[Plugin] Hole Punching Tool
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Hey thanks a bunch for posting this. It looks like exactly what I need
Unfortunately I cannot get it working on Snow Leopard with Sketchup 8 (Free version)
This is exactly what I did
- Download and extract latest zipfile (v2.0 20110309)
- Right-click on sketchup app in Finder and "Show Package Contents"
- Drag the unzipped files into the Plugins folder so it now looks like this:
Plugins
--#HolePunchTool.rb
--deBabelizer.rb
--TIGtools
----#HolePunchToolDE.lingvo
----#HolePunchToolEN-US.lingvo
----#HolePunchToolES.lingvo
----#HolePunchToolFR.lingvo- Launch Sketchup and create a 3D wall (w:10m,d:0.2m,h:8m)
- Create a simple rectangular frame with hole cut into it and make it into a component
- Place frame on surface of wall
- Right-click frame and...
The HolePunch option just is not there
Am I totally doing this wrong or have I uncovered a bug of some sort? Curious.
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Looks like it's setup OK...
There are no to it working limits on most versions or OS...
I'm assuming you've used the right Plugins folder and other scripts in there are loading OK?
There has been some issue with MAC users putting scripts into the wrong Plugins folder...
To find your correct path copy+paste this line into the Ruby Console +<enter>...
Sketchup.find_support_file('Plugins')
on a PC typically it should be=
C:/Program Files/Google/Google SketchUp 8/Plugins
BUT on a MAC typically it should be=
Macintosh HD/Library/Application Support/Google SketchUp 8/SketchUp/Plugins
[i.e. not one of your 'personal folders']I also assume there are no error messages on startup etc?
This is what it should look like - some of the submenu options are disabled depending on what you have selected - e.g. you can't re-punch an already punched instance...
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Cool tool -- thanks for creating and posting it, TIG! The more I experiment with it, the more impressed I become.
As a SketchUp newbie and a Mac user, I request that TIG please add the description of the correct Mac plugin folder location to the install instructions in the main post. I initially put my install in the wrong place. The menu items still showed, though I couldn't get them to work. (That may be because of my inexperience, rather than a limitation of the plugin.)
It took a bit of experimentation before I achieved components that punched through. I'm sure TIG's instructions are clear to people who know SketchUp better than I do. For the benefit of other newbies, here's how creating a punchable component seems to work in its simplest form:
- Use any drawing tool(s) to create a surface (circle, rectangle, doodle...). You can do this on the object you wish to punch, or elsewhere.
- Select the surface and delete it. This will leave you with a set of bounding lines.
- Select the bounding lines. (On a Mac, use the Select tool and double-click one of the lines. Unless you deleted a line and created a gap, this will select them all.)
- Select Make Component.
- In the dialog box, change the "Glue to:" selection from None to another option.
- Check the "Cut opening" checkbox.
- Make sure "Replace selection with component" is checked.
- Optional: give your component a descriptive name.
- Click "Create."
- If necessary, position your component using the Move tool.
- Select the component and right-click (Windows) or Option-click (Mac) to pop up a contextual menu.
- In the contextual menu, select Hole Punching... > Punch
If the bounding lines of your surface would be hard to select separately from the object you are punching (for instance, if you created a rectangle that shares an edge with the object you want to punch), make a component from your surface and its bounding lines by skipping Step 2 above. After creating your component, edit it by double-clicking it with the Select tool. Click the surface to select it, delete it, then close your component. You are now ready to punch a hole.
If you don't remove the surface from your component, the plugin WILL punch the hole... but you won't see it because the surface will hide it. Orbit to the other side of the object to see your hole.
Did I get that right, TIG?
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Yes, but of course remember that you don't need to 'create' your cutting-components at all if you don't have to... there are many such components already available from Google and the 3dwarehouse [doors, windows, rooflights etc]. But sometimes making your own is necessary - especially for very simple or very complex things, as you are unlikely to get one of those 'off the shelf'...
Provided that a component has 'gluing/cutting' properties you can 'HolePunch' it... The component itself is not changed - any 'punched' instance is given special attributes and linked reveal geometry so they select and move together etc. Non-punched instances are exactly the same as they are is 'native' Sketchup. After punching you have choices to unlink - so the hole is no longer 'joined' to the component, unpunch - so the component no longer punches a hole, re-punch - necessary if you have swapped the instance for another component of a different size or shape and the punched reveals no longer match it, re-glue - useful if you have remade a face and its cutting components no longer cut it - select them, run re-glue and they cut the face again - then punch as desired; you can also change the punch depth - by default it's set at 500mm/20", which means it punches the hole in any walls/roofs thinner than this or in walls/roofs thicker it stops at the limit - this is really a safety-net, so that if you try to punch a single-skin wall the reveals don't extend over to the wall on the other side of the room as that'd be the first logical face it encountered! If you find you have walls thicker than the default then adjust the setting as desired, but be aware that large sizes run the risk if not all of your walls/roofs are 'twin-skinned'...On a PC or MAC if you can type/copy&paste this line of code into the Menu > Window > Ruby Console command line:
Sketchup.find_support_file("Plugins")
it will return the path to your own Plugins folder, where you should put your .rb scripts.
Note: for some scripts there are more complex files that come inside a zip-file, as well as .rb file[s] there are usually some more files inside a subfolder - extract them keeping their relative relationships and put the .rb file[s] etc and the intact subfolder into Plugins - never move files out of these subfolders, they must remain in there, you will break things otherwise!I note that you say the items were on the context menu but 'grayed'. The option to 'Set Depth' should always be active, but most of them are deactivated [grayed] and only become available if you have an appropriate selection - so Punch is activated if you have one or more cutting components selected [that have not already been punched!], Unlink/Unpunch/Repunch require the selection to be already components that are already punched, Reglue require cutting-component[s] to be selected...
There is also another cause for 'grayed' items in the context-menu. As more and more plugins were developed over the last few years it was realized that there is a finite limit to the number of 'commands' that can be added before some of them 'fail' and show gray when they should be active [you can often still run them from the equivalent list at the end of the Edit menu]. Some scripts were making multiple commands which exacerbated the issue. Authors have now fixed their scripts as far as I know, but there is still a limit, so if you have dozens of scripts loading at some point the context-menu will breakdown. If you find that you have items that are 'gray' when you are sure they ought to be 'active', and you have loads of scripts loading, then it's probably this issue... so you need to make a list of tools that appear in the menu, but are rarely used and disable them: if it's an Extension try and deactivating it; or rename its file in Plugins - so a script named xxx.rb >>> xxx.rb.TXT [only .rb/.rbs files will auto-load from Plugins] - so then when you restart Sketchup that item should have gone from the menu. If you find you do need that tool regularly then rename it back so it auto-loads once more; if you find you need it occasionally you can type this in the Ruby Console to load it just for that session -load "xxx.rb.TXT"
where of course you use the scripts name in place of 'xxx'... Remember that you need to restart Sketchup to see the affects of these changes...
See http://forums.sketchucation.com/viewtopic.php?p=252413#p252413 for a context-menu-optimizer that might help too, but it won't solve the issue completely...
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VERY helpful, TIG -- thank you!
Two more questions:
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How does file size of a punched hole differ, if at all, from file size of a manually pushed hole? (As you know from Best practice for drilling multiple holes?, so you know I'm making components with zillions of holes in them, where small size differences add up.)
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The default punched hole shows segments. How do I get it to show a smooth hole like SketchUp creates when I Push/Pull a circle?
Thanks so much -- Hole Punching Tool is a wonderful plugin, and the more I use it, the better I like it!
Joy
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I think there should be no substantial difference in size.
The instance and reveal's geometry will have some attributes making that slightly bigger but the use of components as the instance will be smaller once you have more than a few of them...
At the moment the HolePunch alwats makes faceted holes - even if the cutting component has 'curves' as it's edge - BUT you can smooth the unwanted reveal edges by using the Erase+Ctrl and simply wipe over those edges so they disappear [unless you have View > Hidden-Geometry ON! when they will look 'dotted'].
It might not be too difficult to get the 'smoothness' to be replicated in the reveals - something I'd not thought of or had been asked about before watch this space... -
Hi TIG, I have never tried this plugin before, because I use other tools for windows in my models (that don't require sketchup). Having said that I am going to give this a spin, and if you could show me which file to change for an Italian localization i will be happy to make it for you
Nice job!!
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To make [or edit] a locale file look in the
../Plugins/TIGtools/
subfolder.
There are several #HolePunchTool...lingvo files.
Copy the base file #HolePunchToolEN-US.lingvo as #HolePunchToolIT.lingvo
for ITalian.
To find your exact locale 'code' type/copy&paste this in the Ruby Console
Sketchup.get_locale.upcase
This 'code' then goes on the end of the file's name, before.lingvo
in place of 'EN-US'.
Edit the new file and you'll see lines of code like this:
Exiting.<==>Exiting.
The text to the left of the<==>
is the hard-coded English version and to the right the translation - obviously in the English lingvo file it's the same words!
Change the right-hand side to your locale translation, keeping punctuation and spaces etc if any, so for an IT version you might have.
Exiting.<==>VerrΓ chiuso.
Complete your translations and then save the file.
When you restart Sketchup the tool should display in the locale language as it'll automatically find the new file.
If you find some text that's wrongly translated, then check the lingvo file and edit it.
If you find that some text has not translated, then check the lingvo file and fix it - if the text is not actually in the file then let me know as sometimes bits of hard-coded text and the lingvo text mismatch - although I think that this one is pretty solid. -
Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=271170#p271170
The input box code improved.
If cutting the defn has curved edges then the extruded reveals are now 'smoothed' to match. -
The file is empty.
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No, it's not?
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Excuseme is an error in my browser.
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excellent plugin, thank you very much.
A consultation is possible that the contextual menu only is activated, when you right click the mouse on a component.? -
@jorge2011 said:
excellent plugin, thank you very much.
A consultation is possible that the contextual menu only is activated, when you right click the mouse on a component.?Most submenu items are only active [i.e. not gray] when there is an appropriate selection [e.g. cutting-component[s] that are not punched or ones that are punched activate different options - because you can't punch with one that's already punched and you can't unpunch one that's not been punched!].
See this post http://forums.sketchucation.com/viewtopic.php?p=350006#p350006 - as well as the notes on the main download page... -
So Tig. . .I keep getting this. . .what constitutes a "suitable" component?
Not properly attired? No shoes? no shirt? no service?
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A 'suitable' component has to be made to glue to a face and cut a hole in that face [z/blue axis out of the face] - that's a standard Sketchup thing. Of course it also has to have been glued onto a face! You can easily make a component with those behaviors, or by editing one later etc - imported hole-cutting window and door components are premade to have this gluing/cutting behavior.
The Hole-PUNCHING tool can then extend the component instance's hole-cutting behavior so that it continues its hole in the wall's outer face through to the inner face of the wall, with reveals etc...
Select one or more glued/cutting component-instances and run the tool and they will punch right through the wall.
If a wall is thicker than the maximum default of 20"/500mm you can reset it in a dialog, however all walls thinner that the limit will punch correctly, so adjusting this is rarely needed... -
Great. . .As a duly authorized green-badged Sketchucator deputy-- it shames me to say I have always sucked at hole-cutting components. I gotta get batter at that sort of thing.
Thks for the reply.
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Got if fixed.
Thx,
D
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thank you for the tool, sir.
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hi,
i have a problem with this model with a component i made.
planned to use Hole Punching Tool on the component.
but i couldn't make it work well.
is there something that i missed here?
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