More Characters
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Really Frederik, you don't need this much. You may need to mask some glass windows too, transparency doesn't help much there. Try to assign a pure green or magenta instead. Ps can do miracles this way. From a mac user anyway.
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I know, michalis...
I can make incredible things in post pro with PS for Win...
I also know about the work arounds, but if I can avoid them, it would be great...Chris F. states that transparent background is possible with SU for Win since ver. 7.1 but I can't find how/where, hence my question to Chris to post some screen shots...
Well, well... I don't want to hijack this thread...
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@frederik said:
@chris fullmer said:
Actually, that is no longer true. I think since they re-built the SU render engine in 7.1, PC has been able to export transparent png's.
Please elaborate and post some screen shots, Chris...
Cause I sure can't find this in the option menu...I'd also be curious, Chris. What beta build are you using?
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This is bizarre - is it seriouslly not possible? I swear I've done this a dozen times in the last week. Even wierder is I'm sure it was Gaieus who corrected me last time I said the same thing as Solo. I think I'm experiencing early onset dimentia. I suddenly am unsure of everything.
I'm on vacation now and I don't have access to SU at the moment. So when I can play with SU, I'll test it. so weird.......
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First, there is no checkbox for transparent background at all so I cannot set it. When I export (even with sky and ground turned off), the white background appears, too.
I can of course export with transparent background from LayOut.
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@gaieus said:
First, there is no checkbox for transparent background at all so I cannot set it. When I export (even with sky and ground turned off), the white background appears, too.
Thanks for confirming this, Csaba...
@gaieus said:
I can of course export with transparent background from LayOut.
I have ver. 7 Pro, but I haven't upgraded ver. 8 to Pro...
Besides, I've never really used LayOut... -
Back to topic, more characters, this is a WIP, still got more face detail to do, it's supposed to be... why don't y'all guess, that way I know how bad it is.
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Looking good, solo! Was most of this model created with the SDS2 sculpt tool? Or did you use your proxy/subdivision workflow?
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Proxy base, then divide,sculpt,divide,smooth, I know it sounds like a silly workflow but once SDS2 is released most folk will understand.
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Did Richard Prior and Kevin Spacey have a love-child?
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Hmmm....it's either Obama or Robert Downey Jr's character in Tropic Thunder.
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Obama!!!
ducks for cover
Edit: Aww, Adam beat me to it.
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Give him side burns and its Shaft!
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...some offtop...Obama in ZBrush. ..hapy new year again!
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lol i second Robert Downey Jr's character in Tropic Thunder
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Yup, it needs work, after seeing that Z-brush version I realise that I need more practice and doubt SU would handle the poly's needed to create such a mesh not to mention the UV mapping thing that SU honestly does absolutely suck at.
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@solo said:
Yup, it needs work, after seeing that Z-brush version I realise that I need more practice and doubt SU would handle the poly's needed to create such a mesh not to mention the UV mapping thing that SU honestly does absolutely suck at.
I would love somebody to develop precise UV tools to be used with SDS2!
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@liam887 said:
I would love somebody to develop precise UV tools to be used with SDS2!
that would be perfect!
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Obviously there're better apps for this job (portrait sculpting)
But what you did pete with this tool is impressive. As its a cartoon like approach and its almost perfect.
About UVs, I agree, SUs weak point. Here I have something for the wish list. Two simple and useful methods for wrapping.- projection via normals (camera). This is how a gradient simple map is transforming to zbrush "matcaps" materials. Its how a simple picture can work as 'fake' hdr reflections.
- a cubic blurred edges method. Simple, seamless and effective with lot of seamless maps (easy to create in Ps)
A full UV editor is great but I don't believe that we see this in SU. Some great UI is needed to support this. Some powerful and expensive apps are weak here. Blender is great as a UV editor IMO, 3dcoat is even better. Lot of expensive plugins for max etc etc.
And
Have a great and creative 2011, all of you. -
U R AMAZING SOLO ... WISH TO BE SOME DAY LIKE U ...
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