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    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
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    • pilouP Offline
      pilou
      last edited by

      For make diversion πŸ˜‰
      By Kargall (1 h) with 3D COAT (voxels)

      http://www.3dsaloon.fr/phpbb3/download/file.php?id=352&mode=view/rokbox.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • numbthumbN Offline
        numbthumb
        last edited by

        OMG will you guys (especially you, Michalis) just stop it, please? πŸ˜„
        Seriously,this is some beautiful work. πŸ‘ Something to get inspired by.
        Or in MichalisΒ΄ case, to "read Β΄em and weep". πŸ˜„

        Comfortably numb...

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        • R Offline
          rattusNOR
          last edited by

          hi again... cool that this thread is growing.
          i have explored sculptris even more... wow, so intuitiv and fun!

          i have 1 question to ask and a sculpture to share πŸ˜„

          question: i wanted to make some basic shapes in sketchup to work on in sculptris,
          export as obj(thanks for the plugin TIG) this works fine.
          problem starts when i try import anything more complicated than a box into sculptris.
          i get: "can't import - has faces with more than 4 corners"

          anyone know about a work around on that?

          and a litle sculpt:

          http://farm6.static.flickr.com/5164/5381004144_e110fabb98_z.jpg

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          • soloS Offline
            solo
            last edited by

            Very enjoyable thread guys.

            Michalis, you are frigging awesome at this stuff, thanks for weighing in.

            Simon, keep at it and you will be a sculptor very soon.

            I have also tried this app and had a blast, never saved anything worth showing but regardless it is fun. I also noticed the import restriction as I wanted to create a SU/Sculptris work-flow but I guess this is a limitation for a free app, one will need to buy Z-brush for that functionality.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • shuraS Offline
              shura
              last edited by

              Looks like skulls are getting popular...

              With 128.129 lines the Obj did crash SU when importing with importer ruby.

              btw, get yourself some more shaders for Sculptris, they are really fun to play with. I have quite a few, but unfortunately forgot to bookmark the site. If anyone knows, please post here. πŸ˜„


              sku.png

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                OK, lets have some more creative fun now. Post me a sculptis obj export. I'll try a simple workflow. My swiss army knife is blender 2.49b, not 2.5x. You don't need to know much about blender. Just import the mesh, don't do anything , just select it and export as 3ds. Don't try to import a single mesh >64k faces in SU. Groups can be imported though.
                Or export from SU as obj. The only decent exporter I know is the SU6 pro obj. Unfortunately πŸ˜†

                The possible problem when trying to import from SU to sculptris or 3dcoat is:

                1. Meshes must be waterproof (no holes, windows etc)
                2. Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy, (yes pete I know that you know lol)
                3. Inverted faces. Don't export blue faces

                I don't believe that you have to buy zbrush to do the job, this is possibly the best app but it isn't friendly to SU, you possibly have to go for 3dcoat (cheeper and the easiest way to convert SU topology). Remember what problems durant had when tried to import to zbrush? But I easily converted it with 3dcoat in 5 min. Now I could paint in zbrush or 3dcoat or elsewhere.

                BTW have you tried GroBoto? A cheap app but a very very clever one. Booleans and parametric volumes. This app produces excellent topology, obj format of course.
                http://www.groboto.com/


                test_dur.jpg

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                • pilouP Offline
                  pilou
                  last edited by

                  Cool mecanical stone piece! πŸ’š πŸ‘

                  @unknownuser said:

                  Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy

                  There is a useful plug for that πŸ˜‰
                  Remove Inner faces by Wiiki β˜€

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                      • -This thread is definitively a nice place:
                        talent, knowledge, simplicity, friendship.. I shall find time here and there to come around these next days.. 😎 *simon

                    Important note: a link to 3DCOAT Retopology :

                    @unknownuser said:

                    Retopology

                    Auto-Retopology:

                    • Revolutionary to the Industry! Auto-retopology, (AUTOPO), with user defined guides for accurate edge loops. Use a convenient wizard to help you identify desired areas of mesh density and to define the flow of edge loops.

                    • Non-connected objects are supported.

                    • Import you objects directly for AUTOPO from the "File/Import" menu. It will automatically close holes, convert to voxels, and create a practical, organized mesh.

                    • AUTOPO automatically cleans up any non-manifold topology to avoid any subsequent problems.

                    • Total number of triangles, quads and n-gons are visible in the Retopo Room. Each polygon type can be individually selected, for clarification and identification.

                    • Vertex picking in retopo room has been improved.

                    http://www.3d-coat.com/uploads/pics/rtp_quads.gif

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                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      @rattus
                      nice skull development πŸ‘ πŸ˜‰

                      @rattusnor said:

                      question: i wanted to make some basic shapes in sketchup to work on in sculptris,
                      export as obj(thanks for the plugin TIG) this works fine.
                      problem starts when i try import anything more complicated than a box into sculptris.
                      i get: "can't import - has faces with more than 4 corners"

                      anyone know about a work around on that?

                      We can find this in the documentation included into Sculptris installation pack:

                      @unknownuser said:

                      Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                      Export OBJ - Export model as Wavefront OBJ, for use in other applications. The exported model will have vertices, triangles and vertex normals. Texture coordinates if painted.

                      @Solo

                      @unknownuser said:

                      Simon, keep at it and you will be a sculptor very soon.
                      thank you man πŸ˜‰

                      @Shura
                      Hey! Nice skull : "brillant" πŸ‘

                      @unknownuser said:

                      get yourself some more shaders for Sculptris
                      I'm interested too!!

                      @Michalis
                      As I can understand; this is the big news, YOU ARE STARTING A CLASSROOM!! 😍 (may be an informal one) and I'm not there to try the first tests 😲 😞 😐

                      I keep my eyes open πŸ€“
                      ++simon

                      PS:

                      @unknownuser said:

                      I don't believe that you have to buy zbrush to do the job, this is possibly the best app but it isn't friendly to SU, you possibly have to go for 3dcoat (cheeper and the easiest way to convert SU topology).

                      ➑ ➑ Full Professional Win - 349$ πŸ‘Š

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                      • shuraS Offline
                        shura
                        last edited by

                        Thank you Simon. When SDS2 is out we might need a subforum for sculpting in SU - then you will be elected as the moderator. πŸ˜„
                        After all it is your LIP thread, hope you don't mind it has turned into a collective workshop. πŸ˜‰

                        Ok Michalis, I finally got blender installed, obj > 3ds > SU works like a breeze. Of course high poly count, Polyreduce plugin didnt work (was impatient after 40 mins, maybe should let it calculate over night?)

                        Skullptris.jpg

                        Have to throw a glance at Blenders UV unwrapping tool, too. Maybe I can make use of it in the future...

                        skullwiteyes.png

                        btw: groboto is fun, tried it out long ago but found it difficult to produce something that is different from grobotos very unique style.

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                        • R Offline
                          rattusNOR
                          last edited by

                          thank you Simon for the help, i never read the documentation = )
                          anyway, im totaly in love with this 3d app... thanks again for starting this thread.
                          And i second Shura's comment:
                          "hope you don't mind it has turned into a collective workshop" πŸ˜•

                          (i was looking around for a group in flickr to share my work,
                          to my surprise it wasnt any sculptris groups there?... so i started one πŸ˜„ )

                          i'v been working on "Marv" from sin city for a couple of days...
                          long way to go but adding details now

                          http://farm6.static.flickr.com/5220/5383883949_c38c5b4a37_z.jpg

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @rattusNOR, πŸ‘ πŸ‘ πŸ‘
                            @simon, 349$ are less than 350 lol, No. I really believe that it isn't expensive at all, this app does a lot of things, a lot!
                            Don't forget, this app is the closer to real clay sculpting.

                            In old days, a real clay sculpture, 3d scan, retopo, painting, rigging. A similar approach in 3dcoat.
                            What makes this app friendly to SU is that

                            1. you model simple parts in SU, drop them to 3dc-voxels (3dc asks to keep scaling here!). Do sculpture, export. VoilΓ .
                            2. Just import the meshes, do UVs and paint them projecting textures, real preview bumps or displacements.
                            3. Change the whole topology as you like.
                            4. A great decimator for exporting low poly tri meshes without losing many details.

                            About 3ds imports.

                            1. texture names MUST have less than 8 digits names
                            2. Never more than 64k faces for a single mesh
                            3. Better to avoid blender decimator. Unfortunately the best are the decimatorMaster plugin of zbrush and the decimator of 3dcoat (directly from voxels), these actually are great of stl machines. πŸ˜‰

                            About blender, all versions
                            In preference panel
                            Check "turntable" view!!! Our friendly SU method for navigation.

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                            • pilouP Offline
                              pilou
                              last edited by

                              @Simon about 3D Coat πŸ˜‰

                              @unknownuser said:

                              The policy on the 3D-Coat Educational version have been changed. We offer 3D-Coat to students, hobbyists and amateurs pursuing non-commercial goals, so as senior people and unemployed at $99 US.

                              @unknownuser said:

                              Limitation

                              1. no commercial usage
                              2. textures size to export is limited to 2048x2048
                              3. layers amout is limited to 7

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • R Offline
                                Roger
                                last edited by

                                @rattusnor said:

                                thank you Simon for the help, i never read the documentation = )
                                anyway, im totaly in love with this 3d app... thanks again for starting this thread.
                                And i second Shura's comment:
                                "hope you don't mind it has turned into a collective workshop" πŸ˜•

                                (i was looking around for a group in flickr to share my work,
                                to my surprise it wasnt any sculptris groups there?... so i started one πŸ˜„ )

                                i'v been working on "Marv" from sin city for a couple of days...
                                long way to go but adding details now

                                http://farm6.static.flickr.com/5220/5383883949_c38c5b4a37_z.jpg

                                Great Sylvester Stallone lips. πŸ˜„

                                http://www.azcreative.com

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  @unknownuser said:

                                  Limitation

                                  1. no commercial usage
                                  2. textures size to export is limited to 2048x2048
                                  3. layers amout is limited to 7

                                  These probably are more than enough in most cases. Better not use larger than 2048 px textures in SU.

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by

                                    @shura said:

                                    After all it is your LIP thread, hope you don't mind it has turned into a collective workshop. πŸ˜‰

                                    I am glad it has turned into a collective workshop and then into a living place! May be the title can now be modified as just "[LIP]= Sculptris"

                                    @unknownuser said:

                                    @simon, 349$ are less than 350 lol, No. I really believe that it isn't expensive at all

                                    99$ for educational version ->
                                    @unknownuser said:

                                    These probably are more than enough in most cases.
                                    You are right for everything and this educational version should fit very well to me. πŸ˜‰

                                    Still on the road,
                                    everything is interesting, please keep it on,
                                    *simon

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @unknownuser said:

                                      should fit very well to me.

                                      ...and cherry on the top of the cake it is in French πŸ˜‰
                                      Quel hasard n'est-il pas ? πŸ˜„

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        9 minutes 32 secondes by Taron πŸ˜‰ (real time ! )
                                        [flash=480,385:1wzldqfq]http://www.youtube.com/v/MgHfDsIcqR0?fs=1[/flash:1wzldqfq]

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          @unknownuser said:

                                          As I can understand; this is the big news, YOU ARE STARTING A CLASSROOM!!

                                          How could I start a classroom? Where? Any ideas? Always my pleasure to help each other. Just dont ask me how to sculpt a nose - my weak point always. πŸ˜† On ears, my speciality. On abstract structure, my favorite part. On anatomy, I hate it, probably the greatest lie in history of art.

                                          @pilou
                                          There is a useful plug for that (non manifolds remover), help please, I need this.
                                          Please post this link to 3dc forum as well, some SU users there may need it.
                                          And my post here, a statue of venus I already posted as a podium test render, here the 'original' zbrush render (BPR) at 3M poly this time (5 sec render time) .


                                          aphC1.jpg

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Is Topology the modern armature of digital sculpting?
                                            How old is this drawing? Albrecht DΓΌrer (1471-1528)

                                            http://forums.sketchucation.com/download/file.php?id=62568

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