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[Tutorial > Modeling] Wall thickness components cut holes

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  • G Offline
    Gaieus
    last edited by 17 Nov 2007, 14:24

    This tutorial has been "republished" - and a bit better explained according to the feedback given below - under (menu) Resources > Tutorials > "Window to Cut Hole on Thick Wall"

    Any questions or suggestions are of course still welcome in this topic.

    Gai...

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    • B Offline
      boofredlay
      last edited by 17 Nov 2007, 15:29

      Thanks for that Gaieus. A lot of work went into that tut.

      πŸ‘

      http://www.coroflot.com/boofredlay

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      • G Offline
        Gaieus
        last edited by 17 Nov 2007, 15:31

        Thanks Eric - maybe some more could go in there - it's just half past one in the morning here... I might "revise" it tomorrow or one of these days (also the flash is quite jaggy and got those black sides, too...)

        Gai...

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        • B Offline
          boofredlay
          last edited by 17 Nov 2007, 15:34

          Get to bed man! It is half past 6PM here.

          http://www.coroflot.com/boofredlay

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          • W Offline
            Wo3Dan
            last edited by 17 Nov 2007, 15:35

            Gaieus,

            Nice of you to remember. I had those dummy lines in a dummy layer to
            be checked or unchecked but I like your idea to have them as hidden geometry.
            Great tut. thanks to you!!!

            cheers,
            Wo3Dan

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            • G Offline
              Gaieus
              last edited by 17 Nov 2007, 15:35

              Wodan, that's what gives the point of the whole tut! Of course I remembered the long talk about the issue and I think it is just evident that I don't "steal" your idea! πŸ˜„
              Actually I remembered hidden dummies - but the layer thing may be even better for when you have a bunch of hidden geometry, it is hard to navigate between them.

              Thanks for adding it (actually I was trying to find your model about this in the WH but couldn't so I didn't link).

              Have fun - as always!

              Gai...

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              • G Offline
                Gaieus
                last edited by 17 Nov 2007, 15:36

                Gaieus,

                Here is the link to the Window1 model in 3DW to check if you want:
                http://sketchup.google.com/3dwarehouse/ ... 7a5fd52cab
                I used 4 lines from both sides (in both components) here but in fact only one (overlapping) line in each component will do.
                Overlapping is to make aligning the components easier.

                cheers,
                Wo3Dan
                p.s. nothing yet with the yacht Endeavour. 😞

                Gai...

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                • L Offline
                  linea
                  last edited by 17 Nov 2007, 15:37

                  Csaba, Wodan,

                  Thanks, that is a great tutorial and component.

                  Also I'd like to add a tip (this is probably obvious but may help a newbie), I like to attach a 2D plan view component to 3D windows and doors that I put in a different layer so that I can keep my 2D plans up to date while I move doors, windows etc. This makes the generation of construction drawings much quicker with as little post CAD work as possible. .


                  window.jpg

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                  • G Offline
                    Gaieus
                    last edited by 17 Nov 2007, 15:38

                    Thanks Jon - this is the nice thing here, everyone has a kind of workaround or routine to solve problems and when we all share our experiences we all benefit from them.

                    Gai...

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                    • B Offline
                      Burkhard
                      last edited by 14 Dec 2008, 16:44

                      Another way I made for youtube. ( German language )
                      But you can see different types of windows ( components and handmade )how to handle this in double skin walls.
                      First video with windows as components, second as new window construction with editing to components.

                      I put it here under the same theme.

                      http://de.youtube.com/watch?v=Q6rCZ89dvnM&feature=channel_page
                      http://de.youtube.com/watch?v=AC4WWl4yWQM&feature=channel

                      [http://www.ia-plus.de(http://www.ia-plus.de)]

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                      • S Offline
                        skakub
                        last edited by 16 Jun 2010, 18:39

                        Hello everyone. I think I made another small step in resolving this double-sided cut-ins for window/door components. I might have missed the solution posted earlier, but here is my 5cents.

                        I get to the point where I nested #1 and #2 (external and internal openings) components inside the #3 which is a full window. What happened- I obviously lost 'cut opening' capability for all of them. But, when creating #3 component I set it's axis into those shown on enclosed image. Then I took it from component browser and dropped into the model. It lost 'cut-opening' feature only for the internal opening (#2). #1 still has it, and so #3. After exploding, #3 gets full cut-opening features. I hope you all understood what I meant, I think the picture shows it all. Only thing I don't understand is why component axis have to be different from model axis... any suggestions ?


                        doublesidedwindow.jpg

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                        • G Offline
                          Gaieus
                          last edited by 17 Jun 2010, 08:14

                          Hi Jakub,

                          To me, from the picture, it looks like the parent (#3) component does not have a gluing/cutting feature set. If it had, while editing/placing its axes, it should have differently looking axes (or are you not doing that in the screenshot?).

                          Could you also attach the skp file itself?

                          Gai...

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                          • S Offline
                            skakub
                            last edited by 17 Jun 2010, 09:38

                            see the model attached. I edited the picture myself in PS πŸ˜„ thick axis were to emphasize their setting.


                            double_sided_opening.skp

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                            • G Offline
                              Gaieus
                              last edited by 17 Jun 2010, 10:11

                              Well, to me it seems to work as expected.

                              Insert component 3, explode and both faces are cut by the nested child components.

                              The only thing is; you should edit either to cover the "depth" of the wall thickness (currently you can see the back faces of the wall between the two components) but the concept works successfully.

                              BTW another model (component) I made this way (click on the image):

                              http://sketchup.google.com/3dwarehouse/download?mid=4bbe1352c72a59f29309c12303f68245&rtyp=lt&ctyp=other&ts=1275845260000

                              Gai...

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                              • M Offline
                                mac1
                                last edited by 17 Jun 2010, 14:48

                                @skakub said:

                                Hello everyone. I think I made another small step in resolving this double-sided cut-ins for window/door components. I might have missed the solution posted earlier, but here is my 5cents.

                                I get to the point where I nested #1 and #2 (external and internal openings) components inside the #3 which is a full window. What happened- I obviously lost 'cut opening' capability for all of them. But, when creating #3 component I set it's axis into those shown on enclosed image. Then I took it from component browser and dropped into the model. It lost 'cut-opening' feature only for the internal opening (#2). #1 still has it, and so #3. After exploding, #3 gets full cut-opening features. I hope you all understood what I meant, I think the picture shows it all. Only thing I don't understand is why component axis have to be different from model axis... any suggestions ?

                                For c#3 in your skp file the red cross green axis shows a right hand system but , the PS edited shows left or did I miss some thing??

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                                • M Offline
                                  mac1
                                  last edited by 17 Jun 2010, 16:21

                                  Additional thought ref axis issue.
                                  This link http://forums.sketchucation.com/viewtopic.php?f=18&t=677 and others I have read have an under laying theme of axis setting issues. I have a suspicion / gut feeling about what is going on but absolutely no proof.
                                  The thought is when a axis translation and especially rotation is done the final results one gets is a function of the sequence used to get there.
                                  This means it is not invariant. To prevent this artifact from happening quaternions are used or one has to be very careful the sequence is properly used to accomplish the change. The following is from http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation:
                                  "A simple exercise of applying two rotations to an asymmetrical object (e.g., a book) can explain it. First, rotate a book 90 degrees clockwise around the z axis. Next flip it 180 degrees around the x axis and memorize the result. Then restore the original orientation, so that the book title is again readable, and apply those rotations in opposite order. Compare the outcome to the earlier result. This shows that, in general, the composition of two different rotations around two distinct spatial axes will not commute"
                                  As long as translations are done co-linear with the SU drawing axis where the component axis are set then things should be OK but rotation can be an issue
                                  Just a thought

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                                  • M Offline
                                    mac1
                                    last edited by 18 Jun 2010, 01:49

                                    Aterf all my rambling this AM and spending much of the afternoon running test I can come up with several conclusions:
                                    1)If one enables the componet axis and the gluing plane (the blue x) is not visible the component will not glue;
                                    2) A component can be glued, rotated, pasted / copied , array copied on a single colinear surface;
                                    3) Cutting both sides of a thick wall requires some type of trick involving two components. Some consist of nested components. I used construction points turned into a component with a gluing plane and then a "replace selected" form the component browser for the front with the front points selected and then repeated the same for the back component;
                                    4) Selecting both the front and back and attempts of move / copy , paste etc is not sucessful because the gluing plane ref is lost. This appears to not be a Open GL problem because it was the same for both Open GL enabled and disabled. I expected to see some difference here ref the above rambling quaternions because Open GL does use those;
                                    5) In regards to axis swap this is the only ref. Do a search for LENY in the user manual and it addresses the axis swap Untitled 1_html_m2a1c4507.jpg

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                                    • S Offline
                                      skakub
                                      last edited by 18 Jun 2010, 10:07

                                      mac1,

                                      I attach the picture showing exact axis' setting as is in the model. I made a small mistake in showing direction of BLUE axis of the component #3.

                                      The point of my "tutorial" was to find a system of how to set axis of the component made of two other components, to make it cut at least one plane when placing on to the thick wall. When finishing the model, select all instances of the window component, explode them, and you will have windows with double-sided opening. And all this had been achieved without any punch-in openings which are hard to edit.

                                      And the simple tip you might find useful:
                                      If you are grouping walls for example, when making model, only way to make the cut-in component work (ex. #3 from my model) is to enter the group (walls) and then paste component (window) from the component browser. Putting components on groups doesn't work in terms of cutting-in. There are other ways to do it, depending on your work system (if you group/ make components or not).


                                      double-sided-window.jpg

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                                      • R Offline
                                        Rose123
                                        last edited by 13 Aug 2011, 03:34

                                        Alright, I watched the video Burkhard posted, and it looks so elegant and easy ...but I can't do it!! First off, I can't block the whole window in with two clicks for the diagonal line; nothing happens. I have to outline the whole window and draw a diagonal twice (and even then it doesn't work each time). Then, when I push the window tracing through, it still only cuts through one wall. This is what I have.

                                        Link Preview Image

                                        I think I'm following the video exactly, but clearly I'm not ...

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by 13 Aug 2011, 10:30

                                          I suggest you find my 'Hole Punch' tool [Plugins Index] - it 'punches' any cutting components through a wall and makes reveals etc, in a different way, without this level of complication... πŸ€“

                                          TIG

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