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    SU 9 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • TIGT Offline
      TIG Moderator
      last edited by

      @paulside said:

      So, do we have any idea when Sketchup 9 will be out or are we all just again subjected to the usual Google guessing game πŸ˜’

      We are not yet a year into v8 - so v9 will arrive when it's ready...
      Remember that this is not driven by profit like AutoCAD or Revit, where I'll be upgrading masses of 3rd party code for Revit r2013 et al early in the new year [Revit r2012 was finished and launched months ago - I know that should logically that should make it r2011... but then AutoDesk are always ahead of themselves]
      πŸ˜’

      TIG

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        @unknownuser said:

        We are not yet a year into v8

        It's just passed the year mark. It was released at BaseCamp 2010.

        They might not broadcast their intentions like other companies but you can be sure they're not twiddling their thumbs. Every major release always bring good features IMO.

        Download the free D'oh Book for SketchUp πŸ“–

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        • utilerU Offline
          utiler
          last edited by

          @unknownuser said:

          Simple request: Please for all that is holy, why can't we arrange layers the way we want them instead of just alphabetically?

          This has been driving me nuts since the beginning...

          Chuck's right.
          IMO, this is one of the two main focuses of V9 should productivity be a priority.

          I posted a few weeks ago about how Layers and the Outliner could be bought closer together functionally.
          http://forums.sketchucation.com/viewtopic.php?f=15&t=40338
          I know there are users that might use Outliner and love it however it's only really useful while modelling, not presentation with scenes, export to Layout, etc..

          Firstly, I use SU and LO for Architectural presentation so manipulation of geometry is paramount. for a long time now, I have tried many different ways of setting up my layer structure to try and facilitate the different ways of modelling / output for each project. It was only recently that I realized that this is the answer!!!!

          Lets consider this:
          β€’ Leave Outliner as it is for those whose use it. The reason why I don't use it is that 'Outliner does not have any link to Scenes'. Hiding a group in Outliner and then saving the currently scene means it is hidden, period. Try going to any other scene and it is not visible. This has no use for saving to and exporting scenes to layer.

          β€’ Re-work the Layer function to be in line with Outliner in that the layer nested groups and components are assigned would be nested within the parent layer. See example below:
          LAYERS.png

          This allows the user to at least have some control over his / her layer structure, visually as well as being a lot more functional. Not to mention if I'm in a group, create another group and want to assign it to a new layer that I should be able to click addLayerButton.pngin the Layer drop down and do so. This automatically creates a new layered named as required and 'nested' within the parent Layer group. You would even have the ability to move layers from group to group as required to be included in grouped visibility control.
          A addLayerButton.png would be nice also in the Entity Info Box [Yep, I'm still harping on that one!!!] πŸ˜‰

          So, lets' think of workflow for a minute; say I have modeled a project on site and want to export a ground floor plan. I cut sections where required and create a new scene called same and save. Now I want to create a first floor layout. If I don't want my site to show beneath in the first floor layout I can SIMPLY turn off the parent 'SITE' layer.... BAM! No scrolling through the layer dialogue clicking here and clicking there to isolate geometry......

          I would still expect to see the visibility toggle, color maybe [never used it] and of course the current layer circle to set current layer.

          I would love to hear from any Googler's wandering the halls of SketchUcation with their thoughts on this.... πŸ‘

          The other 'main focus' I think for productivity should be the ability of Solid tools to be 'Live' and also be 'hidden' [or negative solids]
          Assume you want to create a window in a wall. [Yes, thinking about myself here but it crosses all disciplines..]Create a Group to define the wall; create a Group to define the window with a nested solid group that would be made 'negative'. Now make a Component out of it and call it 'window'
          With the ability to Trim solids now you could insert that window component into the wall and the negative solid would trim the wall to create an opening.

          Now the 'Live' thing. Seeing the negative solid is unique it could have the ability to be 'live' [stuffed if I know how; just throwing out ideas here... πŸ˜› ] so that when you move the component with a nested 'negative' solid inside it the negative re-cuts its opening....

          Gjenio posted a similar idea of Live solids back in February: http://forums.sketchucation.com/viewtopic.php?f=10&t=30527&start=105 which expands on the idea.

          Anyway, this is my wish for the next focus; what a beaut little program SU would be then....

          purpose/expression/purpose/....

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          • jgbJ Offline
            jgb
            last edited by

            That bloody well WORKS FOR ME

            I achieve almost the same by hiearchial numbering my layers with a grouping of all the sub-layers in a top layer, so I can turn off the bunch with 1 click. Not smooth but it works. Utilier's way is by far a better way.

            I also agree the Entity Info should be improved to show the layers that the entity resides in, not just the layer assigned to the entity, which is almost always Layer0. Editing an object buried deep in layers you lose track of which one you are working on.

            With an Outliner style the objects layer could be highlighted when you enter edit mode.


            jgb

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            • O Offline
              otb designworks
              last edited by

              Love the layer suggestions; hierarchical layer nesting would be fantastic! How sweet would something like that be for organizing and arranging scenes. Of course, outliner sucks on the mac and I never ever even use it, so the new layers window would have to actually function correctly.

              And that adding a layer adds that layer, as visible, to all existing scenes is ridiculous and annoying. I know there is the add hidden layer plugin, but that is just as annoying because every time you add that layer to a scene, it defaults to invisible (off) and you have to go through all your layers turning back on the ones that were on, but were hidden layer plugin layers.

              I also wish we could toggle off the inference engine; setting up points on a TIN is maddening when the darn lines keep snapping to an axis. So, then you have to zoom way way in, place the point, zoom extents, repeat 100 times. Lame.

              And I don't like how SU, on MAC, starts up with a new document and then I have a new document window open until I close it. How about a dialogue like Layout gives us, where I can choose to open a recent doc without having a new one open. And how crazy is it that the windows version can only have one model open at a time?! That must drive you guys batty.

              More Layout components/ native hatches, etc would help tons.

              Cheers, Chuck

              OTB Designworks is on Youtube

              6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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              • O Offline
                otb designworks
                last edited by

                or how, if you have a doc minimized on the dock and half the time, when you bring it back up to work on, all of the inference points are giant white squares.

                And one of my biggest pet peeves is I hate, and I truly, hate, that the move tool can rotate, too. How many times does it try to default to rotate when I never rotate with the move tool, and I have to zoom in to get it to revert, and then zoom back out to see where I am moving it. Time waster and it happens quite often.

                Or, when locking the inference direction by holding down the shift key, it is impossible to rotate with the middle mouse button, as it defaults to panning. Why can't the inference lock work like a toggle ( a la making multiple copies with the option key)? So, worflow would be: move object in prefered axis, hit shift once to lock, hold down middle mouse button, rotate to desired view, and because the mouse button is down, holding down shift would still pan without releasing the axis lock, place object from new view. I know I am being juvenile and I could just change my axis lock hotkey, but I really like using shift, and have for 7 years, so please humor me πŸ’š

                Cheers, Chuck

                OTB Designworks is on Youtube

                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  @Chuck

                  Does the arrow keys not lock an inference on Macs?

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • O Offline
                    otb designworks
                    last edited by

                    @unknownuser said:

                    @Chuck

                    Does the arrow keys not lock an inference on Macs?

                    I use the arrow keys for my front, sides, and back elevation views; also vestiges of an early SU user, you know?

                    Cheers, Chuck

                    OTB Designworks is on Youtube

                    6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Utiler

                      I am with you on the layers. Users have been trying to get our CAD developer to do this sort of things for years. We have "sheets" that can save combinations of layers and save layer presets, but they are not nested or related in any way. In large files navigating the layers can be quite a task, because the "structure" must be kept in your head to some extent. It should be one-click or very fast to go to a layer grouping in the hierarchy. One thing that annoys me in my CAD is "sheets" is accessed only in pull-down menus whereas switching sheets, in a developed file, needs to be as fast as any navigation action.

                      @unknownuser said:

                      With the ability to Trim solids now you could insert that window component into the wall and the negative solid would trim the wall to create an opening.

                      This reminds of a process I am experimenting on making solid wall elements for creating house models with standard features.It is OT so please see http://forums.sketchucation.com/viewtopic.php?f=15&t=40565&p=359153#p359153 if you want.

                      pbacot

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • O Offline
                        otb designworks
                        last edited by

                        And I wish that when I open a recent doc from the recent file dropdown, and then save as, it defaults to the location of the last document I opened with the open file dropdown, and not the one that I just opened. Wastes a lot of time navigating file structures to where I need to save as to.

                        Cheers, Chuck

                        OTB Designworks is on Youtube

                        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          @unknownuser said:

                          And I don't like how SU, on MAC, starts up with a new document and then I have a new document window open until I close it.

                          This should be normal Mac behavior when first launching. However it is NOT like other apps when SU is already open and you go to SU (using the dock, for instance) and a new default file opens. THAT I find annoying.
                          Also unlike other Mac apps. It always asks to save when closing the new default file--when I have done nothing at all yet.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            @unknownuser said:

                            And I wish that when I open a recent doc from the recent file dropdown, and then save as, it defaults to the location of the last document I opened with the open file dropdown, and not the one that I just opened. Wastes a lot of time navigating file structures to where I need to save as to.

                            I wonder if this is a SU or MacOS thing. Do you find other apps act differently?

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • jgbJ Offline
                              jgb
                              last edited by

                              @unknownuser said:

                              So, how crazy is it that the windows version can only have one model open at a time?! That must drive you guys batty.

                              If you have enough RAM you can open 2 or 3 sessions of SU, not separate windows. You can transfer objects via the clipboard not drag&drop. Just make sure you open the 2nd session before you copy to the CB or you may lose it.


                              jgb

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @jgb said:

                                @unknownuser said:

                                So, how crazy is it that the windows version can only have one model open at a time?! That must drive you guys batty.

                                If you have enough RAM you can open 2 or 3 sessions of SU, not separate windows. You can transfer objects via the clipboard not drag&drop. Just make sure you open the 2nd session before you copy to the CB or you may lose it.

                                I think that is more of an graphic card issue. I can have many SU windows open. No prob. nVidia Geforce 8800 GT and Quadro 3800. But I've used SU on some lower spec cards, integrated etc, and they quickly fail.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Same, I've never run into issues opening many many SU model at the same time.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • jgbJ Offline
                                    jgb
                                    last edited by

                                    I've once had 3 SU sessions open on my old ATI card with 512k, but it was slow to d/l the clipboard or pan. Mind you, they were all big files that had common comps, before I discovered my comp. Library.

                                    However using the comp lib is not as good as copy then paste in place which I usually need when co-ordinated placements between models. My models tend to get big fast so I split a model along logical layers. Accurate placement is paramount for common parts between files.

                                    2 sessions were about normal response.

                                    I have only had 2 open on my new NVIDIA card with 1gb and it was normal speed as if 1 session.


                                    jgb

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                                    • I Offline
                                      i4-design solutions
                                      last edited by

                                      I do a lot of modelling for a large global retailer which tends to cover interior images and walkthroughs of superstores. What i would love to see SketchUp offer is the ability to export a flat mesh of my models (such as retail cabinets) to PhotoShop or something that i can paint a realistic texture to rather than rely upon third party render packages. These are fine for stills but no so for interactive walkthroughs where my clients PC's might not be as powerful.

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                                      • brodieB Offline
                                        brodie
                                        last edited by

                                        @i4-design solutions said:

                                        I do a lot of modelling for a large global retailer which tends to cover interior images and walkthroughs of superstores. What i would love to see SketchUp offer is the ability to export a flat mesh of my models (such as retail cabinets) to PhotoShop or something that i can paint a realistic texture to rather than rely upon third party render packages. These are fine for stills but no so for interactive walkthroughs where my clients PC's might not be as powerful.

                                        You're talking about exporting a 3d model and then texturing it in PS? PS can already open .3ds, .dae, .kmz, and .obj files all of which SU can export. What else would you want?

                                        -Brodie

                                        steelblue http://www.steelbluellc.com

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                                        • I Offline
                                          i4-design solutions
                                          last edited by

                                          Thanks for the reply. I will give it a try and see what happens. With these exports, are you suggesting i can insert a 3D model to PS? or do i have to export 2D images? Sorry but if I can get this process improved it will obviously benefit a number of my walkthroughs.

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                                          • brodieB Offline
                                            brodie
                                            last edited by

                                            @i4-design solutions said:

                                            Thanks for the reply. I will give it a try and see what happens. With these exports, are you suggesting i can insert a 3D model to PS? or do i have to export 2D images? Sorry but if I can get this process improved it will obviously benefit a number of my walkthroughs.

                                            Well if you have PS Extended you can infact bring 3d models into it and do texturing work there. To be honest I have the extended version but I've never used this feature. I've found it a bit awkward and I don't know of anyone else who uses it so I've not put any time into it. I can't really advice on what you should do because I'm unclear on what you're trying to achieve. You're doing SU walkthroughs but you aren't satisfied with your textures? You'll always have some limitations unless you do a rendered walkthrough but if you think you can achieve what you want simply by editing textures I'd just right click the texture go to Texture -> Edit Texture Image and you can tweak there. But I may be misunderstanding what you want to do?

                                            -Brodie

                                            steelblue http://www.steelbluellc.com

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