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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      gotta admit, file size has never crossed my mind as any sort of concern.. storage is way too cheap (relatively) to even worry about it.. i mean, one or two raw frames from a 20+megabeam digi cam = the same file size as a big model and some of those people are shooting hundreds if not thousands of pictures a day.

      save times too.. that's like 5 seconds at the most for me (but if you're saying it takes more than say 30 seconds to save files then yeah, i'd be concerned too but i've never had a file do that.)..

      point being, if i could have a 2million poly model [exaggeration] perform the same way as a 20,000 then i'd surely accept a longer save time as a consequence.. pretty much a no brainer tradeoff 😄

      dotdotdot

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      • mitcorbM Offline
        mitcorb
        last edited by

        @Jeff:
        I wonder what it is that the Crytek game engine does. A while back there was a link to a Crytek demo that showed real time smooth refresh and in-scene remodeling. Yes, I am aware that it is a game engine and you probably need a gamer type video card, but I'm just saying..

        I take the slow, deliberate approach in my aimless wandering.

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        • jason_marantoJ Offline
          jason_maranto
          last edited by

          I'm seeing alot of great ideas in the voting area -- and also some submissions that are already covered somewhere in Sketchup.

          I love Sketchup and I love the ruby plugins that are available that make Sketchup much more powerful... I'm pretty sure I don't want the Sketchup team wasting dev time on reproducing the work already done by the ruby developers. I'd rather see them focus on giving the ruby developers the most robust and stable environment they can have to design in. Really the people who should get the strongest vote as to what gets included in future releases is them...

          As far as the UV editing issue goes, I guess my reasoning for wanting this as a stand alone component for Pro (like style builder) is it is just so annoying to get things into and out of Sketchup that if I can keep the project within the borders of "Sketchup land" then I feel it would be much more productive and faster to work with textures.

          It doesn't have to be really all that complicated -- but based on my personal experience poor control over UV's is the thing that really undermines the NPR render engine in Sketchup the most... that NPR engine is the reason why I use Sketchup for illustration. However I (like many others) use Maxwell Render to also produce realistic renders and the UV issue becomes even more of a problem in that arena. This of course really become a issue on curving/organic surfaces that are becoming more and more prominent on everything from buildings to cars to toasters.

          I've got some ideas for names too -- I like MapUp, WrapUp, or TextureUp.

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • T Offline
            tfdesign
            last edited by

            emage, if you have already used Maya, it seems to me, that you would be better off investing in a copy of 3DS Max. I did one module in ArchViz when I studied for my degree, and we used mainly 3D Studio Max. I did prefer SketchUp for its easy of use, but found that I couldn't use SketchUp with Flash (I ended up using Unity instead of Flash, but I had to use the 3DS Max/Flash combination set up to pass the module). You could also look at SpaceClaim, the version without all the engineering tools. The developers call it "SketchUp on Steroids"!

            Failing that, try Bonzai 3D.

            My book "Let's SketchUp!" Download from here

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            • thomthomT Offline
              thomthom
              last edited by

              The thing is... I don't feel Bonzai handles more polygons than SU. Nor is it either 64bit. (and doesn't have as many render engines available.)
              The key difference is that it's a nurbs and solid modeller.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • JClementsJ Offline
                JClements
                last edited by

                This is what I am up against often, using SU without needing photo realistic modeling.

                I've got of model of a treatment plant. The footprint is large. Equipment (piping, channels, galleries, and bays) can span 2 or 3 floors. Components are used to keep file size down and reduce repetitious modeling. The compressed SU file size can easily be 25 meg. The associated Layout file (depending upon the settings) could double or triple that size.

                Goal of the model has two basic needs. 1- produce technical illustrations (usually thruough Layout for highres transparent PNGs) and 2- Walk throughs.

                #2 was a big a reasons for getting SU way back in version 2. However, with the complexity I mentioned above this is not fluid. Waiting to render even with the improvements since version 7 is a bummer. Perhaps there could me a mode where SU reads only the next or previous Scene or two and ignores "remembering" any other geometry of the model of scenes which are not in the immediate queue?

                #1 usually Layout works good enough but depending upon the settings used with a big model or one that has a lot of textures it can seem to be slow and exporting a transparent PNG can fail and if it does you don't know it will until the end of the exporting process when you get an error message. Perhaps utilizing multicore processing would be possible for Layout rendering? This could make buying the Pro version more desireable and bolster the difference between the Free and Pro versions.

                John | Illustrator | Beaverton, Oregon

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                • J Offline
                  jhauswirth
                  last edited by

                  @jclements said:

                  Perhaps utilizing multicore processing would be possible for Layout rendering?

                  You guys want to know a funny thing? LayOut 2.0 on Windows
                  renders in another thread while you continue to work on the
                  document. What's so funny you ask? Well in LayOut 2.1 we
                  had to pull out the background rendering and guess
                  how many people noticed? ZERO!

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                  • JClementsJ Offline
                    JClements
                    last edited by

                    Perhaps if you hadn't have updated/improved the SU rendering engine we would have 😄. Kind of kidding you here.

                    John | Illustrator | Beaverton, Oregon

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @jhauswirth said:

                      @jclements said:

                      Perhaps utilizing multicore processing would be possible for Layout rendering?

                      You guys want to know a funny thing? LayOut 2.0 on Windows
                      renders in another thread while you continue to work on the
                      document. What's so funny you ask? Well in LayOut 2.1 we
                      had to pull out the background rendering and guess
                      how many people noticed? ZERO!

                      Touché! 😄

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        @jhauswirth said:

                        @jclements said:

                        Perhaps utilizing multicore processing would be possible for Layout rendering?

                        You guys want to know a funny thing? LayOut 2.0 on Windows
                        renders in another thread while you continue to work on the
                        document. What's so funny you ask? Well in LayOut 2.1 we
                        had to pull out the background rendering and guess
                        how many people noticed? ZERO!

                        Well I certainly didn't...since I don't use Layout. 😉

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          @hieru said:

                          @thomthom said:

                          .....a Plugin Manager would let you browse and download plugins directly from SU. And of course update when updates are available. The Plugin Manager should be available as an one-click-installer.

                          Basically something like Dreamweaver's Extension Manager?

                          Now there's a good idea!

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • J Offline
                            jchau2007
                            last edited by

                            I would think google should keep the SU in 32bit for the less intense users and release the 64bit for more intense users. Let us (the users)test it out and you will get your response of what we think that if the 64bit version actually benefit more to the intense users. Now a day, I believe computers set their 64bit application as their standard. I have seen laptops as low as $400 with 64bit window base application. I believe 64bit is the future if not the current then why SU stays as 32bit.

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                            • A Offline
                              agamemnus
                              last edited by

                              Peep

                              I want a way to selectively disable inferencing -- a checkbox list for which inferences should be on or off.

                              Not having that option is a major bummer for me.

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                              • T Offline
                                toxik
                                last edited by

                                I think that introducing coloured guide lines will ease a lot of work during construction.

                                Just a thought

                                Toxik

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                                • J Offline
                                  julyyen
                                  last edited by

                                  Hi,

                                  In my opinion it will be essential to bring in SU (free and pro - especially free) linetype, lineweight, hatching, even it's a 3D modelling tool. (in fact, we all need a 2D plan before 3D modelling)

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    @julyyen said:

                                    Hi,

                                    In my opinion it will be essential to bring in SU (free and pro - especially free) linetype, lineweight, hatching, even it's a 3D modelling tool. (in fact, we all need a 2D plan before 3D modelling)

                                    2D tools by TIG here: http://forums.sketchucation.com/viewtopic.php?t=22091

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      @julyyen said:

                                      (in fact, we all need a 2D plan before 3D modelling)

                                      Old skool thinking!
                                      😄

                                      dotdotdot

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                                      • P Offline
                                        Pout
                                        last edited by

                                        There are a lot of questions/suggestions available in this topic:
                                        http://forums.sketchucation.com/viewtopic.php?f=180&t=13666

                                        All of them for the use of developers.
                                        But if those people get the right tools, they can make better plugins and extend Sketchup possibilities.
                                        It's like Pixero wrote:

                                        'extend the API'!

                                        😄

                                        I know it is impossible to adress everyones wishes. But if you make the API better, then more people can try to answer those wishes...

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @pout said:

                                          There are a lot of questions/suggestions available in this topic:
                                          http://forums.sketchucation.com/viewtopic.php?f=180&t=13666

                                          All of them for the use of developers.
                                          But if those people get the right tools, they can make better plugins and extend Sketchup possibilities.
                                          It's like Pixero wrote:

                                          'extend the API'!

                                          😄

                                          I know it is impossible to adress everyones wishes. But if you make the API better, then more people can try to answer those wishes...

                                          i'm sort of under the impression (judging by a couple of random posts by SUteam members) that they don't want to go full on in supporting plugins..
                                          i'm pretty sure if they set up a depot app store type of thing then they'd have a gigantic slew of new problems to deal with.. fredoscale was a decent example of what may happen so imagine if that was happening to millions instead of thousands.
                                          it'd be sort of sweet if google had an approval process of some sorts prior to rubies going live but again, that's a big undertaking in itself + we'd miss (some of) the benefit of talking directly with the developers and offering ideas/additions etc. (that could still occur but the process would be weeks/months instead of hours/days.)

                                          dotdotdot

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                                          • D Offline
                                            david.
                                            last edited by

                                            @unknownuser said:

                                            i'm pretty sure if they set up a depot app store type of thing then they'd have a gigantic slew of new problems to deal with.. fredoscale was a decent example of what may happen so imagine if that was happening to millions instead of thousands.

                                            If I may ask, what was the fredoscale example?

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