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[Plugin] Extrude Edges by Rails

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  • R Offline
    red_shift
    last edited by 31 Dec 2009, 19:12

    It's something about the model as a whole...when I copy the rails and profile into a new SU file it works fine..so for now I'll do that and import the result back in...

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    • T Offline
      TIG Moderator
      last edited by 31 Dec 2009, 19:41

      @red_shift said:

      It's something about the model as a whole...when I copy the rails and profile into a new SU file it works fine..so for now I'll do that and import the result back in...

      Geometry sometimes gets muddled in the database.
      Have you trued Model Info > Statistics > Fix Problems ?
      Have you tried grouping a rail and immediately exploding it ?
      Or Edit>Cut'ting a rail and Edit>Paste-in-Place in the same Model?
      Or Edit>Copy a rail and the Erase it and immediately Edit>Paste-in-Place in the same Model?
      Or rail Select and right-click Explode Curve and immediately Welding it again ?
      These sometimes fix the

      TIG

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      • H Offline
        hsjzyangbin
        last edited by 1 Jan 2010, 03:43

        @tig said:

        EEbyRails won't replace Lathe as the method and results are quite different...

        I chose the semi-circle as a profiles,I finally get the same effects of lathe
        here is test:


        2010-01-01_1131.png

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        • H Offline
          hsjzyangbin
          last edited by 1 Jan 2010, 04:19

          If 2face +2 path can do it, it would be a pioneering


          2010-01-01_1216.png

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          • H Offline
            hsjzyangbin
            last edited by 1 Jan 2010, 10:50

            Further to say, I chose as a semi-circular and semi-rectangular as their path, get the desired effect of lathe will not be able to do


            12.png


            2010-01-01_1849.png

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            • D Offline
              driven
              last edited by 2 Jan 2010, 02:12

              the curtain draws open on a New Year, have a good one

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • P Offline
                pilou
                last edited by 3 Jan 2010, 23:59

                Extrude edges by rail v2 is better than Soap Skin Bubble! 😉
                Drawing Mesh is more regular!
                That will be better for the UV!


                eer_v2.png

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • P Offline
                  pilou
                  last edited by 4 Jan 2010, 09:41

                  Works like a charm 👍
                  The funny thing is that curves are not obliged to touch themselve! 💚


                  charm1.png

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • T Offline
                    TIG Moderator
                    last edited by 4 Jan 2010, 10:13

                    In fact, if the rails / profiles are looped [i.e. they are without an end] then it is better if they don't touch. The profiles are 'moved' to the ends of the rails before making the mesh in any case...
                    Thanks for the demos - if you would like to make a detailed tutorial I won't stop you ! 😉

                    En fait, si les rails / profils sont bouclées [c'est à dire qu'ils sont sans fin], alors il vaut mieux qu'ils ne se touchent pas. Les profils sont «déplacés» à l'extrémité des rails avant de rendre le maillage, en tout cas ... Merci pour les démos - si vous souhaitez faire un tutoriel détaillé je ne vais pas vous arrêter! 😉

                    TIG

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                    • J Offline
                      juan974
                      last edited by 4 Jan 2010, 19:40

                      THANK YOU SO MUCH
                      It helps me a lot to finish this drawing22338_238938657257_605187257_3142467_6757725_n.jpg, i've give up some months ago ...
                      i bet it will be the most used plugin for me (whit weld.rb) ...
                      yaris pour mimi.pdf

                      juan974 (Réunion island)
                      website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                      • P Offline
                        pilou
                        last edited by 5 Jan 2010, 17:43

                        Seems there is a little bug! (in Round corner or EEbR) 😮
                        (after making a round corner with the Fredo6 plug)
                        (erased faces, welding sides)


                        bug.png


                        bug.skp

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • D Offline
                          driven
                          last edited by 5 Jan 2010, 19:42

                          @unknownuser said:

                          Seems there is a little bug!

                          might be related to this
                          I only seem to have problems when I select in this order sequence

                          in all the test I've done on ramps, curtains, TIG's rails and more, I seem to only have a problem with one direction of selection, (other then complete cock-ups)
                          I don't know if it's a clockwise V counterclockwise issue or what, but one way round seems to generate hidden grouped and ungrouped geometry DURING the operation that seem to account for the result, the only rail never effected in the above test is still in red,
                          when the hidden geometry was behind any of the other three i had one of the odd results, and it wasn't there at the start of each run. often there were 3 or 4 sets of hidden bits. A ran this particular drawing in six different drawings 20 or 30 time, the problems were always on the same selection.

                          Only got the points cloud the once?

                          TIG, one thing I would appreciate is an escape key, if you accidently choose 2nd rail twice (instead of the profile) it can generate vast numbers of edges

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • B Offline
                            Bob James
                            last edited by 5 Jan 2010, 21:08

                            I have been trying to use this ruby since version 1 to make an aircraft body.

                            I just can't seem to get it to work even with version 2.

                            Profile 2 is just a scaled up version of profile 1.

                            All lines are welded after setting to the matching number of segments.

                            This is just the latest in many tries.

                            Help 😕


                            Edges by Rails 2.jpg

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                            • J Offline
                              JClements
                              last edited by 5 Jan 2010, 21:50

                              Bob, did you try manually exploding each of the rails and profiles first and then re-weld each?

                              John | Illustrator | Beaverton, Oregon

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                              • T Offline
                                TIG Moderator
                                last edited by 5 Jan 2010, 22:01

                                @bob james said:

                                I have been trying to use this ruby since version 1 to make an aircraft body.
                                I just can't seem to get it to work even with version 2.
                                Profile 2 is just a scaled up version of profile 1.
                                All lines are welded after setting to the matching number of segments.
                                This is just the latest in many tries.
                                Help 😕

                                You can try exploding the Curves and immediately re-Welding them back together - sometimes Curves get muddled in the data-base...
                                OR try splitting the shape into say three pieces with extra intermediate 'profiles' and make say three meshes and join them at the end ?
                                Like this...EEbyRailsV2_3Bits.png

                                TIG

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                                • C Offline
                                  charly2008
                                  last edited by 5 Jan 2010, 22:11

                                  This is a truly phenomenal tool. Some tries.


                                  Test1.jpg


                                  Test2.jpg


                                  Test3.jpg

                                  He who makes no mistakes, makes nothing

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                                  • D Offline
                                    driven
                                    last edited by 5 Jan 2010, 22:41

                                    @bob james said:

                                    This is just the latest in many tries.

                                    Help :?

                                    Hi Bob, some more things to try...

                                    There are basically 8 ways ( that could give your expected outcome) for any 4 loose profiles (16 if you add surfaces to each, 32 if you don't mind Scaling the length or width back after processing )- Most give either normals or reversed identical copies, some differ and that might be the one you want.

                                    What I've done with stubborn ones is
                                    save them into a new drawing, scale x 10, explode curves, re-Weld, moveCopy of each line out-board by a fraction

                                    you now have 8 line segments, 4 attached + 4 unattached, name or number them, (e.g. L1,L2; T1,T2; R1,R2; B1,B2),
                                    if you really want to be methodical, make 8, 16 or 32 sets of this, side by side, cut and paste in place (just to be sure there clean)
                                    go through all combinations i.e. L1-T1-L2-B2 and name the new group after each combination is used, if you don't want to scale back to size use attached lines as you rails for the first 8 sets

                                    If none work at all you probably have a ruby class, i get some issues if I've used certain tools to make the curves, but closing and reopening the drawing clears those and I also had a problem selectonopen. rb so I binned it and use the space bar.

                                    this plugin is worth getting to know, it's very,very useful ...

                                    john

                                    PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • B Offline
                                      Bob James
                                      last edited by 5 Jan 2010, 22:49

                                      @driven said:

                                      PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

                                      John,

                                      I'm not sure I understand your suggestion, but thank you for it.

                                      Not too sure what "click no all pop-ups" means ❓

                                      Bob

                                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                      • B Offline
                                        Bob James
                                        last edited by 5 Jan 2010, 22:50

                                        Thanks, TIG: I may have "broken the code" another way (random luck?)

                                        I lowered the segment count to 20 in the rails. The only problem I can see is the "puckering" at the front end.
                                        The wings and tail surface were also made with EEbR.

                                        The nose piece was made with another great ruby: Soap Skin Bubble.

                                        I made the more complete model some time ago by "brute force": note how much smoother the latest is.

                                        Charly2008: Could be the start of some awesome spaceships 😄


                                        New and old model


                                        !["Puckering at the nose"](/uploads/imported_attachments/lWWo_Puckering.jpg ""Puckering at the nose"")

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 5 Jan 2010, 23:00

                                          @bob james said:

                                          @driven said:

                                          PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

                                          John,
                                          I'm not sure I understand your suggestion, but thank you for it.
                                          Not too sure what "click no all pop-ups" means ❓
                                          Bob

                                          When the Mesh is made you get a series of dialogs pop-ups that ask if you want to do things to it - like 'Reverse Faces'.
                                          If you answer 'No' to all of them you get to see what's been done... admittedly loads of temporary never-seen groups, point-clouds and the like have gone, but you get to see the mesh edges, triangulation etc that might otherwise be changed had you answered 'Yes'.
                                          The first option 'Reverse Rail...' can only be done by the script, but all of the the others can be done outside of the script after the Mesh is finished, using built-in SUp tools like Reverse, Intersect, Smooth etc or readily available plugins like Erase-Coplanar-Edges...
                                          I recommend that you try and keep the 'bits' relatively simple, with common profiles used from one to the next, mirroring halves etc...

                                          TIG

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