Whats Your Best Method Of Animation With SU?
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Well where should i start, it took me forever to figure out how to animate in sketchup, to be honest i didnt think it could be done, but thru su animate, keyframe animation and keyframe by layers all jumbled together it made happen, im currently working on a bigger and better clip at the moment, its the rendering thats taking forever due to a bug in shaderlight, now for the game idea.
like i said in my blog my models were originaly designed for a game project i set out to do, A war game with a bit of humour added, as you can see from the blog but i lack the pargramming knowledge to do this, im looking into a social network game for facebook etc but also a 3rd person shooter for smart phones and tabs, and these games will work together side by side, not sure if it has being done before but the idea is there, finding programmers to work on it aint easy thu due to already working on a project, so i set up my blog and animations to market my idea and hopefully recruit the right people for the job, but the blog is new, but like i said im working on a bgger and better animation, its a trailer to market the idea and will show the size and amount of models that have being made for this project, iv being working on this concept for 3 yrs now and its only now im putting it out there, it will be updated very soon to give you a bigger picture.
Yon mentioned pitfalls in animating in su and believe me i came across many, for example facial animation is not something you can do in sketchup, but i found a way around this, i use a program called crazytalk6, i baught the lience and have come up with fantastic results, i havent posted any example as of yet but i assureyou it works and very well, heres a link to the trial version, be sure to try it out http://www.reallusion.com/crazytalk/crazytalk_trial.asp try it out with my pic of Kyle Bugsy on my blog, its fantastic, its almost as good as pixar if ya ask me, you can use any 2d image with a face in it and animate in in literly minutes, very powerful stuff, but when i get my clip finished this feature will also be in the trailer, and it looks great so far, some great examples of this on youtube also, very easy to use believe me
My view on Keyframe animation is brilliant and without it i wouldnt be able to do the animations im doing, i also have su animate and with the current release of the new version last month i believe it has its own version of keyframe animation, havent played around with it as of yet but i suggest try it out in su animate before buying keyframe animation, im sure they both do the same from the tutorials iv seen
Just 1 more thing, iv mentioned animation in su many times before and many prompt me that i wouldnt succed in doing so, but as far as im concerned i have and once this trailer is finished im sure it will make others retink, ill also post some simple tutorials on how i did it, and the cocktails of other softwares im using to get it to where it is, but unfortunately su isnt designed for animations i do which is a pity, rigging characters would be a great feature but i have rigged my characters using a rig on a layer, theres an image of the rig at the bottom of the post
Reallusion - Page Not Found
3d animation and imaging software - create animated, talking images for email, web sites or presentations. Free download.
(www.reallusion.com)
Also heres 3 still image from my trailer, onboard an aircraft carrier
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The trailer looks cool - looking forward to seeing it.
When you rig up a character on another layer, as shown, is that so you have easy to grab rotation points with the axis in the right place?
I assume that kind of rigging is character specific - in my machinery animations I have metal pins in all the drawings that all the machinery rotates around.
I just did a test run on a project with keyframe and rendered with twilight - I left it overnight but it didn't capture animation and I can't figure out why - will talk to the folks over at the twilight forum.
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I had the same proplem using shaderlight, to get it working correctly after you create tweets, set animation settings trasition to on, and deley to 1, also set render to 1 frame per sec, it worked for me, yeah my rig is only for my characters, but iv rigged tanks, cars with rigs also using the same method, if you like i could render your animation in shaderlight, for you, just send me a link to your skp file, if you like
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@iichiversii said:
I had the same proplem using shaderlight, to get it working correctly after you create tweets, set animation settings trasition to on, and deley to 1, also set render to 1 frame per sec, it worked for me, yeah my rig is only for my characters, but iv rigged tanks, cars with rigs also using the same method, if you like i could render your animation in shaderlight, for you, just send me a link to your skp file, if you like
SKP file isn't ready for rendering at the moment but how much rendering power do you have at your disposal? My dual core laptop is struggling and it would be handy to have someone with a grunty machine that I could send pre-set skp files to who could then render them overnight.....negotiate payment of course
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The thread seem to be warming up, maybe it's best to leave it in place then, eh?
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@ashscott said:
I had a go with SU Animate a long time ago and I didn't get very far - would you recommend it for the kind of object animation I am describing?
I believe SUA has a free trial so it can't hurt to give it a try. I've not used it a lot, but found it easier to set up than Proper Animation. SUA recently released a pretty major update that now includes key frames. I've toyed with Keyframe, but haven't used it for anything so I don't know how it compares.
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I while back I made a video tut on keyframe with kerkythea. Maybe it helps?
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I purchased Su_Animate bout 3 months ago, and updated to new version not so long ago, it is tricky to work with at first, but dont give in so easy, take time with it, do a few tests and it becomes second nature, i havent looked back and use it nearly everyday, i recommend it
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@iichiversii said:
Baz thats a simple fly thru animation, su animate or keyframe are not needed to do this, ifyou wanted to animate the jeep to move in your scene you could use keyframe or su animate to do so, but nice fly thru, and music sets the mood, i like it
Sorry guys, I missed the point of the thread, Ie: animation, but thanks for the patience and kind comments. Do you think I should I remove the post? (Mods could decide?)
Damien, just looked at your 'knife kick' animation, amazing, I had no idea this was doable in Su. It also gives me a clue as to why you approve of the entirely inappropriate music on my flythru
I will continue to follow this thread, but I will pull my head in, promise.
baz -
wouldnt remove it Baz, its a good example of a fly thru, i would like to see a rendered version of it, my knife kick animation wasnt easy to do in SU, but i have a better exampe which i wll be posting up soon, SU isnt designed to do animations i have done but with plenty of practice i came up with a way to animate, the knife clp was doing using keyframe animation plugin, and rendered in shaderlight
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New update to Keyframe Animation.
http://forums.sketchucation.com/viewtopic.php?f=323&t=33417 -
@thomthom said:
The thread seem to be warming up, maybe it's best to leave it in place then, eh?
Yeah lets give it a go as is
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@tallbridgeguy said:
I while back I made a video tut on keyframe with kerkythea. Maybe it helps?
Thats a nice video TBG, I'm gonna refer to it in future.
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@utiler said:
New update to Keyframe Animation.
http://forums.sketchucation.com/viewtopic.php?f=323&t=33417So relieved about keyframe not having the problem with transformation.interpolate.....
Getting miles down the track with proper animation and finding I couldn't get a particular component to rotate the way I wanted was quite frustrating (yes I did adjust the component axis which works a lot of the time but had a few instances where it just wouldn't behave). -
Could a sketch-up model me imported into Blender and animated that way?
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Yes it can, i havent tried it but it can be, if i had the Blender knowledge id be doing it all the time, im sure there are tutorials on the web on how to import them
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Anyone got experience with Blender? Sounds like it could be cool.
Ash
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Hi all,
New to the thread, interested & with no experience.
Do you remind this work done by shareck
SketchUp + Sketchyphysics + Twilight= 4x4 Vehicule Animation!And this extraordinary work by Mateo Soletic on "animated Section Planes"
And this strange SU + Virtual reality presented by Chris Fullmer
Voodoo Camera Tracker Importer - March 9, 2011
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Here are "as is" my Camera Tools' links:
Official Google SketchUp Blog: Introducing the Advanced Camera Tools
Regular Polygon_[$] Keyframe Animation 1.4 (update 2011-05-27)
macgile_CameraKeyMaker 1.0 (Update 2011-04-09)
Jan Sandström/Pixero_JS Focal length
ChrisFullmer/pixero_Camera Recorder (Pixero update)
AidanChopra_Setting your field of view
jharchar_Consecutive animations is it possible?
s
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This is one I did with sections.
[flash=500,400:3d3svcde]http://www.youtube.com/v/qOFGS3Wwh4Y?fs=1&hl=en_US[/flash:3d3svcde]
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Thats cool HMT, an amazing use of sections.
I have investigated things a bit further and am quite impressed with keyframe animation. It isn't the dragon slayer I was hoping for but I think that is more of a sketchup problem than anything else.
I had a brief tinker with simlab composer animation edition but am just not sold on it as it is a whole new software suite.....I know with SU based animation plugins at least I can come up with a hacky way of making things look right (using layers inventively can solve a lot of functional limitations), I'm not confident that I can do that with a 3rd party piece of software like simlab composer. It looks like a great bit of gear and come of the example animations are really impressive, but I'm afraid that I will go through the learning curve of the new software and find there is something it doesn't do so well. Wheras, I am confident I can get the job done with SU and plugins even if the workflow isn't ideal.....someone prove me wrong.....
I was gonna try exporting my models from SU and use something like MAYA but a whole new software package to learn and $3500 bucks? C'mon, I'm not that dedicated!
Someone argue with me/convince me otherwise
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