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    [Example] V-Ray Displacement

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    • M Offline
      Moderat
      last edited by

      I switched the displacement multiplier up to 50, but it doesn't change a thing.
      I created a grey rectangle outside my model to check if it would work there (so it isn't connected to another material).. still the same?
      Can someone check my sketchup file? Really stuck here. As far as I know I'm not using any groups for the model, maybe by accidence a while ago (been working on it for quite some time now..).
      http://www.mediafire.com/?pxmhwih5p0t5li3
      (if you open it, does it look like a heavy file? Sketchup blocks from time to time for a minute or 2..)

      Thank you!

      Bert

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      • thomthomT Offline
        thomthom
        last edited by

        Still downloading, but did you isolate the geometry? That is the most important thing to do.

        Also, exactly what version of VfSU do you use?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • andybotA Offline
          andybot
          last edited by

          i wonder if he's confused that isolating geometry is not just having it separate but to actually make a "group" or "component" out of it. Haven't had a chance to look at the model either.

          http://charlottesvillearchitecturalrendering.com/

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          • thomthomT Offline
            thomthom
            last edited by

            Just opened the model - looking....

            (Just a note on the model in general - I purged the model. erased all the scenes. Erased everything except the test square the camera was focused on and saved it - 1.9MB ... from 40MB. Please purge your model before sharing - everything will be smaller and quicker. People find a 2MB file easier to initiate a download for rather than 40MB.)

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @andybot said:

              i wonder if he's confused that isolating geometry is not just having it separate but to actually make a "group" or "component" out of it.

              This is true - everything was ungrouped.

              Once grouped it worked fine.

              (Though, I found that any geometry in the same context - connected or not - prevents displacement. Wonder if that changed since earlier versions. Before it could be in the same context. But alas not not. Complete isolation is required.)

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • M Offline
                Moderat
                last edited by

                Hi,

                thank you both for helping me out. It was the group thing that caused the render to 'misbehave'
                I tried it on a small patch, and it worked. But it took a half an hour to render a small piece.. so I'm not going to use it in my large scene (will take ages to find the right settings & get the final render). Very frustrating that all your materials have to be put apart from each other to get a working render.. don't see how you can get walls aligned to each other properly if you have consider this. Going to try the sea water later this evening, it's crucial to get it right for this project.

                Thank you again, and sorry for the large file. Will keep it in mind for the next time.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Yea - I never liked displacement grass anyway. Just end up looking like a spikestrip.

                  I assign a colour to the Colour ID of the material and render out a Material ID pass which I use in Photoshop as a mask where I overlay real grass from photos.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @andybot said:

                    which you can see a tutorial I did a while back on that method.

                    👍 👍

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • M Offline
                      Moderat
                      last edited by

                      Yes, seems a lot easier to do it post-rendering. Thanks, I'll be using it for my grass.

                      Now I've been trying again to get my (sea)water working. I managed to let vray render my material, but now it's coming out all wrong.
                      It looks exactly the same in the preview in material editor as in the youtube tutorial (http://youtu.be/vbHdi5bEdlI), but when rendering it comes out very pure blue and not transparent. I redid the whole process 3 times.. still the same result.
                      Anyone an idea? I'm really getting tired of this same kind of problem over and over again 😄.

                      sameproblem.jpg
                      http://www.mediafire.com/?52she3kywadj4yz
                      (I copied the water to another file so my SU-file isn't too big to download. )

                      Now to bed! 3 am here.
                      Thanks in advance,

                      Bert

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                      • majidM Offline
                        majid
                        last edited by

                        dear mate, do you mind to try this one?
                        it is just a quick tweak over glass material..... I'vnt changed the refraction IOR ( it is now 1.5 and must be 1.3 for real water) so you may yourself do it... or maybe you prefer a differend wave "size" on bumb section


                        waterminipack.zip

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • Whiteowl77W Offline
                          Whiteowl77
                          last edited by

                          Hi Thomas, SU Modelers

                          I am working on an exterior Rendering of a residence and currently working on the materials and textures. I have created my own custom stone from a photo I took and manipulated in photoshop. I was able to manipulate the displacement/bump-map images needed for that as well, as I found some good video tutorials on such.
                          I am wondering: Are there any repositories/resources for SketchUp/Vray exterior material displacement/bump-map images (alpha channel), or does the artist need to make each one him/herself?

                          Can you recommend any settings for painted wood siding -- I downloaded some siding from: http://www.vray-materials.de/register_complete.php?regkey=923c1bebe6cc014330075ecca8a6f87f -- but , as mentioned above, this is formatted for 3DS Max not SU. I am trying to use it regardless to create the displacement image. I cannot get the image to tile or repeat, or any effect to take place. I dont want to use the "out of the box" siding material in SketchUp due to the continuios lines that make up the generic pattern.
                          Maybe, I will take the siding image texture material in SU, save it, edit it in Photoshop, and use the B&W/grayscale to make the displacement, and then leave the material fill color/diffuse a solid color, and see if that renders correctly.
                          Any thoughts?

                          Whats the best way to render/depict exterior siding?
                          Thanks

                          Andrew

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                          • broomstickB Offline
                            broomstick
                            last edited by

                            Hi there! Can you tell me exactly which siding material you are trying to use? I'll have a go to convert it into vismat 😉

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                            • P Offline
                              penumbra
                              last edited by

                              @andybot. Would love to see that tutorial. Link appears to be dead?

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                              • andybotA Offline
                                andybot
                                last edited by

                                which you can see a tutorial I did a while back on that method.

                                Edit: updated link (I changed my blog domain name recently)

                                http://charlottesvillearchitecturalrendering.com/

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  Thanks for pointing that out, 👍 I've fixed it in my post.

                                  the correct link is
                                  http://charlottesvillearchitecturalrendering.com/?p=127

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • P Offline
                                    penumbra
                                    last edited by

                                    Nice site Andy. And clean tutorial. Done any work with Nelson Byrd Wolf? They are doing some landscape architectures in a couple of our projects.
                                    Omar

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                                    • K Offline
                                      krschncrlo
                                      last edited by

                                      hi, i had this problem in displacement, whenever im trying to render curves, it comes out segmented

                                      look at the yellow pillow


                                      h.jpg

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                                      • J Offline
                                        jackwatson
                                        last edited by

                                        Something useful to consider when creating a displacement map, courtesy of http://viscorbel.com/vray-materials-theory/#comment-6946

                                        "The deformations work like this – middle grey [128;128;128] of the map does not change anything on the object, darker values push the surface inwards while lighter values pull it out. The further this value is from medium gray, the stronger is the effect. Color of the map is not taken into account and only the lightness value is used."

                                        This is good to know when you don't want the geometry created by the displacement to extend beyond the modelling you've laid out... eg bricks protruding though picture frames hanging on the wall

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                                        • TedVitale_CGT Offline
                                          TedVitale_CG
                                          last edited by

                                          @moderat said:

                                          I switched the displacement multiplier up to 50, but it doesn't change a thing.
                                          I created a grey rectangle outside my model to check if it would work there (so it isn't connected to another material).. still the same?
                                          Can someone check my sketchup file? Really stuck here. As far as I know I'm not using any groups for the model, maybe by accidence a while ago (been working on it for quite some time now..).
                                          http://www.mediafire.com/?pxmhwih5p0t5li3
                                          (if you open it, does it look like a heavy file? Sketchup blocks from time to time for a minute or 2..)

                                          Thank you!

                                          Bert

                                          When sharing files, remember to use the "Pack Scene" tool in V-Rays tools. You can find it by going Plugins>V-Ray>Pack Scene. This will ensure your scene has all required materials and textures. The scene you shared does not have the associated displacement map you are using so I cant accurately test or check anything.

                                          Also, download and try out the grass file I've attached.


                                          Grass with Displacement

                                          Ted Vitale
                                          Owner | Creative Director
                                          http://www.voxl.vision

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Oh neat! When was that feature added?

                                            @tedvitale_cg said:

                                            "Pack Scene" tool in V-Rays tools.

                                            That might cause people to think it's a feature of my "V-Ray Tools" plugin... 😉

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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