How to apply texture to follow the shape?
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QuadFace Tools worked well - as all the geometry is native quads.
I had to triangulate the sides though to ensure that the UV mapping flowed seamlessly along the shape. (Distorted UV mapping doesn't line up well.)
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@thomthom said:
QuadFace Tools worked well - as all the geometry is native quads.
I had to triangulate the sides though to ensure that the UV mapping flowed seamlessly along the shape. (Distorted UV mapping doesn't line up well.)
Can you write the steps for me? It seems that you were able to do that in a very short time...so I can assume that is a relative easy procedure.
Thanks -
How about a video: https://www.youtube.com/watch?v=pcvxdwgWxXM ?
(Sorry, no audio - had no microphone.)[flash=640,360:1yqcaylw]http://www.youtube.com/v/pcvxdwgWxXM?version=3&hl=en_GB&rel=0[/flash:1yqcaylw]
Follow link to YouTube to see in HD.
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Thanks a lot ! is much-much simpler than I imagined.
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Btw, I made the selection only to limit what was UV mapped. Had I not done that it would have tried to map the entire surface conencted to the initial U and V edges.
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very awesome !
happy new year thomthom -
I want to do the same thing.
I've scrutinized the video for half an hour and I don't get this at all. I'm having a very hard time following the videos. Are there any text tutorials I can follow?
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@agamemnus said:
I've scrutinized the video for half an hour and I don't get this at all. I'm having a very hard time following the videos. Are there any text tutorials I can follow?
The problem with any tutorial without sound (sometimes even with sound) is that selection of a menu item happens very quickly. The creator knows what is being clicked, but the observer has very little chance of figuring out what was done. As a consequence all the observer knows when it's over is that it can be done, but very little knowledge of how.
What would really help is for the creator to zoom in on what is being selected. -
[off:3thztvd6]
@bob james said:The problem with any tutorial without sound (sometimes even with sound) is that selection of a menu item happens very quickly. The creator knows what is being clicked, but the observer has very little chance of figuring out what was done. As a consequence all the observer knows when it's over is that it can be done, but very little knowledge of how.
In this YT video, I added "timers" that pause the video (you can see the count-down at the top-left of the video and even click on the Play button if you do not want to wait) while there are also the annotations to read. Is this way of doing it (at least on YT) helpful?
[flash=600,400:3thztvd6]http://www.youtube.com/v/VvI6A7Njw4k[/flash:3thztvd6][/off:3thztvd6]
[off:3thztvd6]BTW how about my new, "off-topic" bbCode? It adds the OT text a red border on the left[/off:3thztvd6]
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[off:63n7wkaj]Can we have a Spam tag as well?[/off:63n7wkaj]
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[off:35r8hidm]You have that ban button. Is that not enough? [/off:35r8hidm]
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[off:3kmxdfrp]Only thing with this is that it's ugly[/off:3kmxdfrp]
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[off:sfxlpw72]I was going to add a much more subtle (but all around) border but as it is styled now board-wise, it only adds the border to the text (rather narrow) and all images and embedded content "breaks out" of the context.
That's even more ugly. Suggestions for some nicer styling are welcome (as always). Also, I am actually trying out different things for the future only so any changes can still be made. [/off:sfxlpw72]
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Who decides what's 'off topic' ?
[off:b39gd0xw]The poster ?[/off:b39gd0xw] -
@tig said:
Who decides what's 'off topic' ?
[off:3vyhubsh]The poster ?[/off:3vyhubsh]Yes. You are the poster, you apply the bbCode.
Or the moderator when editing a post...
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Erm.... I still don't know how to do this.
Oh well...
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It's even easier now with Whaat's new SketchUV plugin:
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[off:1ufahwrn]Off-topic in relation with Off-Topic (this makes it on-topic about initial discussion here, right? - but also, off-topic about the last discussions here )
I had no idea that plugin exists, and it seems old, as is mentioned to be compatible with SU6.
Question: this plugin UV mapping results in a lot of textures for all faces, when exporting to some rendering software ? (like Maxwell?)[/off:1ufahwrn] -
It's as fresh as a teenager girl. Has just come out.
And yes, it can export nicely, in one piece, please, have a look at this post (especially the second video in it - and then the whole topic)
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