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    Lines won't break a face

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    • B Offline
      Ben Ritter
      last edited by

      Thomas,

      Trying to break the grey face with the general perimeter highlighted in red. File attached in next post.

      BenFaceBreak.skp

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      • B Offline
        Ben Ritter
        last edited by

        Well, here is the image.FaceBreak.jpg

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        • TIGT Offline
          TIG Moderator
          last edited by

          If the face[s] and the rectangle that won't 'cut' are indeed coplanar select them both and "Intersect" them. they will now break... [it works I tried it... 😉 ]

          TIG

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          • B Offline
            Ben Ritter
            last edited by

            TIG,

            I forgot to try the Intersect with Selection command. When I do that however, I find that it created many hidden lines however. Doesn't that mean it's not co-planar?

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            • B Offline
              Ben Ritter
              last edited by

              And, if they are co-planar, why won't they automatically cut the face? I've been using SU now for quite some time and have never understood some the these apparent quirks.

              By the way, if I select "Intersect with Model" I get an entirely different result, why is that?

              Thanks

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              • dereiD Offline
                derei
                last edited by

                I guess there are some bugs in SU8 ... it happens to me often that the lines to not cut the faces. Especially when draw shapes on the face. In that situations the intersect doesn't work neither. Usually I can solve it by redrawing a edge. But, there were some cases when not even redrawing did something, so I had to remake the face.
                I'm confused...

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  I did it on the example SKP.
                  It worked fine.
                  Just select what you want and 'Intersect Selected'...
                  I don't see the problem [v8+]

                  TIG

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                  • dereiD Offline
                    derei
                    last edited by

                    @tig said:

                    I don't see the problem [v8+]

                    It hapens to me just sometimes. Is it possible the cause to be Video Card drivers?
                    I have some obscure card with NVIDIA drivers... and now I have the drivers from Windows7.

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • B Offline
                      Ben Ritter
                      last edited by

                      The intersect with selection worked, but it created all these hidden edges, that's all.

                      Thanks for your help.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @ben ritter said:

                        The Intersect with Selection worked, but it created all these Hidden Edges, that's all.
                        Thanks for your help.

                        But if it all managed to 'Intersect' the and there are 'Hidden Edges' then they aren't actually needed [unless they separate different Materials on coplanar Faces]...
                        Set View > Hidden Geometry > 'on' and use Erase [with Erase Tool] on the unneeded Edges - it should NOT affect any common Faces with the same Material - so those 'Hidden/Smoothed' Edges can be removed without problems... 😕

                        TIG

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                        • B Offline
                          Ben Ritter
                          last edited by

                          TIG, yes, I wound up erasing those hidden edges and it all works now. Thanks for the help.

                          Ben

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                          • M Offline
                            mac1
                            last edited by

                            @ben ritter said:

                            TIG, yes, I wound up erasing those hidden edges and it all works now. Thanks for the help.

                            Ben

                            Ben Some other suggestion.
                            Get out of the low resolution architecture units so you can see what is going on. Some of the vertices are off the ground plane by ~ 0.0000007 inches. Once you get that corrected you will have less problems!!

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                            • M Offline
                              mac1
                              last edited by

                              @mac1 said:

                              @ben ritter said:

                              TIG, yes, I wound up erasing those hidden edges and it all works now. Thanks for the help.

                              Ben

                              Ben Some other suggestion.
                              Get out of the low resolution architecture units so you can see what is going on. Some of the vertices are off the ground plane by ~ 0.0000007 inches. Once you get that corrected you will have less problems!!

                              Flatten model will behave much better for you http://sketchup.google.com/3dwarehouse/details?mid=e1c834d5c372a69e9f30f02514717f00

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                              • B Offline
                                Ben Ritter
                                last edited by

                                @mac1 said:

                                @mac1 said:

                                @ben ritter said:

                                TIG, yes, I wound up erasing those hidden edges and it all works now. Thanks for the help.

                                Ben

                                Ben Some other suggestion.
                                Get out of the low resolution architecture units so you can see what is going on. Some of the vertices are off the ground plane by ~ 0.0000007 inches. Once you get that corrected you will have less problems!!

                                Flatten model will behave much better for you http://sketchup.google.com/3dwarehouse/details?mid=e1c834d5c372a69e9f30f02514717f00

                                mac1, thanks for your tips. I went through the "flattening" process twice, I thought. Anyway, how did you find out that the vertices are off by that amount?

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                                • S Offline
                                  sorgesu
                                  last edited by

                                  Video Cards and Drives DO make a huge difference for this particular problem.

                                  If I remember correctly there is a sub routine within SketchUp programming called the "Facefinder" or "Facemaker". It is the logic that decides when to create a face and when not and when to "embed" internal lines. The results are different depending on the computer.

                                  I know because I have taught SketchUp is many different computer labs with many different computres, video cards and drivers. In a single classroom of 10 people we can all be doing the same exercise and even when all the computers are the same configurations, and the staff swears they have all the same driver versions, several people will have different faces missing on the same model.
                                  My laptop, with a pretty good video card will have different results from the rest of the class every time. The results are different also dependent on the projector I am plugged into because those force me into a compatible resolution on the computer and that affects OPEN GL which again affects the outcome.

                                  So yes, it is video card and driver related too!

                                  Susan Sorger
                                  Former Seller Hand Rendered Entourage
                                  Former Canadian Authorized Training Centre, SketchUp

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                                  • M Offline
                                    mac1
                                    last edited by

                                    @ben ritter said:

                                    @mac1 said:

                                    @mac1 said:

                                    @ben ritter said:

                                    TIG, yes, I wound up erasing those hidden edges and it all works now. Thanks for the help.

                                    Ben

                                    Ben Some other suggestion.
                                    Get out of the low resolution architecture units so you can see what is going on. Some of the vertices are off the ground plane by ~ 0.0000007 inches. Once you get that corrected you will have less problems!!

                                    Flatten model will behave much better for you http://sketchup.google.com/3dwarehouse/details?mid=e1c834d5c372a69e9f30f02514717f00

                                    mac1, thanks for your tips. I went through the "flattening" process twice, I thought. Anyway, how did you find out that the vertices are off by that amount?

                                    To measure set the units to decimal and the accuracy to the max and the use the text tool. Note I added an extra zero in the above it should be six places 💚
                                    Getting the layout flat is a real head ache. I first went to your original OP skp file and corrected all the stray lines, this plugin helps with that http://www.smustard.com/script/StrayLines, and some lines off axis. To see that go to window styles and select the little left house and the select color by axis. Then the sand box tool was used to drape unto the ground plane ( make a rect. for that). when I repeated the check for stray lines and it went from zero to around 140 and had to fix manually , could not find out what was causing that. The number sounds big but the fixes go quickly.
                                    I think another problem you are having is you are not using the magenta ( tangent) inference when making ARC's and then you try to extent a line between two and then snap to a point that pulls you off axis. Make sure you keep the axis inference for that(all) ops.
                                    Good Luck hope I did not break your model too bad.I think when you have an out of plane line then drape it will foreshorten because it is not a normal projection but have not checked that. The errors if any will be really small

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                                    • Wo3DanW Offline
                                      Wo3Dan
                                      last edited by

                                      @ben ritter said:

                                      mac1, thanks for your tips. I went through the "flattening" process twice, I thought. Anyway, how did you find out that the vertices are off by that amount?

                                      Hi Ben,

                                      Add an extra vertical line (not to long) to your original model.
                                      Select all =[Ctrl+A] and scale up the selection by 1000x
                                      Do this 3 times in a row ()
                                      (
                                      ) In between you can/even should shorten the vertical line that you put in, otherwise it will be sky high).

                                      You will now see your model scaled verticaly by 1000,000,000 and it will reveal all vertical errors at once.

                                      b.t.w. like Thomas said in the second post, inward created faces on a larger face, sharing only one vertex, will not separate faces. The newly created face is just added on top of the larger one, causing z-fighting etc.

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                                      • B Offline
                                        Ben Ritter
                                        last edited by

                                        Thanks everyone for your input. I understand more of what's going on now. Unforturnately, I didn't draw this from scratch, imported CAD files and now trying to make faces where there aren't any. It's been frustrating to say the least.

                                        I will try the tip to scale things up Wo3Dan. I do have the stray lines script and will try that again too.

                                        Thanks mac1. No you didn't destroy my model. No worries.

                                        Thanks to you all. Ben

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                                        • M Offline
                                          mac1
                                          last edited by

                                          @ben ritter said:

                                          Thanks everyone for your input. I understand more of what's going on now. Unforturnately, I didn't draw this from scratch, imported CAD files and now trying to make faces where there aren't any. It's been frustrating to say the least.

                                          I will try the tip to scale things up Wo3Dan. I do have the stray lines script and will try that again too.

                                          Thanks mac1. No you didn't destroy my model. No worries.

                                          Thanks to you all. Ben

                                          FYI Ben
                                          I tried TIG's tool flatten http://forums.sketchucation.com/viewtopic.php?t=31895 against your model and it did a very nice job without breaking lines like the drape tool did.

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                                          • Y Offline
                                            YoungOSG
                                            last edited by

                                            @tig said:

                                            If the face[s] and the rectangle that won't 'cut' are indeed coplanar select them both and "Intersect" them. they will now break... [it works I tried it... 😉 ]

                                            if i want use sketchup api to do this,how should i do?
                                            thanks!

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