<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Grass as component, not pattern]]></title><description><![CDATA[<p dir="auto">Don't laugh (so I can hear you), please. While I am texture ignorant, I don't like patterns for grass here because they are mapped to terrain facets that make for a homely look (first two images). Is there an effective way around this?. The stick grasses shown in the third image are components. Any suggestions/thoughts on this approach (apart from scale which is a bit large, I think)?</p>
<p dir="auto">These are country people; green types; they don't mow their native grasses.</p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/jMcm_grassastexture-pattern-material-1_cr.jpg" alt="grass as texture-pattern-material - 1_cr.jpg" class=" img-fluid img-markdown" /></p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/5vDe_grassastexture-pattern-material-2_cr.jpg" alt="grass as texture-pattern-material - 2_cr.jpg" class=" img-fluid img-markdown" /></p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/Fq1P_grassascomponent-1.JPG" alt="grass as component - 1.JPG" class=" img-fluid img-markdown" /></p>
]]></description><link>https://community.sketchucation.com/topic/134114/grass-as-component-not-pattern</link><generator>RSS for Node</generator><lastBuildDate>Sun, 10 May 2026 21:18:17 GMT</lastBuildDate><atom:link href="https://community.sketchucation.com/topic/134114.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 27 Mar 2012 18:15:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Grass as component, not pattern on Fri, 30 Mar 2012 17:52:17 GMT]]></title><description><![CDATA[<p dir="auto">a watchtower.</p>
]]></description><link>https://community.sketchucation.com/post/1319068</link><guid isPermaLink="true">https://community.sketchucation.com/post/1319068</guid><dc:creator><![CDATA[Gaieus]]></dc:creator><pubDate>Fri, 30 Mar 2012 17:52:17 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Fri, 30 Mar 2012 17:35:42 GMT]]></title><description><![CDATA[<p dir="auto">Thank you, Gai...</p>
<p dir="auto">But I don't really trust you soldiers' fashion sense. And where are they headed? Is that a stockade or a granary or a commissary or what?</p>
<p dir="auto">Nevermind.</p>
]]></description><link>https://community.sketchucation.com/post/1319066</link><guid isPermaLink="true">https://community.sketchucation.com/post/1319066</guid><dc:creator><![CDATA[brookefox]]></dc:creator><pubDate>Fri, 30 Mar 2012 17:35:42 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Thu, 29 Mar 2012 06:54:11 GMT]]></title><description><![CDATA[<p dir="auto">Here I have some grass patches if you like - they are png files on single faces:<br />
<a href="http://sketchup.google.com/3dwarehouse/details?mid=7855528f6b0f76e9440b5e85fc05fc55" target="_blank" rel="noopener noreferrer nofollow ugc">http://sketchup.google.com/3dwarehouse/details?mid=7855528f6b0f76e9440b5e85fc05fc55</a></p>
<p dir="auto">Though I used a different grass component here, this is how it could look with instanced grass:</p>
<p dir="auto"><img src="https://lh6.googleusercontent.com/-9SVAwKBpsOA/TP9vbWFBhvI/AAAAAAAAE7s/GDIDfXqOz3U/s800/ortorony.jpg" alt="https://lh6.googleusercontent.com/-9SVAwKBpsOA/TP9vbWFBhvI/AAAAAAAAE7s/GDIDfXqOz3U/s800/ortorony.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Then if you need to cover a very big area, indeed consider that whatever components you use, you will have problems so another solution (trick) would be to use two surfaces above each other: the bottom surface is a "normal" grass texture and another surface placed somewhat (~5cm / ~2") higher is a material with "holes" on it (semi transparent) like here:<br />
<a href="http://sketchup.google.com/3dwarehouse/details?mid=52aeba6fee1da988846ddcb7a97e4c0d" target="_blank" rel="noopener noreferrer nofollow ugc">http://sketchup.google.com/3dwarehouse/details?mid=52aeba6fee1da988846ddcb7a97e4c0d</a></p>
]]></description><link>https://community.sketchucation.com/post/1318773</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318773</guid><dc:creator><![CDATA[Gaieus]]></dc:creator><pubDate>Thu, 29 Mar 2012 06:54:11 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Wed, 28 Mar 2012 23:21:19 GMT]]></title><description><![CDATA[<p dir="auto">This is about as good as I could do and it took me too long to do it, trying various. Three triangular leaves each component, no verticals.</p>
<p dir="auto">Top: edges style normal.<br />
Bottom: edge style as material.</p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/7QPF_grassascomponent-8-edgenormal.JPG" alt="grass as component - 8-edge normal.JPG" class=" img-fluid img-markdown" /></p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/r3E2_grassascomponent-8-edgeasmaterial.JPG" alt="grass as component - 8-edge as material.JPG" class=" img-fluid img-markdown" /></p>
]]></description><link>https://community.sketchucation.com/post/1318748</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318748</guid><dc:creator><![CDATA[brookefox]]></dc:creator><pubDate>Wed, 28 Mar 2012 23:21:19 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Wed, 28 Mar 2012 17:54:27 GMT]]></title><description><![CDATA[<p dir="auto">Thank you, chedda. I feared as much. And it has more muscle and learning required than I require right now. I do hope to test it on a patch, though, as I'd like to learn it, as, you see, I'm pretty bald.</p>
]]></description><link>https://community.sketchucation.com/post/1318707</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318707</guid><dc:creator><![CDATA[brookefox]]></dc:creator><pubDate>Wed, 28 Mar 2012 17:54:27 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Wed, 28 Mar 2012 13:29:27 GMT]]></title><description><![CDATA[<p dir="auto">That looks like my lawn. Well, except the bare spots aren't white. <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=6529dfcbe5e" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":smile:" alt="😄" /></p>
]]></description><link>https://community.sketchucation.com/post/1318672</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318672</guid><dc:creator><![CDATA[Dave R]]></dc:creator><pubDate>Wed, 28 Mar 2012 13:29:27 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Wed, 28 Mar 2012 05:36:25 GMT]]></title><description><![CDATA[<p dir="auto">Hey Brookefox i posted this a while back take a look it even features a chicken !:</p>
<p dir="auto"><a href="http://forums.sketchucation.com/viewtopic.php?f=81&amp;t=43722" target="_blank" rel="noopener noreferrer nofollow ugc">http://forums.sketchucation.com/viewtopic.php?f=81&amp;t=43722</a></p>
<p dir="auto">i'd avoid fur with such large spaces it's heavy on geometry and sketchup will balk under the load.</p>
<p dir="auto">chedda</p>
]]></description><link>https://community.sketchucation.com/post/1318616</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318616</guid><dc:creator><![CDATA[chedda]]></dc:creator><pubDate>Wed, 28 Mar 2012 05:36:25 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Wed, 28 Mar 2012 01:52:54 GMT]]></title><description><![CDATA[<p dir="auto">yeah specially the purple headed one.</p>
]]></description><link>https://community.sketchucation.com/post/1318607</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318607</guid><dc:creator><![CDATA[mitcorb]]></dc:creator><pubDate>Wed, 28 Mar 2012 01:52:54 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Tue, 27 Mar 2012 21:18:26 GMT]]></title><description><![CDATA[<p dir="auto">Let us know how you get on with Fur nd don't let those chickens near the grass, they will ruin it <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=6529dfcbe5e" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
]]></description><link>https://community.sketchucation.com/post/1318568</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318568</guid><dc:creator><![CDATA[Mike Lucey]]></dc:creator><pubDate>Tue, 27 Mar 2012 21:18:26 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Tue, 27 Mar 2012 20:58:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mitcorb" aria-label="Profile: mitcorb">@<bdi>mitcorb</bdi></a> said:</p>
<blockquote>
<p dir="auto">Maybe "MakeFur"?  Do a patch, make it a component, populate the scene with instances turned this way and that.</p>
</blockquote>
<p dir="auto">Good suggestion. Not sure what it offers over Spray but I'll try it. Thanks.</p>
]]></description><link>https://community.sketchucation.com/post/1318564</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318564</guid><dc:creator><![CDATA[brookefox]]></dc:creator><pubDate>Tue, 27 Mar 2012 20:58:24 GMT</pubDate></item><item><title><![CDATA[Reply to Grass as component, not pattern on Tue, 27 Mar 2012 18:49:13 GMT]]></title><description><![CDATA[<p dir="auto">Maybe "MakeFur"?  Do a patch, make it a component, populate the scene with instances turned this way and that.</p>
]]></description><link>https://community.sketchucation.com/post/1318549</link><guid isPermaLink="true">https://community.sketchucation.com/post/1318549</guid><dc:creator><![CDATA[mitcorb]]></dc:creator><pubDate>Tue, 27 Mar 2012 18:49:13 GMT</pubDate></item></channel></rss>