• Login
sketchucation logo sketchucation
  • Login
โ„น๏ธ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

[Plugin] Hole Punching Tool

Scheduled Pinned Locked Moved Plugins
200 Posts 43 Posters 219.8k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    TIG Moderator
    last edited by 9 Jun 2011, 09:50

    dbalex

    This isn't a problem specific to this tool.
    Sketchup has a limit on the number of 'commands' that can be added to the context-menu.
    If you have lots of such tools you can get to a point where it 'overflows' and some items get grayed-out...
    Some tools [like HolePunch] add their submenu items and that's it... but others can make a new command every time the menu is activated. This will cause issues. When this limit was discovered most scripters recast their tools to minimize command making - in particular some of Fredo's tools were causing issues - these were all remade to fix this - if you have any of his tools please ensure you have the latest versions.
    I see that you have several 'gray' items visible in the list - are all of these required ? For example you have two versions of 'fur'...
    I suggest that you do some 'spring-cleaning' and disable any scripts that you don't use very often [perhaps move them into a Plugins_Disabled folder - you can always move one back and restart Sketchup if it is needed...]
    There is a tool to optimize 'command' use [AlexM's 'ContextMenuOptimizer'] but it's only partially effective.
    The only effective way to re-enable wrongly grayed-out items is to restart Sketchup... however, as a stopgap measure you can often [but not always] access context-menu items off the Edit menu's last item submenu, even when they are 'grayed-out' on the context-menu version...

    TIG

    1 Reply Last reply Reply Quote 0
    • D Offline
      dbalex
      last edited by 9 Jun 2011, 09:58

      thanks Tig, You're right I need to clean all those unneeded plugins away but.. I can't choose, sometimes I forget about a plug and I'm happy to find it back in my toolbar. it's a difficult choice and I can't delete them or put them away. even if I should, I know, but it's just impossible for me to keep some plugins and move others, you never know when you will need it (that's how I think). Thanks for your help!

      http://www.bocostudio.com

      1 Reply Last reply Reply Quote 0
      • R Offline
        raysilva2000
        last edited by 19 Jun 2011, 10:39

        Where do I get the latest version of Hole Punching Tool?

        1 Reply Last reply Reply Quote 0
        • T Offline
          TIG Moderator
          last edited by 19 Jun 2011, 10:51

          @raysilva2000 said:

          Where do I get the latest version of Hole Punching Tool?

          From the download link at the end of the very first post in this thread ๐Ÿ˜•
          http://forums.sketchucation.com/viewtopic.php?p=271170#p271170

          TIG

          1 Reply Last reply Reply Quote 0
          • S Offline
            stevendaniels
            last edited by 20 Jun 2011, 15:02

            Hey thanks a bunch for posting this. It looks like exactly what I need

            Unfortunately I cannot get it working on Snow Leopard with Sketchup 8 (Free version)

            This is exactly what I did

            1. Download and extract latest zipfile (v2.0 20110309)
            2. Right-click on sketchup app in Finder and "Show Package Contents"
            3. Drag the unzipped files into the Plugins folder so it now looks like this:

            Plugins
            --#HolePunchTool.rb
            --deBabelizer.rb
            --TIGtools
            ----#HolePunchToolDE.lingvo
            ----#HolePunchToolEN-US.lingvo
            ----#HolePunchToolES.lingvo
            ----#HolePunchToolFR.lingvo

            1. Launch Sketchup and create a 3D wall (w:10m,d:0.2m,h:8m)
            2. Create a simple rectangular frame with hole cut into it and make it into a component
            3. Place frame on surface of wall
            4. Right-click frame and...

            The HolePunch option just is not there ๐Ÿ˜ž

            Am I totally doing this wrong or have I uncovered a bug of some sort? Curious.

            1 Reply Last reply Reply Quote 0
            • T Offline
              TIG Moderator
              last edited by 21 Jun 2011, 09:29

              Looks like it's setup OK...
              There are no to it working limits on most versions or OS...
              I'm assuming you've used the right Plugins folder and other scripts in there are loading OK?
              There has been some issue with MAC users putting scripts into the wrong Plugins folder...
              To find your correct path copy+paste this line into the Ruby Console +<enter>...
              Sketchup.find_support_file('Plugins')
              on a PC typically it should be=
              C:/Program Files/Google/Google SketchUp 8/Plugins
              BUT on a MAC typically it should be=
              Macintosh HD/Library/Application Support/Google SketchUp 8/SketchUp/Plugins
              [i.e. not one of your 'personal folders']

              I also assume there are no error messages on startup etc?

              This is what it should look like - some of the submenu options are disabled depending on what you have selected - e.g. you can't re-punch an already punched instance...HPsnap.png

              TIG

              1 Reply Last reply Reply Quote 0
              • G Offline
                Gridbeam Solutions
                last edited by 23 Aug 2011, 02:46

                Cool tool -- thanks for creating and posting it, TIG! The more I experiment with it, the more impressed I become.

                As a SketchUp newbie and a Mac user, I request that TIG please add the description of the correct Mac plugin folder location to the install instructions in the main post. I initially put my install in the wrong place. The menu items still showed, though I couldn't get them to work. (That may be because of my inexperience, rather than a limitation of the plugin.)

                It took a bit of experimentation before I achieved components that punched through. I'm sure TIG's instructions are clear to people who know SketchUp better than I do. For the benefit of other newbies, here's how creating a punchable component seems to work in its simplest form:

                1. Use any drawing tool(s) to create a surface (circle, rectangle, doodle...). You can do this on the object you wish to punch, or elsewhere.
                2. Select the surface and delete it. This will leave you with a set of bounding lines.
                3. Select the bounding lines. (On a Mac, use the Select tool and double-click one of the lines. Unless you deleted a line and created a gap, this will select them all.)
                4. Select Make Component.
                5. In the dialog box, change the "Glue to:" selection from None to another option.
                6. Check the "Cut opening" checkbox.
                7. Make sure "Replace selection with component" is checked.
                8. Optional: give your component a descriptive name.
                9. Click "Create."
                10. If necessary, position your component using the Move tool.
                11. Select the component and right-click (Windows) or Option-click (Mac) to pop up a contextual menu.
                12. In the contextual menu, select Hole Punching... > Punch

                If the bounding lines of your surface would be hard to select separately from the object you are punching (for instance, if you created a rectangle that shares an edge with the object you want to punch), make a component from your surface and its bounding lines by skipping Step 2 above. After creating your component, edit it by double-clicking it with the Select tool. Click the surface to select it, delete it, then close your component. You are now ready to punch a hole.

                If you don't remove the surface from your component, the plugin WILL punch the hole... but you won't see it because the surface will hide it. Orbit to the other side of the object to see your hole.

                Did I get that right, TIG?

                1 Reply Last reply Reply Quote 0
                • T Offline
                  TIG Moderator
                  last edited by 23 Aug 2011, 08:52

                  Yes, but of course remember that you don't need to 'create' your cutting-components at all if you don't have to... there are many such components already available from Google and the 3dwarehouse [doors, windows, rooflights etc]. But sometimes making your own is necessary - especially for very simple or very complex things, as you are unlikely to get one of those 'off the shelf'...
                  Provided that a component has 'gluing/cutting' properties you can 'HolePunch' it... The component itself is not changed - any 'punched' instance is given special attributes and linked reveal geometry so they select and move together etc. Non-punched instances are exactly the same as they are is 'native' Sketchup. After punching you have choices to unlink - so the hole is no longer 'joined' to the component, unpunch - so the component no longer punches a hole, re-punch - necessary if you have swapped the instance for another component of a different size or shape and the punched reveals no longer match it, re-glue - useful if you have remade a face and its cutting components no longer cut it - select them, run re-glue and they cut the face again - then punch as desired; you can also change the punch depth - by default it's set at 500mm/20", which means it punches the hole in any walls/roofs thinner than this or in walls/roofs thicker it stops at the limit - this is really a safety-net, so that if you try to punch a single-skin wall the reveals don't extend over to the wall on the other side of the room as that'd be the first logical face it encountered! If you find you have walls thicker than the default then adjust the setting as desired, but be aware that large sizes run the risk if not all of your walls/roofs are 'twin-skinned'...

                  On a PC or MAC if you can type/copy&paste this line of code into the Menu > Window > Ruby Console command line:
                  Sketchup.find_support_file("Plugins")
                  it will return the path to your own Plugins folder, where you should put your .rb scripts.
                  Note: for some scripts there are more complex files that come inside a zip-file, as well as .rb file[s] there are usually some more files inside a subfolder - extract them keeping their relative relationships and put the .rb file[s] etc and the intact subfolder into Plugins - never move files out of these subfolders, they must remain in there, you will break things otherwise!

                  I note that you say the items were on the context menu but 'grayed'. The option to 'Set Depth' should always be active, but most of them are deactivated [grayed] and only become available if you have an appropriate selection - so Punch is activated if you have one or more cutting components selected [that have not already been punched!], Unlink/Unpunch/Repunch require the selection to be already components that are already punched, Reglue require cutting-component[s] to be selected...
                  There is also another cause for 'grayed' items in the context-menu. As more and more plugins were developed over the last few years it was realized that there is a finite limit to the number of 'commands' that can be added before some of them 'fail' and show gray when they should be active [you can often still run them from the equivalent list at the end of the Edit menu]. Some scripts were making multiple commands which exacerbated the issue. Authors have now fixed their scripts as far as I know, but there is still a limit, so if you have dozens of scripts loading at some point the context-menu will breakdown. If you find that you have items that are 'gray' when you are sure they ought to be 'active', and you have loads of scripts loading, then it's probably this issue... so you need to make a list of tools that appear in the menu, but are rarely used and disable them: if it's an Extension try and deactivating it; or rename its file in Plugins - so a script named xxx.rb >>> xxx.rb.TXT [only .rb/.rbs files will auto-load from Plugins] - so then when you restart Sketchup that item should have gone from the menu. If you find you do need that tool regularly then rename it back so it auto-loads once more; if you find you need it occasionally you can type this in the Ruby Console to load it just for that session - load "xxx.rb.TXT" where of course you use the scripts name in place of 'xxx'... Remember that you need to restart Sketchup to see the affects of these changes...
                  See http://forums.sketchucation.com/viewtopic.php?p=252413#p252413 for a context-menu-optimizer that might help too, but it won't solve the issue completely...
                  ๐Ÿค“

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • G Offline
                    Gridbeam Solutions
                    last edited by 23 Aug 2011, 14:28

                    VERY helpful, TIG -- thank you!

                    Two more questions:

                    1. How does file size of a punched hole differ, if at all, from file size of a manually pushed hole? (As you know from Best practice for drilling multiple holes?, so you know I'm making components with zillions of holes in them, where small size differences add up.)

                    2. The default punched hole shows segments. How do I get it to show a smooth hole like SketchUp creates when I Push/Pull a circle?

                    Thanks so much -- Hole Punching Tool is a wonderful plugin, and the more I use it, the better I like it!

                    Joy

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      TIG Moderator
                      last edited by 23 Aug 2011, 15:14

                      I think there should be no substantial difference in size.
                      The instance and reveal's geometry will have some attributes making that slightly bigger but the use of components as the instance will be smaller once you have more than a few of them...
                      At the moment the HolePunch alwats makes faceted holes - even if the cutting component has 'curves' as it's edge - BUT you can smooth the unwanted reveal edges by using the Erase+Ctrl and simply wipe over those edges so they disappear [unless you have View > Hidden-Geometry ON! when they will look 'dotted'].
                      It might not be too difficult to get the 'smoothness' to be replicated in the reveals - something I'd not thought of or had been asked about before ๐Ÿ˜• watch this space...

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • broomstickB Offline
                        broomstick
                        last edited by 24 Aug 2011, 07:02

                        Hi TIG, I have never tried this plugin before, because I use other tools for windows in my models (that don't require sketchup). Having said that I am going to give this a spin, and if you could show me which file to change for an Italian localization i will be happy to make it for you ๐Ÿ˜„

                        Nice job!!

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          TIG Moderator
                          last edited by 24 Aug 2011, 08:25

                          To make [or edit] a locale file look in the ../Plugins/TIGtools/ subfolder.
                          There are several #HolePunchTool...lingvo files.
                          Copy the base file #HolePunchToolEN-US.lingvo as #HolePunchToolIT.lingvo
                          for ITalian.
                          To find your exact locale 'code' type/copy&paste this in the Ruby Console
                          Sketchup.get_locale.upcase
                          This 'code' then goes on the end of the file's name, before .lingvo in place of 'EN-US'.
                          Edit the new file and you'll see lines of code like this:
                          Exiting.<==>Exiting.
                          The text to the left of the <==> is the hard-coded English version and to the right the translation - obviously in the English lingvo file it's the same words!
                          Change the right-hand side to your locale translation, keeping punctuation and spaces etc if any, so for an IT version you might have.
                          Exiting.<==>Verrร  chiuso.
                          Complete your translations and then save the file.
                          When you restart Sketchup the tool should display in the locale language as it'll automatically find the new file.
                          If you find some text that's wrongly translated, then check the lingvo file and edit it.
                          If you find that some text has not translated, then check the lingvo file and fix it - if the text is not actually in the file then let me know as sometimes bits of hard-coded text and the lingvo text mismatch - although I think that this one is pretty solid.

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            TIG Moderator
                            last edited by 24 Aug 2011, 09:13

                            Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=271170#p271170
                            The input box code improved.
                            If cutting the defn has curved edges then the extruded reveals are now 'smoothed' to match.

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • esteromxE Offline
                              esteromx
                              last edited by 25 Aug 2011, 23:26

                              The file is empty.

                              1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by 25 Aug 2011, 23:28

                                No, it's not?

                                Download the free D'oh Book for SketchUp

                                1 Reply Last reply Reply Quote 0
                                • esteromxE Offline
                                  esteromx
                                  last edited by 25 Aug 2011, 23:49

                                  Excuseme is an error in my browser.

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jorge2011
                                    last edited by 26 Aug 2011, 00:14

                                    excellent plugin, thank you very much.
                                    A consultation is possible that the contextual menu only is activated, when you right click the mouse on a component.?

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      TIG Moderator
                                      last edited by 26 Aug 2011, 09:42

                                      @jorge2011 said:

                                      excellent plugin, thank you very much.
                                      A consultation is possible that the contextual menu only is activated, when you right click the mouse on a component.?

                                      Most submenu items are only active [i.e. not gray] when there is an appropriate selection [e.g. cutting-component[s] that are not punched or ones that are punched activate different options - because you can't punch with one that's already punched and you can't unpunch one that's not been punched!].
                                      See this post http://forums.sketchucation.com/viewtopic.php?p=350006#p350006 - as well as the notes on the main download page...

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • david_hD Offline
                                        david_h
                                        last edited by 25 Oct 2011, 17:23

                                        So Tig. . .I keep getting this. . .what constitutes a "suitable" component?

                                        Not properly attired? No shoes? no shirt? no service? ๐Ÿ’š


                                        Hole_Punch.png

                                        If I make it look easy...It is probably easy

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          TIG Moderator
                                          last edited by 25 Oct 2011, 18:51

                                          A 'suitable' component has to be made to glue to a face and cut a hole in that face [z/blue axis out of the face] - that's a standard Sketchup thing. Of course it also has to have been glued onto a face! You can easily make a component with those behaviors, or by editing one later etc - imported hole-cutting window and door components are premade to have this gluing/cutting behavior.

                                          The Hole-PUNCHING tool can then extend the component instance's hole-cutting behavior so that it continues its hole in the wall's outer face through to the inner face of the wall, with reveals etc...

                                          Select one or more glued/cutting component-instances and run the tool and they will punch right through the wall.
                                          If a wall is thicker than the maximum default of 20"/500mm you can reset it in a dialog, however all walls thinner that the limit will punch correctly, so adjusting this is rarely needed...

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 6 / 10
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement