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Constant "Bug" ...how to fix? [Shadow related]

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  • K Offline
    Karash
    last edited by 5 Dec 2011, 07:08

    Hello Gurus,

    I need some serious help. I have been using sketchup for several years now, and this one recurring problem keeps coming up. I don't know if its just a problem with my workflow, or something that SU is doing and borking out on, but I would love some feedback on how to prevent this from happening.

    Whenever I am doing more detailed work on areas, I always get this shadowy effect where faces are broken up into several distinct shades of crap. I have posted the pictures to show what I mean.

    I am at the end of my rope to be honest...


    skin_errors_01.jpg


    skin_errors_02.jpg

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    • T Offline
      thomthom
      last edited by 5 Dec 2011, 08:37

      Can you post a sample model?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        Rich O Brien Moderator
        last edited by 5 Dec 2011, 08:46

        It looks like your orange decal is geometry rather than a texture. Can you use textures instead?

        If not there's another thread around here that discusses techniques to use to keep the surrounding mesh smooth.

        Download the free D'oh Book for SketchUp πŸ“–

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        • K Offline
          Karash
          last edited by 5 Dec 2011, 15:31

          Yes, I am using geometry for my design work...and I probably shouldn't. However, does anyone know how to fix this, since this happens a lot to me even if I do not use geometry for my 'texturing' of surfaces. I do a lot of intersection of curved surfaces (then cutting and deleting), and this problem always comes up. So this isn't really a texturing issue as this happens all the time when I am building my mesh.

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          • D Offline
            Dave R
            last edited by 5 Dec 2011, 17:16

            It kind of looks to me as if the edges between the faces are hidden rather than softened. Could that be right?

            I get that same effect when the edges are hidden instead of softened.
            Hide vs soften.png

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • K Offline
              Karash
              last edited by 5 Dec 2011, 17:25

              No, they are softened, that is why I posted the pic with the wireframe + textures.

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              • R Offline
                Rich O Brien Moderator
                last edited by 5 Dec 2011, 17:28

                Read this thread

                Download the free D'oh Book for SketchUp πŸ“–

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                • T Offline
                  thomthom
                  last edited by 5 Dec 2011, 17:45

                  @karash said:

                  No, they are softened, that is why I posted the pic with the wireframe + textures.

                  Can you post a small sample?

                  I'm guessing the shading turns out like that due to the number of extreme shapes around the rounded corners etc. The shading algorithm doesn't seem to work well there. What if you try to triangulate and/or subdivide the faces a little? I know, not as clean a model, but...

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • D Offline
                    Dave R
                    last edited by 5 Dec 2011, 17:49

                    @karash said:

                    No, they are softened, that is why I posted the pic with the wireframe + textures.

                    I'm not seeing a wireframe pic. I'm seeing what looks like two of the same image.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • E Offline
                      ely862me
                      last edited by 5 Dec 2011, 18:45

                      That happens to me and to everybody all the time.
                      This is something you can't fix(as far as I know)!


                      1.jpg


                      2.jpg

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • K Offline
                        Karash
                        last edited by 6 Dec 2011, 04:28

                        @unknownuser said:

                        Read this thread

                        What thread, I think you forgot to link.

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                        • R Offline
                          Rich O Brien Moderator
                          last edited by 6 Dec 2011, 09:33

                          Sorry 😳

                          http://forums.sketchucation.com/viewtopic.php?f=15&t=40347

                          It goes through limiting the faceting caused by such geometry

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • bigstickB Offline
                            bigstick
                            last edited by 20 Jan 2012, 12:14

                            I see this all the time, t's down to mesh triangulation when you have cut in your 'decals'. You could try re-smoothing the mesh.

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