3dwarehouse/details?mid=52aeba6fee1da988846ddcb7a97e4c0d -
Thank you, Gai...
But I don't really trust you soldiers' fashion sense. And where are they headed? Is that a stockade or a granary or a commissary or what?
Nevermind.
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a watchtower.
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