Please help for rendering two point perspective in vray SU
-
@massimo said:
I'm not a V-ray user so I could be wrong but, as far as I know, render engines that run inside SU cannot render correctly a 2point-perspective after you have modified it (pan, zoom etc.) as they render the "original" view. Anyway, even if not exactly the same, this plugin is a very good compromise.
Some external applications however, I know Thea for example, have exporters and shift lens settings that allow you to have a 2point-perspective like you see in SU and similar to a real shifting lens.Thank you massimo
but i doubt when i use this plugin, can I match my lines exported from sketchup view to the rendered image? -
With that plugin you'll keep in the render the same SU's image and the verticals straight (set tilt value=0) after a pan or zoom even if the view is not exactly like the 2point-perspective. Just make some tries.
-
There is a lens shift function in the vray camera. However, it will not line up precisely with the SU lines.
-
I fix my perspective to be a 2pt in Photoshop using the Lens Correction filter. If you dont have this, there is program http://www.shiftn.de/.
-
Yes, either way, you'll have to align your images in photoshop (or equal) There's no way I know of to get a vray camera view to exactly match perpendicular view or 2pt Sketchup view.
-
-
Thank you Massimo and TomDC
the camera plugin works. even though I have to render with twice higher resolution to crop it, the context building does not block my model due to that the camera standpoint does not move from my original 2pt perspective standpoint.
Generally I like it.
Very appreciated, -
-
Adds camera to model. You can set its height and tilt. Or even move it about manually.
-
awesome. learn something new every day...
Advertisement