Whats Your Best Method Of Animation With SU?
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I while back I made a video tut on keyframe with kerkythea. Maybe it helps?
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I purchased Su_Animate bout 3 months ago, and updated to new version not so long ago, it is tricky to work with at first, but dont give in so easy, take time with it, do a few tests and it becomes second nature, i havent looked back and use it nearly everyday, i recommend it
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@iichiversii said:
Baz thats a simple fly thru animation, su animate or keyframe are not needed to do this, ifyou wanted to animate the jeep to move in your scene you could use keyframe or su animate to do so, but nice fly thru, and music sets the mood, i like it
Sorry guys, I missed the point of the thread, Ie: animation, but thanks for the patience and kind comments. Do you think I should I remove the post? (Mods could decide?)
Damien, just looked at your 'knife kick' animation, amazing, I had no idea this was doable in Su. It also gives me a clue as to why you approve of the entirely inappropriate music on my flythru
I will continue to follow this thread, but I will pull my head in, promise.
baz -
wouldnt remove it Baz, its a good example of a fly thru, i would like to see a rendered version of it, my knife kick animation wasnt easy to do in SU, but i have a better exampe which i wll be posting up soon, SU isnt designed to do animations i have done but with plenty of practice i came up with a way to animate, the knife clp was doing using keyframe animation plugin, and rendered in shaderlight
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New update to Keyframe Animation.
http://forums.sketchucation.com/viewtopic.php?f=323&t=33417 -
@thomthom said:
The thread seem to be warming up, maybe it's best to leave it in place then, eh?
Yeah lets give it a go as is
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@tallbridgeguy said:
I while back I made a video tut on keyframe with kerkythea. Maybe it helps?
Thats a nice video TBG, I'm gonna refer to it in future.
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@utiler said:
New update to Keyframe Animation.
http://forums.sketchucation.com/viewtopic.php?f=323&t=33417So relieved about keyframe not having the problem with transformation.interpolate.....
Getting miles down the track with proper animation and finding I couldn't get a particular component to rotate the way I wanted was quite frustrating (yes I did adjust the component axis which works a lot of the time but had a few instances where it just wouldn't behave). -
Could a sketch-up model me imported into Blender and animated that way?
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Yes it can, i havent tried it but it can be, if i had the Blender knowledge id be doing it all the time, im sure there are tutorials on the web on how to import them
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Anyone got experience with Blender? Sounds like it could be cool.
Ash
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Hi all,
New to the thread, interested & with no experience.
Do you remind this work done by shareck
SketchUp + Sketchyphysics + Twilight= 4x4 Vehicule Animation!And this extraordinary work by Mateo Soletic on "animated Section Planes"
And this strange SU + Virtual reality presented by Chris Fullmer
Voodoo Camera Tracker Importer - March 9, 2011
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Here are "as is" my Camera Tools' links:
Official Google SketchUp Blog: Introducing the Advanced Camera Tools
Regular Polygon_[$] Keyframe Animation 1.4 (update 2011-05-27)
macgile_CameraKeyMaker 1.0 (Update 2011-04-09)
Jan Sandstrรถm/Pixero_JS Focal length
ChrisFullmer/pixero_Camera Recorder (Pixero update)
AidanChopra_Setting your field of view
jharchar_Consecutive animations is it possible?
s
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This is one I did with sections.
[flash=500,400:3d3svcde]http://www.youtube.com/v/qOFGS3Wwh4Y?fs=1&hl=en_US[/flash:3d3svcde]
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Thats cool HMT, an amazing use of sections.
I have investigated things a bit further and am quite impressed with keyframe animation. It isn't the dragon slayer I was hoping for but I think that is more of a sketchup problem than anything else.
I had a brief tinker with simlab composer animation edition but am just not sold on it as it is a whole new software suite.....I know with SU based animation plugins at least I can come up with a hacky way of making things look right (using layers inventively can solve a lot of functional limitations), I'm not confident that I can do that with a 3rd party piece of software like simlab composer. It looks like a great bit of gear and come of the example animations are really impressive, but I'm afraid that I will go through the learning curve of the new software and find there is something it doesn't do so well. Wheras, I am confident I can get the job done with SU and plugins even if the workflow isn't ideal.....someone prove me wrong.....
I was gonna try exporting my models from SU and use something like MAYA but a whole new software package to learn and $3500 bucks? C'mon, I'm not that dedicated!
Someone argue with me/convince me otherwise
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check this out http://forums.sketchucation.com/viewtopic.php?f=323&p=372786 its coming soon, dont know much about it as of yet but ill let you know what its like once i try a trail version if any
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That certainly looks impressive.....need to tinker
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Hi Everyone,
Well, I am sure that no one will be surprised that my best method of animation with SU is Keyframe Animation.
But that is not why I am posting here. I would just like to clarify the differences between my plugin, Keyframe Animation, and SU Animate's new key frame animation feature.
@unknownuser said:
SUA recently released a pretty major update that now includes key frames. I've toyed with Keyframe, but haven't used it for anything so I don't know how it compares.
@iichiversii said:
i also have su animate and with the current release of the new version last month i believe it has its own version of keyframe animation, havent played around with it as of yet but i suggest try it out in su animate before buying keyframe animation, im sure they both do the same from the tutorials iv seen
SU Animate recently came out with a new feature that they claim supports Key Frame Animations. I released a plugin last year named Keyframe Animation. Since they are both called the same thing, I suppose everyone just naturally assumes that they must do the same thing. So, that is the misconception that I would like to clear up.
First of all, SU Animate V4 does not interpolate rotations correctly. It has exactly the same problem that you may have experienced with Proper Animation. They both rely on a buggy method in the SketchUp Ruby API, which does not interpolate rotations correctly (unless the axis of rotation passes through the origin of the component). Keyframe Animation, on the other hand, uses my own algorithm to interpolate rotations correctly about any point or axis.
Oh, yes, I know what you are saying. There is that video of SU Animate that โprovesโ it can rotate objects between key frames.
[flash=410,238:1izrjc36]http://www.youtube.com/v/9zGXASSD7oM?version=3&hl=en_US&rel=0[/flash:1izrjc36]
The door rotates correctly in this video because the edge that they rotate about just happens to pass through the origin of the door's component. If they had tried to rotate the door about the opposite edge, things would of got ugly. Really, most rotations, like 99%, are not going to be interpolated correctly. So, this video may be a bit contrived.
OK, I digress... Another difference is that Keyframe Animation allows you to animate subcomponents and subgroups. It is very general, you can nest animated objects inside one another to any depth. This lets you move objects relative to one another like in this mannequin video, or this video of the rolling gears. The SU Animate key frames feature, on the other hand, does not permit you to animate subcomponents or subgroups.
Those are the two main differences. Both plugins move objects along a straight line correctly. Both plugins animate the visibility of objects. They both export the animation to a movie.
Hope that clears things up somewhat.
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You know what, i prefer Key_Animation, the feature which enables you to animate subcomponents is fantastic, and rotating is also flawless, i use keyframe more than su_animate because its simple to use, su_animate can be technical at times, i still didnt play around with the keyframe function in su_animate and i dont think i ever will either because keyframe animation does what i want it to do, also looking at keyframe_animations next features for future relises looks even more promising, for example the scale animation feature where you can animate scales, so an object can srink or double in size in the animation, amazing, looking forward to playing with this feature, and just so you all know keyframe animation is far cheaper to buy than Su_animate, need i say more, keyframe_animation is far better if you ask me
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Ashscott what exactly are you trying to animate anyways, i use SU to animate constantly, and im happy with what i can do with SU, I wouldnt look into purchasing outside programs unless i really had to, PM me if you like.
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I've been away a long time, but am glad I came by and found this thread. I have been using SU to make animations for several years now. I started with simple 3-4 scene animations to answer questions put forth in woodworking forum I'm involved in. Too crude, not satisfied.
http://www.youtube.com/watch?v=aktvJLNnud8I then moved to doing cells by hand for smother transitions. Way too much work and still not satisfied.
http://www.youtube.com/watch?v=YYVg3Vg9A34I tried SketchyPhysics. Easier, but not that easy to get things to work right in SP. And the quality was not there since I had to use screen capture.
http://www.youtube.com/watch?v=dSBFMZpVb1cI then discovered SU Animate and was able to do things much more easily. I produced a bunch of animations with SU Animate and thought it was my answer to creating decent videos without so much manual work. But there were issues with the movements along the path, you didn't always get what you wanted.
http://www.youtube.com/watch?v=nRjMt9ZLMr0Then I heard about Keyframe Animation while doing a quick look-see here. Tried it and liked it. In fact I think it is the answer for me and what I want to do. There are some things that have yet been incorporated; hidden layers and components for instance, but I've been told they are in the works.
http://www.youtube.com/watch?v=tVek9wMdD9oI recently purchased the latest version SU Animate because it is supposed to have key frame capability as well as handle hidden layers and components. So far I have been disappointed, as the learning curve is extremely steep, at least for me. So much so that I have yet to produce anything.
As to my work flow: I create everything in SU (of course). I then start putting together a table with proposed scenes (video, not SU), which gets modified continuously. Using the table I start making the key frames (scenes - SU). Once satisfied with the key frames for a scene, I have the tweens generated. Since I have a fairly old/slow machine, I only render the tweens with SU. The resulting PNG files are then compiled in Sony Vegas Movie Studio. Where I also add titles, music, sound effects, and the occasional voice over.
I have a new machine coming later this month, so I will finally be able to try better rendering. I would love any suggestions as to which renders I should look into.
Now that you are sufficiently bored, please return to your regular activities.
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