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    Round Edges with Textures

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    • G Offline
      gelbuilding
      last edited by

      Thanks for the info though i cannot get the texture to blend in πŸ˜•

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      • GaieusG Offline
        Gaieus
        last edited by

        You will inevitably have issues on the corners. You can either wrap the texture from one direction or from the other. But on the edges, there should not be any problem. Can you also attach the model?

        Gai...

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        • G Offline
          gelbuilding
          last edited by

          Thanks Gaieus,

          Worked it out works good now. 😍
          I tried posting image, wouldnt upload.

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          • GaieusG Offline
            Gaieus
            last edited by

            πŸ‘ πŸ˜‰

            Gai...

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            • G Offline
              gelbuilding
              last edited by

              Here is the result.


              stoneroundcnrs.jpg

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              • soloS Offline
                solo
                last edited by

                @gelbuilding said:

                Here is the result.

                Looks great.

                We so badly need a plugin to automate this, one face at a time can get very long in the tooth fast.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Indeed looks great - not even apparent seam at the corners! πŸ‘

                  Now as it came from a displacement topic in the Thea forums: have you had any good results with that part?

                  Gai...

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                  • G Offline
                    gelbuilding
                    last edited by

                    Unfortunately no, if i model in SU it looks great. Though when i use my modeling program Chief Architect it extremely difficult to achieve the same results.

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                    • G Offline
                      gelbuilding
                      last edited by

                      Here is the test model house. Have a close look at the mesh, notice how the stone doesnt match on the corners. πŸ’­
                      Any suggestions?


                      CAmodel_closeup.jpg

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Could you attach the skp file, too? (And if you have, the Thea mat.pack file as well - rename it to zip to be able to attach)

                        Gai...

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                        • G Offline
                          gelbuilding
                          last edited by

                          here is the SU file


                          teststone.skp

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                          • G Offline
                            gelbuilding
                            last edited by

                            Thea pack file


                            test_wall.pack.zip

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                            • G Offline
                              gelbuilding
                              last edited by

                              Very tedious to match up the stone with all the mesh.


                              Stone_test.png

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                              • G Offline
                                gelbuilding
                                last edited by

                                Larger scale stone for better view of corners


                                Stone_test2.png

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  If you just 'chamfer' the corner and apply the materials, then use the eyedropper to sample one face's material and if needed then my Texture Tools to adjust the horizontal spacing of any abutting face's texture by a few mm at a time [shift=x10] - you get quickly get this...
                                  The pattern matching will run out at a corner somewhere unless you tweak horizontal scaling carefully to match Capture.PNG

                                  TIG

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                                  • G Offline
                                    gelbuilding
                                    last edited by

                                    The round edge plugg in is good.
                                    The window looks good, except look at the right side of the door. I dont know how to fix.
                                    Help please.


                                    Round crs problem mesh.jpg

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                                    • G Offline
                                      gelbuilding
                                      last edited by

                                      Another view


                                      Round crs problem.jpg

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        There are serious problems with your model. Here are a bunch of things:

                                        • all faces are triangulated. In SketchUp, this leads to unnecessarily large poly count, texturing as well as problems with plugins like Round corners.

                                        • You have a layered wall with who knows how many layers inside (I am not talking about SketchUp layers but architectural layers). I know the model is coming from Chief Architect and represents the real building things but for simple visualization (where these inner faces cannot be seen) they are just extra stuff to deal with. "Only model what you will see" - this is visualization, not building documentation.

                                        • Your wall pieces are individual components (again, from CA) and they should be exploded so that the material can be seamlessly wrapped around (and vertices welded in Thea). Same with your roof pieces. This is one of the reasons CA models are hard to work with in Thea, too.
                                          Basically what you should do is too.

                                        • delete all inner layers (like insulation and all),

                                        • explode your wall pieces

                                        • and run these two plugins after each other
                                          http://forums.sketchucation.com/viewtopic.php?t=28087
                                          http://forums.sketchucation.com/viewtopic.php?t=22920
                                          (note that this second one needs an additional plugin library). This is the result after I first ran it:

                                        cleanup.png

                                        • although first I would also get rid of the stone and brick materials, too since at some places, the walls are painted with both - depending on triangulation)
                                          Imported stuff is often quite hard to work with before you really clean up what may be useful in other apps but useless in SU - also the export/import process may add a bunch of things that need to be cleaned first.

                                        Gai...

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                                        • G Offline
                                          gelbuilding
                                          last edited by

                                          Thanks Gaieus,

                                          I will do what you suggested. Sounds good, i will post results

                                          Thanks ever so much.

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Here is also the model (I am sure there would still be place to reduce unnecessary complexity). Notice the difference in file size, too (almost half).

                                            There is an inevitable problem however; unless your texture fits exactly around the model (or divided equally around the model), there will always be one edge where it does not fit seamlessly. Always put this edge (now find it behind) to where you will not examine the building - or break the completely continuous texture with some architectural element.


                                            Edit: I also got your thea pack file but could not open or import it for some reason.


                                            teststone.skp

                                            Gai...

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