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SU 9 Wishlist

Scheduled Pinned Locked Moved SketchUp Feature Requests
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  • J Offline
    jgb
    last edited by 29 Oct 2011, 17:03

    It is a Windows "thing" not SU that resets your default directory on a "save as". Drives me nuts when I d/l something from the net to a specific dir, then my next "save to" from any app goes there too. 🤢


    jgb

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    • B Offline
      Bob James
      last edited by 29 Oct 2011, 22:16

      Some way to handle a lot of plugins so the right click menu doesn't get greyed out.

      I'm more than a little tired of having to take out half, see if the "bad guy" was in that half, put part of them back in, check again, etc. etc. etc.

      I'm not a "plugin pack-rat" or a masochist wanting to constantly have greyed-out right click menu search and destroy exercises. So why should I be limited on the number of plugins I have? I wouldn't have them loaded if I didn't use them (granted some more often than others, but none that I don't use at least some times for special needs).

      I'd better stop, this is turning into a rant. 😄

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • J Offline
        jgb
        last edited by 30 Oct 2011, 18:06

        What irks me most about plugins in general is there is no consistency or logic to where their controls go… rt-click, plugin menu, own toolbar (somewhere on the screen) or buried in some other menu item.

        SU needs a menu item or plugin (the irony does not escape me) that lists all plugins and where to find their controls. While we are at it include the authors name in that list. Many a time I need to ask here a question/pose a problem and I gotta open the script to see who wrote it.


        jgb

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        • O Offline
          obkcaptain
          last edited by 31 Oct 2011, 10:14

          Hi all
          I like the new SK may vary the width of the lines and their appearance (dots, dashs, etc.) and that could change the color of the lines without using extruded circles
          Sorry if this was asked before. Or there's a plugin (always plugings for all)
          In this case, Please Mr Moderator, erase this post.
          Thanks

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          • A Offline
            AdamB
            last edited by 31 Oct 2011, 11:25

            @jgb said:

            What irks me most about plugins in general is there is no consistency or logic to where their controls go… rt-click, plugin menu, own toolbar (somewhere on the screen) or buried in some other menu item.

            SU needs a menu item or plugin (the irony does not escape me) that lists all plugins and where to find their controls. While we are at it include the authors name in that list. Many a time I need to ask here a question/pose a problem and I gotta open the script to see who wrote it.

            Open SketchUp Preferences->Extensions and click on the plugin name to get a short description and info about author/company etc.

            Adam

            Developer of LightUp Click for website

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            • M Offline
              mitcorb
              last edited by 31 Oct 2011, 11:30

              @obkcaptain: for linestyles, see TIG's 2D tools. As for lines in color, can you not color by layer?
              EDIT: Also, perhaps ColorBy--by sdmitch.

              I take the slow, deliberate approach in my aimless wandering.

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              • P Offline
                publied
                last edited by 31 Oct 2011, 16:05

                any news about a 8.1 or a 9 release?
                ciao

                hire me@ http://www.publied.it !

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                • T Offline
                  thomthom
                  last edited by 31 Oct 2011, 16:12

                  @publied said:

                  any news about a 8.1 or a 9 release?
                  ciao

                  SketchUp release dates are never announced in advance.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J Offline
                    jeff hammond
                    last edited by 31 Oct 2011, 20:10

                    @wind-borne said:

                    a bit pricey yet nevertheless valuable is Default Folder X for the Save As issue

                    i tried the trial version of that a while ago.. i can't remember why i didn't buy it but i know i didn't like it enough to purchase it..

                    personally, i just keep any major project folders in the finder sidebar so they're always available in the save dialog.. just click on one and it will save there.. another thing you can do which i don't think too many people know about is to drag a folder and drop it anywhere on the save dialog which will switch the save location to that folder.. you need to be able to see the folder somewhere on screen but if you're set up for it, it's a pretty handy way to navigate the file structure.

                    dotdotdot

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                    • P Offline
                      pbacot
                      last edited by 4 Nov 2011, 19:23

                      Would like to see View Sections and Section Planes be dissassociated from Styles. Make it a scene choice only.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • J Offline
                        jeff hammond
                        last edited by 4 Nov 2011, 19:30

                        i know i've seen this request before (and probably in this thread) but...

                        please make a toggle key to lock direction of the move tool (or line etc..) in any direction you wish.. it seems like such a no brainer to have it work like that instead of holding the shift key down to lock.. and even then, you can't lock in any direction.. only if it's an axis or along a line..
                        you should be able to move to a point, click the toggle, and you will be locked on the vector from the original point through the secondary point.

                        dotdotdot

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                        • P Offline
                          pbacot
                          last edited by 4 Nov 2011, 20:40

                          I would like a command to dock all floating windows collapsed, (except the drawing window and the colors) in Mac. For example take the top most window (in screen position) as an anchor and move all open windows to be attached under it, in collapsed form (not collapsed could be an option).

                          Changing monitors makes keeping the windows straight a pain.

                          I wish the Colors window would go away when the bucket tool is deselected. It serves no purpose being open.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • utilerU Offline
                            utiler
                            last edited by 6 Nov 2011, 23:09

                            Here's my wishlist... had a little fun putting it together. 😉


                            SketchUp-MyLowHangingFruit.pdf

                            purpose/expression/purpose/....

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                            • utilerU Offline
                              utiler
                              last edited by 10 Nov 2011, 00:22

                              Not sure what happened to that one; something wrong with it apparently... try this one.


                              SketchUp8-MyLowHangingFruit.pdf

                              purpose/expression/purpose/....

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                              • L Offline
                                luke catt
                                last edited by 6 Dec 2011, 20:03

                                A component tool like the material tool.

                                Instead of painting the face with a material, it changes it to your selected component. ie brick etc.

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                                • S Offline
                                  sgbotsford
                                  last edited by 12 Dec 2011, 16:11

                                  Layers & Layer management.

                                  I'm a newbie. Feel free to shoot me full of holes. I come to Sketchup from Mapmaker, a (surpise!) cartography program, with a little bit of experience from adobe illustrator.

                                  At present, as far as I can figure out layers control visibility, and little else.

                                  My wish:

                                  1. Layers had three controls -- visibility, lockability, and inference ability.
                                  2. A locked layer did not interact with new geometry. This should speed up SU on large models.
                                  3. Being locked but inferenceable would allow you to use faces and lines as endpoints, as well as sources for making guides.
                                  4. A non visible layer did not interact at all.

                                  This doesn't require major programming. Under the hood layers become a form of grouping.

                                  1. Layers have a hierarchy, and are not just in alphabetic order. Turning on and off a layer does so for the layer members.

                                  I found in map making that for a given class of features it was useful to have up to 3 layers, one for points, one for lines, and one for areas. So for example when working with the hydrology group, points would include dams, stream junctions, coordinate points of a corners. Lines would be stream courses, areas would be lakes, ponds, swamps. Being able to lock the lakes layer made it possible to trace watercourses through the swamp without snapping to edges, center points and so on.

                                  The topography group had the underlying DEM, which generally was visible only when working with it, a layer for contours, and a layer for contour points (elevation of index lines, and bench mark locations)

                                  1. Layers have alternates depending on resolution.

                                  I'm not sure quite how this translates in SU. In MM I worked with aerial photos as my base layer. Since I was mapping a fairly large area (for a personal project) -- about 200 square kilometers using 1 meter/pixel resolution, and this with a computer that had 500 MB ram and a 1 GHz processor. It was a while ago.

                                  Anyway: MM had a feature where you could turn on/off layers depending on the current zoom level. So I reprocessed my images into 5 sets at 1, 2, 4, 8, and 16 meters per pixel. At large scales, I used the low resolution images. At small scales I used the finer resolution. This meant that at any given view point, only a few megs of phototiles needed to loaded.

                                  If SU layers could have simplified geometery when sufficiently distant, this could speed up the display substantially. (From a sufficient distance a sphere is a cube)

                                  This degree of simplification could apply to certain constructs too. From a view that barely includes a quarter of a circle, 20 sides isn't enough. From a view that includes a hundred circles, a hexagon is sometimes sufficient. The tradeoff would be at some zoom levels you would see artefacts of the simplification.

                                  1. Layers have styles.

                                  This would allow you to do things like turn of textures for the floor surfaces layer, while leaving it on for the countertops and cabinets layer. Or have one layer with hidden edges, one layer in wireframe, and one layer in solid with no edges showing. Or set a layer to have only 15% opacity so it is only ghostly visible.


                                  Zoom behaviour.

                                  As far as I can tell the model of zoom behaviour is that the view point is some arbitrary distance away, and zooming acts like zooming a camera lens. The position of the camera is constant, the angle of view changes.
                                  This makes working with interiors tricky. So far as a newby, I've had to put exterior walls in a layer of their own, and turn them on/off as needed.

                                  I would prefer the reverse: The angle of view remains constant (but setable) and so zooming was handled by moving the point of view. By doing this, as you zoomed closer you would move through the wall into the interior

                                  (Maybe there is some clever plugin that does this.)

                                  I use a 3 button mouse on a wacom tablet, and it takes a lot of middle button rotation to zoom. (At present typically 10-20 clicks out, shift, 10-20 clicks back) I do the zoom out, pick a different point, zoom in. Having a modifier key on the zoom to speed this up would be nice. E.g. Option-Zoom speeds up zooming.


                                  Multicore use. I don't think that this is unreasonable. There is a lot of locality in CAD. Items on the right side of the screen don't interact point wise with items on the left, so it should be possible to parallel-ize a lot of the computation. Dedicating a processor to textures. Dedicating on to shadows Dedicating one to compositing. It should be possible to effectively use a dozen cores.

                                  64 bit is more problematic. In the mac world 64 bit gives a process the ability to address more than 3-4 GB of memory. At least on the benchmarks I've seen it doesn't make the process faster. Not sure if it's the win that many people claim.

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                                  • N Offline
                                    numerobis
                                    last edited by 22 Dec 2011, 15:41

                                    @sgbotsford said:

                                    The angle of view remains constant (but setable) and so zooming was handled by moving the point of view. By doing this, as you zoomed closer you would move through the wall into the interior

                                    and this is how it already works... maybe you tried to zoom with the field of view tool

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                                    • D Offline
                                      dsarchs
                                      last edited by 22 Dec 2011, 19:13

                                      sgbotsford, I'll try to answer some of these as I can.

                                      @unknownuser said:

                                      1. Layers had three controls -- visibility, lockability, and inference ability.
                                      2. A locked layer did not interact with new geometry. This should speed up SU on large models.
                                      3. Being locked but inferenceable would allow you to use faces and lines as endpoints, as well as sources for making guides.
                                      4. A non visible layer did not interact at all.

                                      Layers do have visibility and lockability, although being locked just means it can't be edited or deleted, still inferred to, though. I'm not clear on why turning off the inferencing of locked objects would be desirable. If I need to I just hide an object. Also, I tend to use groups or components (depending on if it will be instanced or not) the way I think you use layers. I usually put all of a type of thing in a group and then edit that group (graying out the rest of the model) when I need to edit it. Nested groups are not a problem.

                                      @unknownuser said:

                                      1. Layers have a hierarchy, and are not just in alphabetic order. Turning on and off a layer does so for the layer members.

                                      This does sound nice and you might already be able to do through the outliner (which I have never bothered to use). Also, you could do a similar thing with nested groups, as above.

                                      @unknownuser said:

                                      I found in map making that for a given class of features it was useful to have up to 3 layers, one for points, one for lines, and one for areas. So for example when working with the hydrology group, points would include dams, stream junctions, coordinate points of a corners. Lines would be stream courses, areas would be lakes, ponds, swamps. Being able to lock the lakes layer made it possible to trace watercourses through the swamp without snapping to edges, center points and so on.

                                      I don't think I understand the purpose of this one. As an aside, SketchUP doesn't use points (at least, they're not selectable natively).

                                      @unknownuser said:

                                      1. Layers have alternates depending on resolution.

                                      I'm not sure quite how this translates in SU. In MM I worked with aerial photos as my base layer. Since I was mapping a fairly large area (for a personal project) -- about 200 square kilometers using 1 meter/pixel resolution, and this with a computer that had 500 MB ram and a 1 GHz processor. It was a while ago.

                                      Anyway: MM had a feature where you could turn on/off layers depending on the current zoom level. So I reprocessed my images into 5 sets at 1, 2, 4, 8, and 16 meters per pixel. At large scales, I used the low resolution images. At small scales I used the finer resolution. This meant that at any given view point, only a few megs of phototiles needed to loaded.

                                      It sounds like you're talking about mip maps -- sketchup doesn't do this. It might be a nice feature but I would just as soon export to some other program for visualization.

                                      @unknownuser said:

                                      If SU layers could have simplified geometery when sufficiently distant, this could speed up the display substantially. (From a sufficient distance a sphere is a cube)

                                      This is useful and might be a nice add. I think you would need to either build a low res model yourself or every now and then have SU calculate (I image huge problems/errors resulting from this) the low res models for you. A better solution would be to use the proximity (similar name) plugin that basically does this. You might also have better luck talking to some of the plugin developer guys to see if you can get one of them to make a better plugin for you.

                                      @unknownuser said:

                                      1. Layers have styles.

                                      This would allow you to do things like turn of textures for the floor surfaces layer, while leaving it on for the countertops and cabinets layer. Or have one layer with hidden edges, one layer in wireframe, and one layer in solid with no edges showing. Or set a layer to have only 15% opacity so it is only ghostly visible.

                                      This would be nice.

                                      @unknownuser said:

                                      Zoom behaviour.

                                      As far as I can tell the model of zoom behaviour is that the view point is some arbitrary distance away, and zooming acts like zooming a camera lens. The position of the camera is constant, the angle of view changes.
                                      This makes working with interiors tricky. So far as a newby, I've had to put exterior walls in a layer of their own, and turn them on/off as needed.

                                      I would prefer the reverse: The angle of view remains constant (but setable) and so zooming was handled by moving the point of view. By doing this, as you zoomed closer you would move through the wall into the interior

                                      (Maybe there is some clever plugin that does this.)

                                      Sketchup zooms to the mouse cursor. If you're point at empty space it zooms really fast. If you (preferred method) point at an object and zoom, the zooming slows down dynamically as you get closer.
                                      Zooming shouldn't change the FOV, although there is a command where you change the FOV by zooming -- do you have that command activated, maybe? Normally, I choose a low FOV for exteriors and raise it when doing interiors. Zooming is actually very convenient once you get accustomed to how SU works.

                                      @unknownuser said:

                                      Multicore use. I don't think that this is unreasonable. There is a lot of locality in CAD. Items on the right side of the screen don't interact point wise with items on the left, so it should be possible to parallel-ize a lot of the computation. Dedicating a processor to textures. Dedicating on to shadows Dedicating one to compositing. It should be possible to effectively use a dozen cores.

                                      I don't know the technical details, but multi-core seems to be always requested and the SU developers tell us it would be a LOT of work for very little performance improvement. They say there are more efficient ways to increase performance and they are focusing on those. Not sure either way, but SU has been getting noticeably faster with each release... so I tend to believe them.

                                      @unknownuser said:

                                      64 bit is more problematic. In the mac world 64 bit gives a process the ability to address more than 3-4 GB of memory. At least on the benchmarks I've seen it doesn't make the process faster. Not sure if it's the win that many people claim.

                                      SU is now large address aware, which, as I understand, effectively allows use of more than 4gb memory, even if it's not officially 64-bit.

                                      ...

                                      Lastly, since it sounds like you are still learning SU, can I recommend this tutorial?
                                      It's technically a tutorial for exporting SU to the Crysis editor (which is VERY interesting, by the way) but it does a great job of establishing best practices for SU use, including texturing and grouping.
                                      Good luck!

                                      Knowledge is a polite word for dead but not buried imagination.

                                      -e.e.cummings

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                                      • T Offline
                                        thomthom
                                        last edited by 23 Dec 2011, 18:04

                                        @dsarchs said:

                                        SU is now large address aware, which, as I understand, effectively allows use of more than 4gb memory, even if it's not officially 64-bit.

                                        No, it means SU can address up to 4GB under a 64bit OS. Under a 32bit system its still 2GB, unless you have the 3G switch - where you can address 3GB.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • A Offline
                                          Anton_S
                                          last edited by 26 Dec 2011, 03:41

                                          Calculate center of area/volume

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