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SketchUp is not a NURBS modeler because...

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  • D Offline
    danbig
    last edited by 24 Sept 2010, 19:57

    So humor me a bit. I'm not a software engineer, and I haven't logged any time on programs like Rhino, Solidworks, etc..

    I was reading the entry for NURBS on wikipedia, and I came across this image:

    http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Surface_modelling.svg/400px-Surface_modelling.svg.png

    This looks, to me, similar to a 3d object in sketchup. After a quick read of the supporting text, here's what I think I understand:

    SketchUp creates control points and faces to create 3d shapes, but each point and face is explicitly defined by user (or plugin) input. A NURBS modeler uses a more sophisticated set of algorithms to display the same 3d shape? The same control points and faces are defined in the NURBS modeler, but more in the "back end" of the software?

    Does this even come close to an accurate description?

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    • S Offline
      solo
      last edited by 24 Sept 2010, 19:59

      http://www.rhino3d.com/nurbs.htm

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • J Offline
        jeff hammond
        last edited by 24 Sept 2010, 20:34

        i think that image might be confusing unless you look at it very closely.. notice the blue surface isn't actually being created by those lines as it would be in sketchup.. the control points are influencing the surface but not defining it's boundaries.. those control points aren't the same thing as a vertex in sketchup

        dotdotdot

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        • D Offline
          d12dozr
          last edited by 24 Sept 2010, 20:50

          http://develop3d.com/reviews/t-splines-for-rhino

          This article has a good part about NURBS vs. polygons.

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

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          • J Offline
            jeff hammond
            last edited by 24 Sept 2010, 21:27

            fwiw, nurbs like behavior isn't impossible in sketchup and we've already seen a few ventures into it..
            BezierSpline.rb is a good example and curviloft as well. (especially when looking at the various spline methods fredo has used and the edibility of surfaces).. i'm thinking fredo has a bunch of SUnurbs experiments going on at the moment and we'll eventually see even more nurbs style plugins.

            dotdotdot

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            • J Offline
              jeff hammond
              last edited by 24 Sept 2010, 21:57

              this may or may not help but an example of something that's possible with rhino but isn't with sketchup is this drawing..

              here's a surface that would be possible to mimic in sketchup (just a revolved spline) notice how it's mellower towards the bottom and tightening up as it nears the top..
              extendSurface1.jpg

              but, in rhino, since that surface is mathematically defined and not just a collection of vertices that aren't aware of one another (my simplistic definition of a polygon surface ๐Ÿ˜„), i can extend that surface very easily and you'll see that it continues tightening as the existing surface was doing.
              extendSurface2.jpg

              dotdotdot

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              • P Offline
                pilou
                last edited by 25 Sept 2010, 08:05

                and the funny of the thing is at least in final on your screen Su or Rhino are bother "triangles" from the graphic card for be possible to visible render ๐Ÿ˜‰
                (in my simplistic definition) ๐Ÿ˜„

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • T Offline
                  thomthom
                  last edited by 25 Sept 2010, 09:19

                  Interesting... just last night I was revisiting my BezierPatch plugin I experimented on about a year ago...

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    mitcorb
                    last edited by 25 Sept 2010, 14:23

                    It seems that every ruby extension created for Sketchup is analogous to features native to other modeling apps. That is simply because the needs are the same in Sketchup.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • T Offline
                      thomthom
                      last edited by 25 Sept 2010, 14:54

                      @mitcorb said:

                      It seems that every ruby extension created for Sketchup is analogous to features native to other modeling apps. That is simply because the needs are the same in Sketchup.

                      hm...
                      One do not always need NURBS. Some times you do, some times you don't.
                      Nor do one always need every feature any other modelling application has.
                      If it had - then we'd have a big bloating beast.

                      But - SketchUp has a platform where you can make it fit your own specialised needs.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        mitcorb
                        last edited by 25 Sept 2010, 17:01

                        @ThomThom:
                        Yes. You are right about the beast. As we know the SU developers wanted to keep the app compact.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • J Offline
                          jeff hammond
                          last edited by 25 Sept 2010, 17:03

                          @unknownuser said:

                          and the funny of the thing is at least in final on your screen Su or Rhino are bother "triangles" from the graphic card for be possible to visible render ๐Ÿ˜‰
                          (in my simplistic definition) ๐Ÿ˜„

                          yeah, in nurbs modelers we only see a representation of the surface via a render mesh and it's not accurate (well, it's 100% accurate if you take measurements from it or export to cnc production etc..). i think it's impossible to show a true nurbs surface on our current monitor technologies in the same way we can't truly see a circle on our screens.. (a bunch of square pixels can't display a true curve)

                          here's a closeup view of a rhino surface.. the wires are what you have to pay attention to and trust them but the surfaces will often to appear segmented (well, because they are meshes just like in SU)

                          click pic for larger

                          the one thing i don't really like about rhino is their nurbs to mesh technique and i don't think they're nearly as clean as they could be.. i hear moi is much better at this.. hopefully, rhino v5 (which will also be the 1st official iRhino release) will change this.

                          dotdotdot

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                          • P Offline
                            pilou
                            last edited by 25 Sept 2010, 17:20

                            yes in Moi you can regulate for have a "perfect fit" of the curve on the surfaces
                            But it's only for the screen and that can slowdown all if you have a very big file!
                            It's just for pleasure of the eyes ๐Ÿ˜‰
                            But for normal file size that is very cool ๐Ÿ˜Ž

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • P Offline
                              Pixero
                              last edited by 26 Sept 2010, 06:27

                              I've worked a lot with Nurbs in Maya and they are good for some things and polygons are better for some.
                              What is needed if ever someone makes a nurbs/spline patch ruby is that it keeps the editing capabilities all the time. Meaning it makes it possible to change the "subdivision" to polys even after editing and just crank it up when its time to render.

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                              • T Offline
                                thomthom
                                last edited by 26 Sept 2010, 10:29

                                @unknownuser said:

                                yeah, in nurbs modelers we only see a representation of the surface via a render mesh and it's not accurate (well, it's 100% accurate if you take measurements from it or export to cnc production etc..). i think it's impossible to show a true nurbs surface on our current monitor technologies in the same way we can't truly see a circle on our screens.. (a bunch of square pixels can't display a true curve)

                                mhm.. NURBS modellers will have to refine the mesh to the point where a edge segment is <= 1px

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  thomthom
                                  last edited by 26 Sept 2010, 10:30

                                  @pixero said:

                                  I've worked a lot with Nurbs in Maya and they are good for some things and polygons are better for some.
                                  What is needed if ever someone makes a nurbs/spline patch ruby is that it keeps the editing capabilities all the time. Meaning it makes it possible to change the "subdivision" to polys even after editing and just crank it up when its time to render.

                                  Something like this:
                                  Experimental Prototype

                                  ๐Ÿ˜‰

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • J Offline
                                    jason_maranto
                                    last edited by 26 Sept 2010, 12:47

                                    Wow... a picture really is worth a thousand words. I can't wait to try that plugin ๐Ÿ˜ฒ

                                    Best,
                                    Jason.

                                    I create video tutorial series about several 2D & 3D graphics programs.

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                                    • P Offline
                                      pilou
                                      last edited by 26 Sept 2010, 14:13

                                      In these moments Scripts' conceptors are out burst! ๐Ÿ˜ฒ ๐Ÿ˜Ž
                                      Users can't follow the flux ๐Ÿ’š

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • T Offline
                                        thomthom
                                        last edited by 26 Sept 2010, 15:43

                                        And the plus side of these patches are that they are easy to UV map. ๐Ÿ˜‰

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D Offline
                                          dale
                                          last edited by 26 Sept 2010, 15:58

                                          UV mapping ๐Ÿ˜ฎ Please go on ๐Ÿ‘

                                          Just monkeying around....like Monsanto

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