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[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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  • P Offline
    pugz1983
    last edited by 15 Jun 2010, 12:36

    Hi everybody,

    Love this plugin. But I ran into a problem. I was working on a bowl wit some apples. I finally got the texturing to work and I wrapped around an apple texture with the cylindrical option. In SU it lloks great. I tried to render It with Indigo. But in the render the texture mapping is screwed up. Is there a way to render in Indigo or other render app that will keep the UV settings?

    Greetz Twan

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    • T Offline
      TIG Moderator
      last edited by 15 Jun 2010, 14:58

      Loosing some UV data when exporting is a pain - rotated textures' UVs are OK but skewed ones = a problem.
      The built-in OBJ exporter in Pro gets round it by making any skewed texture materials into 'unique materials' first and exporting them [then reverting the originals as they were!] - unfortunately this 'method' is not available in the basic Ruby API.
      I have recently written a customized OBJ exporter and it has this limitation - so the user has to go round and use 'make unique material' on any 'skewed' textures first - I have tried the flattenUVQ and resampling the vts etc but they are produce weird effects...
      I would love to hear of a workable built-in API solution too... πŸ˜’

      TIG

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      • G Offline
        Gaieus
        last edited by 17 Jun 2010, 10:25

        Hi Twan,

        I also experienced this with Twilight (until they fixed it there) and until the fix, the solution was to triangulate the mesh before applying the spherical mapping (there is a triangulate faces plugin somewhere around).

        Now I do not use Indigo and of course am not sure about this workaround but you can at least give it a try.

        Also Whaat (author of UV Tools) wrote skindigo, the exporter for Indigo so he may have some better solution...

        Gai...

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        • V Offline
          vidy
          last edited by 20 Jun 2010, 15:05

          @coremaster110 said:

          Well ok the problem is that .obj exporter in sketchup but i got it fixed by exporting my model first into .3ds and then open in another program to export it into .obj file.
          but now i have new problem when i import my model back in sketchup useing this plugin it tells me that 174 faces failed and nothing is imported.

          have same problem here, before it doesn't like this.. is it possibility a crash with other plugins?
          here some screen shot:

          1. i do some texture messing with the box:

            http://img121.imageshack.us/img121/7926/uvtoolsproblemimage01.jpg

          2. i repair it with lithunwrap (see that texture is already good at the preview box):

            http://img85.imageshack.us/img85/8697/uvtoolsproblemimage02.jpg

          3. when i do import, i have this message and the texture is not change at all, can't figure it out whats wrong?

            http://img683.imageshack.us/img683/3741/uvtoolsproblemimage03.jpg

          please somebody help to solved this issued, thanks

          regards,

          still so much to learn..

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          • Q Offline
            qwertydesign
            last edited by 3 Jul 2010, 13:51

            @whaat said:

            @analdin said:

            Hi!
            I've got a problem with UV Tools:
            I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
            Does anyone know how to fix that?

            BTW: I'm using the newest version of Sketchup 7.

            That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?

            Hi,

            I'm new to posting so please forgive me if this isn't clear.
            I think I have a similar issue with UVTool for sketchup.
            I export the model using the UVTool .obj exporter, but once I open it in Lithunwrap the model faces are scattered across the screen (like someone smashed it).

            http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs060.ash2/36363_1379258725683_1358363666_31049589_328845_n.jpg

            I also tried it out with UVMapper with the same result.
            This means mapping the texture is virtually impossible.
            What am I doing wrong?
            Thanks for any help I can get.

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            • V Offline
              vidy
              last edited by 5 Jul 2010, 03:03

              with lithunwrap, you can select all the UV, and then select tool -> UV Mapping -> either you can choose cylindrical, planar, spherical, etc, depends on your situation

              regards,

              still so much to learn..

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              • Q Offline
                qwertydesign
                last edited by 5 Jul 2010, 18:43

                @vidy said:

                with lithunwrap, you can select all the UV, and then select tool -> UV Mapping -> either you can choose cylindrical, planar, spherical, etc, depends on your situation

                regards,

                Hi Vidy,

                Thanks for your reply. I did try as you suggested but I really think I need to map the texture to the uv map by hand - editing specific features to specific points (excuse my terminology I'm new to this). The problem with editing is that the model faces have exploded as seen in my previous post image and so laying textures over such a map is not possible, I think. Perhaps it is but I don't know how.
                If you have any advice to help a noob like me I would be really grateful.

                Many thanks.

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                • V Offline
                  vidy
                  last edited by 7 Jul 2010, 01:39

                  @ qwertydesign: well, unfortunately im not that good on laying out uv mapping, it is true that lithunwrap and probably the other uv mapping software have ability to stitch out all the uv one by one, but that process is kind of hard and time consuming to do.. im still learning and searching too for the easiest way to do it properly and efficiently.. right now what often im doing is, i split the face on sketchup and manually positioning the texture (in my case is architectural thingy), i know it will be much harder on organic model.. but mybe u can try that way.

                  regards,

                  still so much to learn..

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                  • Q Offline
                    qwertydesign
                    last edited by 8 Jul 2010, 15:40

                    @vidy said:

                    @ qwertydesign: well, unfortunately im not that good on laying out uv mapping, it is true that lithunwrap and probably the other uv mapping software have ability to stitch out all the uv one by one, but that process is kind of hard and time consuming to do.. im still learning and searching too for the easiest way to do it properly and efficiently.. right now what often im doing is, i split the face on sketchup and manually positioning the texture (in my case is architectural thingy), i know it will be much harder on organic model.. but mybe u can try that way.

                    regards,

                    Thank you for your time on this Vidy. I tend to use more curved shapes myself, see qwertydesign.deviatart.com
                    I will try your techique as dividing it down may simplify the process.
                    Many thanks.

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                    • dkendigD Offline
                      dkendig
                      last edited by 8 Oct 2010, 16:49

                      Oh my, I just stumbled across this wonderful tool. We have a "V-Ray Sphere" in our product... and mapping it is an impossible task normally. With this plugin though... it's just beautiful. Thank you for brightening my day.

                      Devin Kendig
                      Developer

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                      • Z Offline
                        Zacchia
                        last edited by 8 Oct 2010, 21:33

                        SU 8 pro crashed when using this plugin...

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                        • gtalaricoG Offline
                          gtalarico
                          last edited by 9 Nov 2010, 08:26

                          Has anyone been able to use UVTools on SU 8?

                          Mine crashes... : (

                          -Gui

                          http://www.gtalarico.com

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                          • F Offline
                            Fletch
                            last edited by 24 Nov 2010, 14:32

                            My guess is that Whaat is not seeing any advantage to porting this to SU8. 😞

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                            • W Offline
                              Whaat
                              last edited by 24 Nov 2010, 18:05

                              Just did a quick test on SU8 and I did not get any crashes.

                              When is it crashing? Exporting or Importing?

                              Maybe it's conflicting with another plugin that is using Observers.

                              SketchUp Plugins for Professionals

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                              • bigstickB Offline
                                bigstick
                                last edited by 24 Nov 2010, 18:17

                                Does anyone know whether this plugin will allow the scale of the texture to remain constant even when the scale of a component or group it is related to changes?

                                This can be either the texture mapped directly to the faces within a group or component or to the group/component itself.

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                                • jason_marantoJ Offline
                                  jason_maranto
                                  last edited by 24 Nov 2010, 19:18

                                  Hey Dale,

                                  It crashed for me when trying to UV map a sphere.

                                  Best,
                                  Jason.

                                  I create video tutorial series about several 2D & 3D graphics programs.

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                                  • gtalaricoG Offline
                                    gtalarico
                                    last edited by 24 Nov 2010, 20:36

                                    Mine crashes when I try to apply a UV map from context menu... (ie. Spherical)

                                    -Gui

                                    http://www.gtalarico.com

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by 28 Dec 2010, 11:46

                                      Since I don't know what you're using for the unwrapping/mapping process I can only suggest this video

                                      http://cg.tutsplus.com/tutorials/blender/model-uv-and-texture-a-complete-manga-character-in-blender-day-3/

                                      It's the third in a 5 day series but he explains how he goes from Blender to Gimp and back. And also how to properly unwrap a head. Worth a watch.

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • P Offline
                                        pmolsen
                                        last edited by 29 Dec 2010, 02:03

                                        Ok, so I have a model of a human head and 4 photos of each side of the head. I export the surface to a UV mapping program which rips it apart into a flat surface. Now what? How on earth do I distort the photos to match the weird-shaped surface, so the eyes are where they should be and not where the ears go etc? And how do I seamlessly join the photos together first?

                                        Is there a good tutorial on all of that somewhere please, because a head textured with black and white squares or bricks, like in the examples, just doesn't look right somehow πŸ˜„

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                                        • P Offline
                                          pmolsen
                                          last edited by 29 Dec 2010, 04:17

                                          Wow, that looks easy (Not!) 😞

                                          Shouldn't take more than a year to learn to use Blender. Another year and I might manage to unwrap my first model. Another couple of years and I should manage to texture it and import it back into Sketchup.

                                          Obviously not quite as straight forward as I had imagined. Guess I'm just a slow learner.

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