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SU upgrade to 8.0.4811 (Maintenance 1)

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  • A Offline
    Al Hart
    last edited by 17 Jan 2011, 21:22

    It used to be in XP that you had to change the OS to give you 3GB rather than 1.8GB of 32-bit space. I presume that fix would still help with SketchUp.

    The other half of my question was whether you still had to do something to enable LargeAddressAware in 32 bit Windows 7?

    A;

    @thomthom said:

    @al hart said:

    @thomthom said:

    Yes - Under 64bit Windows, SU can now address up to 4GB RAM. (I have tried it with a huge render.) 😄

    Do we have to do anything to XP (e.g. the /3GB tweak) and/or 32-bit Windows 7 and/or 64 bit Windows to use LargeAddressAware?

    Do we have to do anything to SketchUp?

    You don't do anything, but if you have a 64bit OS, SketchUp can address more than 2GB of memory, up til 4GB. Just make sure you have a 64bit OS and at least 4GB RAM.

    Al Hart

    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
    IRender nXt from Render Plus

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    • T Offline
      thomthom
      last edited by 17 Jan 2011, 21:57

      @al hart said:

      The other half of my question was whether you still had to do something to enable LargeAddressAware in 32 bit Windows 7?

      No - LAA is not possible on 32bit Windows. You do have the 3G which, which gives applications 3GB RAM and the system 1GB (As oppose to the default 2GB/2GB). That also required you to have 4GB to make use of it. I found the 3G switch to make the system a bit flimsy and unstable.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • G Offline
        Gaieus
        last edited by 17 Jan 2011, 22:02

        I also have the 3Gb switch "installed" in my boot.ini file (but I also kept the normal boot, too). I generally do not boot that way but I will make some tests if it helps with RAM-hungry operations in SU (say exporting large images with AA on).

        Gai...

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        • A Offline
          Al Hart
          last edited by 17 Jan 2011, 22:19

          Thanks Gai - it would be nice to see if LAA let SketchUp grow larger for XP users who have 3GB or 4GB RAM and could make use of it.

          Al Hart

          http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • G Offline
            Gaieus
            last edited by 17 Jan 2011, 22:44

            Al, iRender has been LAA for a while irrespective of SU running behind it, hasn't it? (Or is there a 64 bit version? I can't remember...)

            Gai...

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            • A Offline
              Al Hart
              last edited by 18 Jan 2011, 00:09

              When we render, we jump out of the SketchUp process and run a stand alone .EXE, and we are able to have a 64-bit version. However, when extracting the model from SketchUp we are in the SketchUp process - running ruby code and DLLs which share the SketchUp process space. We have to be careful not to use to much RAM, because some of our clients send us models which can just barely fit in SketchUp even without loading our stuff and using it.

              I think the answer to one question I am asking is "Is there something 32-bit XP users can do do let SketchUp have more address space" A by product of the answer will be that Render Plus Apps will run better on top of SketchUp as well.

              The other question I am asking is "Do you have to do something to the operating to take advantage of LargeAddressAware? For all SketchUp users, that would be nice to know.

              @gaieus said:

              Al, iRender has been LAA for a while irrespective of SU running behind it, hasn't it? (Or is there a 64 bit version? I can't remember...)

              Al Hart

              http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • G Offline
                Gaieus
                last edited by 18 Jan 2011, 01:36

                Ah, OK, thanks, I understand the difference now. As I said, I am (also) planning to test this on my 32 bit OS (I have some pretty heavy models with over a million polys and such - even without entourage)

                Gai...

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                • B Offline
                  Bob James
                  last edited by 18 Jan 2011, 07:16

                  @spence said:

                  So, I just installed DivX and gave it a whirl, awesome, it worked so slick and the export was very fast. It looked super good.
                  If anyone would like to try, check out the difference between codecs like the default (I thinks it's Sorenson) and DivX. DivX is so much smoother, no where near as much jitter. http://www.divx.com/DivX

                  Which DivX codec: MEV, H264, AAC, AVI ?

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • A Offline
                    Al Hart
                    last edited by 18 Jan 2011, 19:55

                    Regarding using LargeAddressAware on 32 bit machines.

                    I found out how to do this, See: LargeAddressAware Thread

                    Al Hart

                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • S Offline
                      Stinkie
                      last edited by 19 Jan 2011, 20:21

                      Mmm ... LAA + Vray ... Exporting large images fixed ... Looks like a useful update.

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                      • S Offline
                        spence
                        last edited by 19 Jan 2011, 21:57

                        @bob james said:

                        @spence said:

                        So, I just installed DivX and gave it a whirl, awesome, it worked so slick and the export was very fast. It looked super good.
                        If anyone would like to try, check out the difference between codecs like the default (I thinks it's Sorenson) and DivX. DivX is so much smoother, no where near as much jitter. http://www.divx.com/DivX

                        Which DivX codec: MEV, H264, AAC, AVI ?

                        Bob,

                        Not entirely sure. I just downloaded the free DivX (Not the Pro) and installed the Codec Pack 1.0. I set it to export an .AVI, but I'm not sure which codec it uses. I don't believe I'm able to change what codec because I'm not using the Pro version. I hope that answers your question.

                        Spence

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                        • B Offline
                          Bob James
                          last edited by 20 Jan 2011, 07:10

                          Thanks, Spence: I'll give it a try

                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                          • H Offline
                            honoluludesktop
                            last edited by 20 Jan 2011, 09:59

                            Doesn't DivX require a DivX player? Will it work with the WinMedia Player?

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                            • P Offline
                              Pixero
                              last edited by 20 Jan 2011, 10:41

                              List of default codecs in Windows media player: http://support.microsoft.com/kb/899113

                              Everything else will need a special codec download.
                              As of DivX there is also the free Xvid. Still a codec is needed to play.

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                              • G Offline
                                Gaieus
                                last edited by 20 Jan 2011, 11:45

                                @spence said:

                                I don't believe I'm able to change what codec because I'm not using the Pro version.

                                There's absolutely no difference between the free and pro versions in this case (since version 6, they can export animation exactly the same way).

                                If it does not work, there must be something else. To check if it does work, set the codec to something else than Cinepack. Export something (just a couple of frames) and open the export options again. If it did not change back to Cinepack, it works.

                                (I still like to export as image sequence better. I generally export at a double size then I batch resize them with some better antialiasing than what SU has and make the movie of the images - more control, more options, nicer output - but double/triple as much time to accomplish)

                                Gai...

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                                • P Offline
                                  Pixero
                                  last edited by 20 Jan 2011, 11:59

                                  @gaieus said:

                                  I still like to export as image sequence better. I generally export at a double size then I batch resize them with some better antialiasing than what SU has and make the movie of the images - more control, more options, nicer output - but double/triple as much time to accomplish

                                  Plus, if anything goes wrong, like a crash, with images you can just continue where you left of while for a movie export you'd have to start from the beginning.

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                                  • G Offline
                                    Gaieus
                                    last edited by 20 Jan 2011, 12:06

                                    Yes, exactly. And although not an excellent movie, this technique also allows me to use some special effects between the different parts like below.

                                    Phases of an excavation
                                    [flash=450,380:4adfvfw1]http://www.youtube.com/v/bKsEpF1Neh0?fs=1&hl=en_US[/flash:4adfvfw1]

                                    Gai...

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                                    • K Offline
                                      Khai
                                      last edited by 20 Jan 2011, 12:57

                                      @honoluludesktop said:

                                      Doesn't DivX require a DivX player? Will it work with the WinMedia Player?

                                      for all your video playback needs - http://www.videolan.org/ small, powerful, free, plays just about anything.

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                                      • P Offline
                                        Pixero
                                        last edited by 20 Jan 2011, 13:39

                                        Yes VLC Player is great, but what if you want to send a movie to a client?
                                        Then you must use something that can be viewed on any computer.

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                                        • K Offline
                                          Khai
                                          last edited by 20 Jan 2011, 13:51

                                          @pixero said:

                                          Yes VLC Player is great, but what if you want to send a movie to a client?
                                          Then you must use something that can be viewed on any computer.

                                          then all bets are out the window. you can't even guarentee they have the same codec's you do anyway.

                                          at that point, your better off boiling your work down to DVD format. that can be played on more than just a computer then...

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