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    SketchUp is not a NURBS modeler because...

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      fwiw, nurbs like behavior isn't impossible in sketchup and we've already seen a few ventures into it..
      BezierSpline.rb is a good example and curviloft as well. (especially when looking at the various spline methods fredo has used and the edibility of surfaces).. i'm thinking fredo has a bunch of SUnurbs experiments going on at the moment and we'll eventually see even more nurbs style plugins.

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        this may or may not help but an example of something that's possible with rhino but isn't with sketchup is this drawing..

        here's a surface that would be possible to mimic in sketchup (just a revolved spline) notice how it's mellower towards the bottom and tightening up as it nears the top..
        extendSurface1.jpg

        but, in rhino, since that surface is mathematically defined and not just a collection of vertices that aren't aware of one another (my simplistic definition of a polygon surface ๐Ÿ˜„), i can extend that surface very easily and you'll see that it continues tightening as the existing surface was doing.
        extendSurface2.jpg

        dotdotdot

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        • pilouP Offline
          pilou
          last edited by

          and the funny of the thing is at least in final on your screen Su or Rhino are bother "triangles" from the graphic card for be possible to visible render ๐Ÿ˜‰
          (in my simplistic definition) ๐Ÿ˜„

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • thomthomT Offline
            thomthom
            last edited by

            Interesting... just last night I was revisiting my BezierPatch plugin I experimented on about a year ago...

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • mitcorbM Offline
              mitcorb
              last edited by

              It seems that every ruby extension created for Sketchup is analogous to features native to other modeling apps. That is simply because the needs are the same in Sketchup.

              I take the slow, deliberate approach in my aimless wandering.

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              • thomthomT Offline
                thomthom
                last edited by

                @mitcorb said:

                It seems that every ruby extension created for Sketchup is analogous to features native to other modeling apps. That is simply because the needs are the same in Sketchup.

                hm...
                One do not always need NURBS. Some times you do, some times you don't.
                Nor do one always need every feature any other modelling application has.
                If it had - then we'd have a big bloating beast.

                But - SketchUp has a platform where you can make it fit your own specialised needs.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  @ThomThom:
                  Yes. You are right about the beast. As we know the SU developers wanted to keep the app compact.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @unknownuser said:

                    and the funny of the thing is at least in final on your screen Su or Rhino are bother "triangles" from the graphic card for be possible to visible render ๐Ÿ˜‰
                    (in my simplistic definition) ๐Ÿ˜„

                    yeah, in nurbs modelers we only see a representation of the surface via a render mesh and it's not accurate (well, it's 100% accurate if you take measurements from it or export to cnc production etc..). i think it's impossible to show a true nurbs surface on our current monitor technologies in the same way we can't truly see a circle on our screens.. (a bunch of square pixels can't display a true curve)

                    here's a closeup view of a rhino surface.. the wires are what you have to pay attention to and trust them but the surfaces will often to appear segmented (well, because they are meshes just like in SU)

                    click pic for larger

                    the one thing i don't really like about rhino is their nurbs to mesh technique and i don't think they're nearly as clean as they could be.. i hear moi is much better at this.. hopefully, rhino v5 (which will also be the 1st official iRhino release) will change this.

                    dotdotdot

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                    • pilouP Offline
                      pilou
                      last edited by

                      yes in Moi you can regulate for have a "perfect fit" of the curve on the surfaces
                      But it's only for the screen and that can slowdown all if you have a very big file!
                      It's just for pleasure of the eyes ๐Ÿ˜‰
                      But for normal file size that is very cool ๐Ÿ˜Ž

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        I've worked a lot with Nurbs in Maya and they are good for some things and polygons are better for some.
                        What is needed if ever someone makes a nurbs/spline patch ruby is that it keeps the editing capabilities all the time. Meaning it makes it possible to change the "subdivision" to polys even after editing and just crank it up when its time to render.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @unknownuser said:

                          yeah, in nurbs modelers we only see a representation of the surface via a render mesh and it's not accurate (well, it's 100% accurate if you take measurements from it or export to cnc production etc..). i think it's impossible to show a true nurbs surface on our current monitor technologies in the same way we can't truly see a circle on our screens.. (a bunch of square pixels can't display a true curve)

                          mhm.. NURBS modellers will have to refine the mesh to the point where a edge segment is <= 1px

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @pixero said:

                            I've worked a lot with Nurbs in Maya and they are good for some things and polygons are better for some.
                            What is needed if ever someone makes a nurbs/spline patch ruby is that it keeps the editing capabilities all the time. Meaning it makes it possible to change the "subdivision" to polys even after editing and just crank it up when its time to render.

                            Something like this:
                            Experimental Prototype

                            ๐Ÿ˜‰

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • jason_marantoJ Offline
                              jason_maranto
                              last edited by

                              Wow... a picture really is worth a thousand words. I can't wait to try that plugin ๐Ÿ˜ฒ

                              Best,
                              Jason.

                              I create video tutorial series about several 2D & 3D graphics programs.

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                              • pilouP Offline
                                pilou
                                last edited by

                                In these moments Scripts' conceptors are out burst! ๐Ÿ˜ฒ ๐Ÿ˜Ž
                                Users can't follow the flux ๐Ÿ’š

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  And the plus side of these patches are that they are easy to UV map. ๐Ÿ˜‰

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • daleD Offline
                                    dale
                                    last edited by

                                    UV mapping ๐Ÿ˜ฎ Please go on ๐Ÿ‘

                                    Just monkeying around....like Monsanto

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Patches generate regular geometry which is much easier to map as you know the full structure of the mesh.

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        @thomthom said:

                                        Something like this:
                                        ๐Ÿ˜‰

                                        ๐Ÿ‘ ๐Ÿ˜„ Absolutly!

                                        Is it Nurbs or splines or what?

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Bezier patch.
                                          I was thinking that if you could assemble a Bezier surface of Quad and Tri patches you can shape most things.
                                          Currently it has the 16 control points, but I kind of want a simpler one, with just the corner control points with handles. But I guess there can be use for both...

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            3D Nurbs are possible in SU in theory, but requires to interface the script with a C library in order to get decent performance for preview and edition. That's of course possible, but a long work, especially for merging two nurbs surfaces.

                                            Indeed, it would help if the SU team would fix the bug which prevents surfaces to be drawn in any other color than gray or black (as you can see in Curviloft).

                                            Note that Nurbs would not always answer the problems of the real world when you wish to have given contours, with strict dimensions. Most 3D modelers use numerous techniques to manage this, not just Nurbs.

                                            I may one day do something with Nurbs, but I am also exploring alternate techniques that may give acceptable results in some frequent situations. For instance, I am playing with surface generation from contours (not necessary horizontal), as shown on the picture below. This is not based on Nurbs, but I think it will give a more realistic shape when modelling a terrain.

                                            Toposhaper.jpg

                                            Fredo


                                            Topo Gradient 2.skp

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