Island Queen
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It's nice to see this real WIP.
I appreciate your taking the time to share as your going along, it will certainly give me insight, but I think will also show some of the new users the potential. -
Very inspiring work here.
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Nice interior, bridge, and antenna work.
Unless you're modeling from the real thing, I would make the ceiling lights brighter, possibly reduce the amount of window lights by half, and reduce the window lights' intensity somewhat, too. There's just too much light there... you don't want the glare of that lamplight when you are sitting there, looking at the ocean or coastline.
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I am enjoying your progress Bruce. Nice.
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Vue and the 3D simulator I mentioned...
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This one has worked well for me: ($49.95) http://www.cornucopia3d.com/purchase.php?item_id=8911
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@unknownuser said:
Funny think happened on the way to rendering this project. ...
I guess I don't have the modeling skills to satisfy any type of export to Thea. I have exausted my experiments including loading, reloading all applications, so for now with sadness I am putting Thea away.
If anyone has suggestions on another engine that will work well in the context of this boat project please let me know. I am aware of popular engines sold here but not sure how to pick anymore.What is the problem? Is it just the material application?
Could you post up the model here and see if someone else with Thea can test it? -
After a quick look I don't see the problem. I don't see any extra faces in Thea.
Here is a view from SU and one from Thea with some materials applied.
(I only have the trial of Thea at work hence the watermark).
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@unknownuser said:
After a quick look I don't see the problem. I don't see any extra faces in Thea.
Here is a view from SU and one from Thea with some materials applied.
(I only have the trial of Thea at work hence the watermark).Have to agree with Boo, when looking the model I don't see any particular reasons why it should not export perfectly. For me the scene works just fine . Use of single sided geometry may cause issues with adaptive BSD, but for progressive BSD and unbiased TR1/TR2 it's not a issue. But it would not explain "coloring" issues... I'd say that the model is fine.
Only one good reason I can figure is that SU2TH does not recognize the license. If that's the case, then SU2TH is run in demo mode and if you have licensed Thea, then material from random triangles is dropped. Please verify the license...
In command prompt
In Mac try open -a Thea.app --args thea -license sketchup -matlab
In windows try Thea.exe thea -license sketchup -matlabIf matlab opens in demo mode, then something has gone wrong with the license.
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Good luck and happy rendering, that is an order
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Hang in there.
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Loving it!
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Can´t believe I missed this. Excellent work!
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Maybe a underwater render with that material, broken windows...
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Wooowow
And you say you need assistance?
The 1st image of this last message is just great!
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You´ve tied this one pretty well
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And how did you make your water?
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Thanks for the thorough response.
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Wow. Looking better and better.
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Nice water. Needs a different font though.
Font needs more spacing between letters and wider&thicker letters. That better matches the real ship and would look better I think.
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