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    Making tyres in SU

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    • GaieusG Offline
      Gaieus
      last edited by

      @lecra said:

      ...BTW, this is a new view of tires Gaieus. I think the tire industry would not be amused if customer wants to have new tires with an horizontal tread 🤣 I know, this is only for demonstration purpose but it looks very strange if the tread is 90° rotated...

      Haha. I did not even realize. I saw something was wrong but just went ahead with the example. 😄

      Gai...

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      • gillesG Offline
        gilles
        last edited by

        I mean this, it will increase the size of the file.


        FlotationTire.png

        " c'est curieux chez les marins ce besoin de faire des phrases "

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        • GaieusG Offline
          Gaieus
          last edited by

          Ah yes, I also noticed that the tyre has wall thickness. Completely unnecessary. In theory, indeed it is advisable to model everything "physically correct" (i.e. with thickness) but only where really needed.

          Gai...

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          • L Offline
            lecra
            last edited by

            Gilles,

            @gilles said:

            I mean this, it will increase the size of the file.

            No specific reason 😲 It comes out of the idea to incorporate the tread in the profile and then revolve. This will produce a lot of additional faces which are not desired in the game engine I use, using a lot of memory. Below you can see the very beginning of the model:

            flotatio.jpg

            A bientôt.

            KR; Lecra

            I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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            • gillesG Offline
              gilles
              last edited by

              You could do it this way.
              Less work.


              FlotationTire.png

              " c'est curieux chez les marins ce besoin de faire des phrases "

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              • L Offline
                lecra
                last edited by

                Gilles,

                @gilles said:

                You could do it this way.
                Less work.

                I know. I take this way out of another idea.

                The problem is still the UV mapping of the tread and sidewall. I had a look at the UV Tools Gaieus mentioned, but I really don't know how to use that. It is so complicated!!

                KR; Lecra

                I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                • gillesG Offline
                  gilles
                  last edited by

                  http://forums.sketchucation.com/viewtopic.php?t=39442#p348501


                  FlotationTire.png

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • L Offline
                    lecra
                    last edited by

                    Dear Gilles,

                    @gilles said:

                    http://forums.sketchucation.com/viewtopic.php?t=39442#p348501

                    Thank you for your short tutorial. I will give it a tray, even if QuadFace is still a 'black book' for me! 😮 😉

                    KR; Lecra

                    I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                    • oganocaliO Offline
                      oganocali
                      last edited by

                      You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.

                      Ogan

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                      • L Offline
                        lecra
                        last edited by

                        Hi oganocali,

                        @oganocali said:

                        You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
                        Ogan

                        Where do you mean can I use this plugin? Concerning what? Can this help me fighting against the texture mapping issues I have?

                        KR; Lecra

                        I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                        • oganocaliO Offline
                          oganocali
                          last edited by

                          Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
                          crossexample.jpg

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                          • L Offline
                            lecra
                            last edited by

                            Hi oganocali,

                            @oganocali said:

                            Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
                            [attachment=0:3vfaxnzg]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:3vfaxnzg]

                            Ohh, I see. Interesting. I was searching for this tool, but I'm not sure if I understood that this is part of the Amorph plug-in, right?

                            Thank you for your support.

                            KR; Lecra

                            I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                            • oganocaliO Offline
                              oganocali
                              last edited by

                              Yes this is part of Tgi3D Amorph. This feature is available unlimited for free in the training version.

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                              • L Offline
                                lecra
                                last edited by

                                Hi all,

                                Me again! I hope to nott bother you with my problems but this story with the tires is really producing headache to me. In this tread i received a lot of suggestions how to make such a tire. I choose the one with thomthom Quadface tool. This one is leading me to something that I also don't understand:

                                How can I have this space on the left and right side at the edge and not having the canal near to the sidewall edge? I have deleted the canal left and right in the texture but this does not help.

                                quadface.jpg

                                Attached the model:
                                FlotationTireStrautmann6.skp

                                KR; Lecra

                                I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                                • L Offline
                                  lecra
                                  last edited by

                                  oganocali,

                                  @oganocali said:

                                  Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
                                  [attachment=0:96mqqya7]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:96mqqya7]

                                  Could you show me how you have formed the cylinder with TIG cross section tools?

                                  KR; Lecra

                                  I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                                  • oganocaliO Offline
                                    oganocali
                                    last edited by

                                    Here is a video explaining the usage of Tgi3D cross section editing tool. In your case you should texture the cylinder before you edit it into the tire shape.

                                    [flash=800,620:x8ykvevl]http://www.youtube.com/v/11mhfNJlduE?fs=1&hl=en_US[/flash:x8ykvevl]

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                                    • L Offline
                                      lecra
                                      last edited by

                                      Hi oganocali,

                                      @oganocali said:

                                      Here is a video explaining the usage of Tgi3D cross section editing tool. In your case you should texture the cylinder before you edit it into the tire shape.

                                      I have downloaded the training version, installed but I have just only this toolbar available and there is no cross section tool available! What I'm doing wrong??

                                      tgi3d.JPG

                                      KR; Lecra

                                      I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                                      • oganocaliO Offline
                                        oganocali
                                        last edited by

                                        Hi,
                                        Opps the video showed old icons. 😳

                                        The 4th tool from the left is the cross section tool. In SU most tools provide a hint if you hover the cursor over the icon a few seconds.

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                                        • H Offline
                                          Hussel Hann
                                          last edited by

                                          attempt to model the tyre..its a tedious job. 😳
                                          if only there is a plugin that able to wrap something to a curve surface...or maybe it do exist but i've missed it.


                                          tyre 2.gif

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                                          • H Offline
                                            Hussel Hann
                                            last edited by

                                            rendered with KT.
                                            trying so hard to get the effect as per the real thing but to no avail... 😢


                                            tyre or tire.jpg

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