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Making tyres in SU

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  • S Offline
    simon le bon
    last edited by 22 Jan 2012, 11:02

    Hi misters,

    This is definitely an instructive thread with many important tip and tricks ๐Ÿ‘ ๐Ÿ‘

    @gaieus said:

    I used UV Tools (not UV Toolit)

    ->>
    Whaat_UVTools v0.1
    Whaat_UVTools 0.2 Pro (Beta)
    Whaat_UVTool tutorial

    @gaieus said:

    Good. What are you rendering it with? It looks like Kerkythea. IMO a little (bit more enhanced?) bumpiness would add to it. Of course, eventually there needs to be some environment or a render to look good (even for the reflections as there needs to be something reflected of course)

    http://forums.sketchucation.com/viewtopic.php?f=79&t=42691&start=15#p380035

    Concerning giving some bump in a render engine:
    Here are some useful links:
    [url=http://news.sketchucation.com/making-bumpmaps-in-google-sketchup/:33lcwfn0 ]Making Bumpmaps in Google SketchUp[/url:33lcwfn0]

    http://news.sketchucation.com/files/2010/09/Making-Bump-Maps-in-Google-SketchUp.jpg

    to understand better this technic:
    [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=16660&start=15#p131738:33lcwfn0 ]Re: [Plugin] Color by Z[/url:33lcwfn0]
    [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=24513&start=30#p243505:33lcwfn0 ]Re: [Plugin] Heightmap from model[/url:33lcwfn0]
    and to obtain the modeled texture into SketchUp you can use
    Thomthom's Bitmap to Mesh: see the video and download link in Rich's famous [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=39504:33lcwfn0 ]SketchUcation Plugin Video Tutorials[/url:33lcwfn0]

    [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=33183#p292727:33lcwfn0 ][Plugin] Normal Map Maker[/url:33lcwfn0]

    and I've just discovered this tutorial to give some bump into Photoshop:
    Bump maps in Photoshop
    [url:33lcwfn0]http://www.michaeldashow.com/tips_bumpmaps.html[/url:33lcwfn0]

    Cheers,
    simon

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    • L Offline
      lecra
      last edited by 22 Jan 2012, 12:55

      @Gaieus,

      Thank you very much for your answer. I will give UV Tools a try and learn another plug-in ๐Ÿ˜ž One more and my head will explode next

      BTW, this is a new view of tires Gaieus. I think the tire industry would not be amused if customer wants to have new tires with an horizontal tread ๐Ÿคฃ I know, this is only for demonstration purpose but it looks very strange if the tread is 90ยฐ rotated....

      Thank you again.

      KR; Lecra

      I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

      1 Reply Last reply Reply Quote 0
      • G Offline
        gilles
        last edited by 22 Jan 2012, 13:05

        I have looked at your model, have you any reason to give your tire thickness?

        " c'est curieux chez les marins ce besoin de faire des phrases "

        1 Reply Last reply Reply Quote 0
        • L Offline
          lecra
          last edited by 22 Jan 2012, 13:06

          Hi Simon,

          @simon le bon said:

          Hi misters,

          This is definitely an instructive thread with many important tip and tricks ๐Ÿ‘ ๐Ÿ‘

          I agree with you, definitely, this is a very important thread for me too. As a SU newbie there are a lot of behaviors not known or not understood in SU but for the 'hot shots' completely self-evident. This is maybe the reason why this thread is such long. Many times the professionals (you all) are giving excellent hints but we newbies are missing a guide how to reach the goal. If you miss to do one step the result can be completely different... This is very important for the professionals to think that they were also starting from the scratch and they have reached their level in trying, asking, watching video tutorials and learning investing tons of hours.

          @simon le bon said:

          Concerning giving some bump in a render engine:
          Here are some useful links:
          Making Bumpmaps in Google SketchUp

          http://news.sketchucation.com/files/2010/09/Making-Bump-Maps-in-Google-SketchUp.jpg

          to understand better this technic:
          Re: [Plugin] Color by Z
          Re: [Plugin] Heightmap from model
          and to obtain the modeled texture into SketchUp you can use
          Thomthom's Bitmap to Mesh: see the video and download link in Rich's famous SketchUcation Plugin Video Tutorials

          [Plugin] Normal Map Maker

          and I've just discovered this tutorial to give some bump into Photoshop:
          Bump maps in Photoshop
          http://www.michaeldashow.com/tips_bumpmaps.html

          Simon, I would like to thank you very much for the additional links and information's. This is very useful for me and for sure also for other people.

          KR; Lecra

          I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

          1 Reply Last reply Reply Quote 0
          • L Offline
            lecra
            last edited by 22 Jan 2012, 13:10

            Hi Gilles,

            @gilles said:

            I have looked at your model, have you any reason to give your tire thickness?

            Which thickness do you mean? Strength of materials or the width of the tire? Strength of materials was given due to the drawn profile that I have revolved with the follow-me tool. Width of the tire is given by the function of this tire. This is an implement tire used in the farming industry which will be flatten with the weight of the charge (2-3 tons).

            KR; Lecra

            I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

            1 Reply Last reply Reply Quote 0
            • G Offline
              Gaieus
              last edited by 22 Jan 2012, 13:12

              @lecra said:

              ...BTW, this is a new view of tires Gaieus. I think the tire industry would not be amused if customer wants to have new tires with an horizontal tread ๐Ÿคฃ I know, this is only for demonstration purpose but it looks very strange if the tread is 90ยฐ rotated...

              Haha. I did not even realize. I saw something was wrong but just went ahead with the example. ๐Ÿ˜„

              Gai...

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              • G Offline
                gilles
                last edited by 22 Jan 2012, 13:18

                I mean this, it will increase the size of the file.


                FlotationTire.png

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • G Offline
                  Gaieus
                  last edited by 22 Jan 2012, 13:25

                  Ah yes, I also noticed that the tyre has wall thickness. Completely unnecessary. In theory, indeed it is advisable to model everything "physically correct" (i.e. with thickness) but only where really needed.

                  Gai...

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                  • L Offline
                    lecra
                    last edited by 22 Jan 2012, 13:38

                    Gilles,

                    @gilles said:

                    I mean this, it will increase the size of the file.

                    No specific reason ๐Ÿ˜ฒ It comes out of the idea to incorporate the tread in the profile and then revolve. This will produce a lot of additional faces which are not desired in the game engine I use, using a lot of memory. Below you can see the very beginning of the model:

                    flotatio.jpg

                    A bientรดt.

                    KR; Lecra

                    I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      gilles
                      last edited by 22 Jan 2012, 13:57

                      You could do it this way.
                      Less work.


                      FlotationTire.png

                      " c'est curieux chez les marins ce besoin de faire des phrases "

                      1 Reply Last reply Reply Quote 0
                      • L Offline
                        lecra
                        last edited by 22 Jan 2012, 15:48

                        Gilles,

                        @gilles said:

                        You could do it this way.
                        Less work.

                        I know. I take this way out of another idea.

                        The problem is still the UV mapping of the tread and sidewall. I had a look at the UV Tools Gaieus mentioned, but I really don't know how to use that. It is so complicated!!

                        KR; Lecra

                        I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                        • G Offline
                          gilles
                          last edited by 22 Jan 2012, 18:15

                          http://forums.sketchucation.com/viewtopic.php?t=39442#p348501


                          FlotationTire.png

                          " c'est curieux chez les marins ce besoin de faire des phrases "

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            lecra
                            last edited by 22 Jan 2012, 22:27

                            Dear Gilles,

                            @gilles said:

                            http://forums.sketchucation.com/viewtopic.php?t=39442#p348501

                            Thank you for your short tutorial. I will give it a tray, even if QuadFace is still a 'black book' for me! ๐Ÿ˜ฎ ๐Ÿ˜‰

                            KR; Lecra

                            I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                            • O Offline
                              oganocali
                              last edited by 23 Jan 2012, 01:26

                              You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.

                              Ogan

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                lecra
                                last edited by 23 Jan 2012, 08:07

                                Hi oganocali,

                                @oganocali said:

                                You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
                                Ogan

                                Where do you mean can I use this plugin? Concerning what? Can this help me fighting against the texture mapping issues I have?

                                KR; Lecra

                                I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  oganocali
                                  last edited by 23 Jan 2012, 09:41

                                  Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
                                  crossexample.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    lecra
                                    last edited by 23 Jan 2012, 11:28

                                    Hi oganocali,

                                    @oganocali said:

                                    Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
                                    [attachment=0:3vfaxnzg]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:3vfaxnzg]

                                    Ohh, I see. Interesting. I was searching for this tool, but I'm not sure if I understood that this is part of the Amorph plug-in, right?

                                    Thank you for your support.

                                    KR; Lecra

                                    I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      oganocali
                                      last edited by 23 Jan 2012, 11:40

                                      Yes this is part of Tgi3D Amorph. This feature is available unlimited for free in the training version.

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        lecra
                                        last edited by 25 Jan 2012, 13:34

                                        Hi all,

                                        Me again! I hope to nott bother you with my problems but this story with the tires is really producing headache to me. In this tread i received a lot of suggestions how to make such a tire. I choose the one with thomthom Quadface tool. This one is leading me to something that I also don't understand:

                                        How can I have this space on the left and right side at the edge and not having the canal near to the sidewall edge? I have deleted the canal left and right in the texture but this does not help.

                                        quadface.jpg

                                        Attached the model:
                                        FlotationTireStrautmann6.skp

                                        KR; Lecra

                                        I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

                                        1 Reply Last reply Reply Quote 0
                                        • L Offline
                                          lecra
                                          last edited by 25 Jan 2012, 15:47

                                          oganocali,

                                          @oganocali said:

                                          Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
                                          [attachment=0:96mqqya7]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:96mqqya7]

                                          Could you show me how you have formed the cylinder with TIG cross section tools?

                                          KR; Lecra

                                          I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

                                          1 Reply Last reply Reply Quote 0
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