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(solved) cpu slows down with high res

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  • K Offline
    kudel47
    last edited by kudel47 1 Mar 2012, 15:12

    Hi.
    Maybe you know why my cpu slows down to 20% while rendering 3500x2500 image. It goes 100% at smaller res. like 1600x1200 and it takes about 2hr. my laptop cpu i7 2630 jumps to 2,7 ghz and memmory work 50% of 8gb while rendering and its normal. Render time big image is so long and i got work for yesterday 😞 I use latest version of skp and vray.
    Help!

    i set only IM with DMC and the scene has 12mb

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    • A Offline
      andybot
      last edited by 1 Mar 2012, 16:02

      have you tried rendering to raw format (save as .exr)?

      http://charlottesvillearchitecturalrendering.com/

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      • K Offline
        kudel47
        last edited by 1 Mar 2012, 16:32

        Whith rendering exr file its still about 30-35% of cpu. small diffrence but not help to much:p
        I set priority for sketchup process in windows and unchceck the low priority render option in vray.

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        • E Offline
          eidam655
          last edited by 1 Mar 2012, 18:29

          do i understand it correctly if it's a laptop?

          because then it seems like some anti-throttling policy of the power management, and not an issue related to SU/VRay.

          I'm using SketchUp 2017, V-Ray 3.4

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          • K Offline
            kudel47
            last edited by 3 Mar 2012, 14:53

            Solve. if i turn off displacement (which was only with one towel) everything goes fast!

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            • V Offline
              valerostudio
              last edited by 6 Mar 2012, 15:14

              Displacement kills CPU, use it sparingly. Also, try to get away with using lower subdivs and and a higher edge length. On high res renders you can sometimes get away with an edge of 20+ pixels. Try it out.

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              • K Offline
                kudel47
                last edited by 7 Mar 2012, 18:13

                @valerostudio said:

                Displacement kills CPU, use it sparingly. Also, try to get away with using lower subdivs and and a higher edge length. On high res renders you can sometimes get away with an edge of 20+ pixels. Try it out.

                Thanks for good advice but in this situation i used edge length 1,0 without 'use global' option to make it real, full of details. Finally for the high resolution render i made it with fur plugin. it looks better i think:)


                forum 1.jpg

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