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    Best way of modeling a column capital ...

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    • leedeeteeL Offline
      leedeetee
      last edited by

      Hello chaps,

      I'm currently modelling a large stately home, as there's going to be a ton of geometry and my laptop is rubbish, I want to make sure I'm modeling things in the best possible way. Also, my modelling of these organicy shapes leaves a lot to be desired, so, before I make a total hash of it and throw the laptop through the window, I'm hoping someone can advise on the best way to model the capital in the photograph? Would it be Artisan? Or is this overkill?

      Huge thanks.


      colcap.jpg

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        That will kill SU. But good challenge. Though they are plentiful on Archive3D. I'd use a texture in place if possible. Properly projected or mapped on lo-poly version would look great.

        Download the free D'oh Book for SketchUp πŸ“–

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        • leedeeteeL Offline
          leedeetee
          last edited by

          Thanks Rich, the thought of a photo-texture never even entered my head. 😳

          I don't intend doing any close ups of the columns so this should be great, just need some jiggerypokery in PS first then.

          Thanks again.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            You could bastadize this....

            http://storage3d.com/storage/2010.12/b69600465c9f817fc5e427f24628bc94.jpg

            http://www.archive3d.net/?a=download&id=e8ccefe6

            That'd be cheating though πŸ˜‰

            Download the free D'oh Book for SketchUp πŸ“–

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            • leedeeteeL Offline
              leedeetee
              last edited by

              @unknownuser said:

              That'd be cheating though πŸ˜‰

              Hehe, it sure would. 😎

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              • andybotA Offline
                andybot
                last edited by

                I've yet to find a halfway decent corinthian capital in any 3D repository. If you find one let me know. I like the suggestion to do a photo-textured low-poly version.

                http://charlottesvillearchitecturalrendering.com/

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                • Alan FraserA Offline
                  Alan Fraser
                  last edited by

                  Rich is right; use a texture. I have modelled a corinthian column in geometry, but even the low poly version was nearly 4000 faces. If you've got a lot of them, that's not good news.

                  The capital below, however, is image based and only has 423 faces...just enough to provide decent looking corners.
                  Obviously it requires a column, but that's not going to amount to much.
                  Sorry I can't share, as it's commercial...but it at least shows what can be done with ultra low poly and a map.

                  http://www.formfonts.com/requestFile.php?type=1&id=4931&img=FF_Model_ID4931_1_pedestal_classical.jpg

                  3D Figures
                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                  You could be entitled to compensation. Call the Pro Claimers now!

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                  • pilouP Offline
                    pilou
                    last edited by

                    Just for info because it's make with ZBrush πŸ˜‰
                    But the construction can maybe be help you on your project! πŸ˜‰

                    http://forum.zbrush.fr/index.php?action=dlattach;topic=8210.0;attach=19204;image

                    By Nicolas

                    http://forum.zbrush.fr/index.php?action=dlattach;topic=8210.0;attach=19541;image

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • andybotA Offline
                      andybot
                      last edited by

                      of course! I should have checked formfonts!
                      The columns there look pretty nice Alan!

                      for example:
                      http://www.formfonts.com/viewModel.php?id=4699&config=3&action=&sub_action=&type=&active=

                      http://charlottesvillearchitecturalrendering.com/

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                      • leedeeteeL Offline
                        leedeetee
                        last edited by

                        Hi all,

                        Thanks so much for the input. I definitely think a texture is the way forward, will post up the finished article in the WIP thread when it's done.

                        Thanks again.

                        Lee

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                        • leedeeteeL Offline
                          leedeetee
                          last edited by

                          Came up with this. Get's found out with a close up but doesn't look too bad from further away.

                          Thanks again for all your help. πŸ‘


                          20110110a.jpg


                          20110110b.jpg

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            That's more than sufficient IMO. Pilou's solution is obviously an overkill unless you are examining it from a couple of centimetres (but still an overkill as far as invested time is concerned - ZBrush or not, you only spend days on a capital like that if you want to show of with that detail only).

                            Can you show a real close-up so we can see where the "cheat" with textures begin?

                            Gai...

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                            • leedeeteeL Offline
                              leedeetee
                              last edited by

                              Here it is. Think the geometry could be reduced a bit more but going to run with this at the moment anyway.


                              20110110c.jpg

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                πŸ‘ Thanks.

                                Indeed, as you are there to represent geometry much with textures, there could be some place of further reduction but still better than modelling every part.

                                Gai...

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