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[Plugin] Extrude Edges by Rails

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  • H Offline
    hsjzyangbin
    last edited by 1 Jan 2010, 04:19

    If 2face +2 path can do it, it would be a pioneering


    2010-01-01_1216.png

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    • H Offline
      hsjzyangbin
      last edited by 1 Jan 2010, 10:50

      Further to say, I chose as a semi-circular and semi-rectangular as their path, get the desired effect of lathe will not be able to do


      12.png


      2010-01-01_1849.png

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      • D Offline
        driven
        last edited by 2 Jan 2010, 02:12

        the curtain draws open on a New Year, have a good one

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • P Offline
          pilou
          last edited by 3 Jan 2010, 23:59

          Extrude edges by rail v2 is better than Soap Skin Bubble! 😉
          Drawing Mesh is more regular!
          That will be better for the UV!


          eer_v2.png

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • P Offline
            pilou
            last edited by 4 Jan 2010, 09:41

            Works like a charm 👍
            The funny thing is that curves are not obliged to touch themselve! 💚


            charm1.png

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • T Offline
              TIG Moderator
              last edited by 4 Jan 2010, 10:13

              In fact, if the rails / profiles are looped [i.e. they are without an end] then it is better if they don't touch. The profiles are 'moved' to the ends of the rails before making the mesh in any case...
              Thanks for the demos - if you would like to make a detailed tutorial I won't stop you ! 😉

              En fait, si les rails / profils sont bouclées [c'est à dire qu'ils sont sans fin], alors il vaut mieux qu'ils ne se touchent pas. Les profils sont «déplacés» à l'extrémité des rails avant de rendre le maillage, en tout cas ... Merci pour les démos - si vous souhaitez faire un tutoriel détaillé je ne vais pas vous arrêter! 😉

              TIG

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              • J Offline
                juan974
                last edited by 4 Jan 2010, 19:40

                THANK YOU SO MUCH
                It helps me a lot to finish this drawing22338_238938657257_605187257_3142467_6757725_n.jpg, i've give up some months ago ...
                i bet it will be the most used plugin for me (whit weld.rb) ...
                yaris pour mimi.pdf

                juan974 (Réunion island)
                website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                • P Offline
                  pilou
                  last edited by 5 Jan 2010, 17:43

                  Seems there is a little bug! (in Round corner or EEbR) 😮
                  (after making a round corner with the Fredo6 plug)
                  (erased faces, welding sides)


                  bug.png


                  bug.skp

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • D Offline
                    driven
                    last edited by 5 Jan 2010, 19:42

                    @unknownuser said:

                    Seems there is a little bug!

                    might be related to this
                    I only seem to have problems when I select in this order sequence

                    in all the test I've done on ramps, curtains, TIG's rails and more, I seem to only have a problem with one direction of selection, (other then complete cock-ups)
                    I don't know if it's a clockwise V counterclockwise issue or what, but one way round seems to generate hidden grouped and ungrouped geometry DURING the operation that seem to account for the result, the only rail never effected in the above test is still in red,
                    when the hidden geometry was behind any of the other three i had one of the odd results, and it wasn't there at the start of each run. often there were 3 or 4 sets of hidden bits. A ran this particular drawing in six different drawings 20 or 30 time, the problems were always on the same selection.

                    Only got the points cloud the once?

                    TIG, one thing I would appreciate is an escape key, if you accidently choose 2nd rail twice (instead of the profile) it can generate vast numbers of edges

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • B Offline
                      Bob James
                      last edited by 5 Jan 2010, 21:08

                      I have been trying to use this ruby since version 1 to make an aircraft body.

                      I just can't seem to get it to work even with version 2.

                      Profile 2 is just a scaled up version of profile 1.

                      All lines are welded after setting to the matching number of segments.

                      This is just the latest in many tries.

                      Help 😕


                      Edges by Rails 2.jpg

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • J Offline
                        JClements
                        last edited by 5 Jan 2010, 21:50

                        Bob, did you try manually exploding each of the rails and profiles first and then re-weld each?

                        John | Illustrator | Beaverton, Oregon

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                        • T Offline
                          TIG Moderator
                          last edited by 5 Jan 2010, 22:01

                          @bob james said:

                          I have been trying to use this ruby since version 1 to make an aircraft body.
                          I just can't seem to get it to work even with version 2.
                          Profile 2 is just a scaled up version of profile 1.
                          All lines are welded after setting to the matching number of segments.
                          This is just the latest in many tries.
                          Help 😕

                          You can try exploding the Curves and immediately re-Welding them back together - sometimes Curves get muddled in the data-base...
                          OR try splitting the shape into say three pieces with extra intermediate 'profiles' and make say three meshes and join them at the end ?
                          Like this...EEbyRailsV2_3Bits.png

                          TIG

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                          • C Offline
                            charly2008
                            last edited by 5 Jan 2010, 22:11

                            This is a truly phenomenal tool. Some tries.


                            Test1.jpg


                            Test2.jpg


                            Test3.jpg

                            He who makes no mistakes, makes nothing

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                            • D Offline
                              driven
                              last edited by 5 Jan 2010, 22:41

                              @bob james said:

                              This is just the latest in many tries.

                              Help :?

                              Hi Bob, some more things to try...

                              There are basically 8 ways ( that could give your expected outcome) for any 4 loose profiles (16 if you add surfaces to each, 32 if you don't mind Scaling the length or width back after processing )- Most give either normals or reversed identical copies, some differ and that might be the one you want.

                              What I've done with stubborn ones is
                              save them into a new drawing, scale x 10, explode curves, re-Weld, moveCopy of each line out-board by a fraction

                              you now have 8 line segments, 4 attached + 4 unattached, name or number them, (e.g. L1,L2; T1,T2; R1,R2; B1,B2),
                              if you really want to be methodical, make 8, 16 or 32 sets of this, side by side, cut and paste in place (just to be sure there clean)
                              go through all combinations i.e. L1-T1-L2-B2 and name the new group after each combination is used, if you don't want to scale back to size use attached lines as you rails for the first 8 sets

                              If none work at all you probably have a ruby class, i get some issues if I've used certain tools to make the curves, but closing and reopening the drawing clears those and I also had a problem selectonopen. rb so I binned it and use the space bar.

                              this plugin is worth getting to know, it's very,very useful ...

                              john

                              PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • B Offline
                                Bob James
                                last edited by 5 Jan 2010, 22:49

                                @driven said:

                                PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

                                John,

                                I'm not sure I understand your suggestion, but thank you for it.

                                Not too sure what "click no all pop-ups" means ❓

                                Bob

                                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                • B Offline
                                  Bob James
                                  last edited by 5 Jan 2010, 22:50

                                  Thanks, TIG: I may have "broken the code" another way (random luck?)

                                  I lowered the segment count to 20 in the rails. The only problem I can see is the "puckering" at the front end.
                                  The wings and tail surface were also made with EEbR.

                                  The nose piece was made with another great ruby: Soap Skin Bubble.

                                  I made the more complete model some time ago by "brute force": note how much smoother the latest is.

                                  Charly2008: Could be the start of some awesome spaceships 😄


                                  New and old model


                                  !["Puckering at the nose"](/uploads/imported_attachments/lWWo_Puckering.jpg ""Puckering at the nose"")

                                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 5 Jan 2010, 23:00

                                    @bob james said:

                                    @driven said:

                                    PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.

                                    John,
                                    I'm not sure I understand your suggestion, but thank you for it.
                                    Not too sure what "click no all pop-ups" means ❓
                                    Bob

                                    When the Mesh is made you get a series of dialogs pop-ups that ask if you want to do things to it - like 'Reverse Faces'.
                                    If you answer 'No' to all of them you get to see what's been done... admittedly loads of temporary never-seen groups, point-clouds and the like have gone, but you get to see the mesh edges, triangulation etc that might otherwise be changed had you answered 'Yes'.
                                    The first option 'Reverse Rail...' can only be done by the script, but all of the the others can be done outside of the script after the Mesh is finished, using built-in SUp tools like Reverse, Intersect, Smooth etc or readily available plugins like Erase-Coplanar-Edges...
                                    I recommend that you try and keep the 'bits' relatively simple, with common profiles used from one to the next, mirroring halves etc...

                                    TIG

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                                    • B Offline
                                      Bob James
                                      last edited by 5 Jan 2010, 23:09

                                      Got it.

                                      Click no for all pop-ups. I've been doing that and smoothing after it's all done.

                                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                      • D Offline
                                        driven
                                        last edited by 5 Jan 2010, 23:55

                                        @bob james said:

                                        @driven said:

                                        I'm not sure I understand your suggestion, but thank you for it.
                                        Bob

                                        Hi Bob,
                                        I see TIG has covered what I meant by pop-ups, but in case it's a more overall misunderstanding.
                                        A few more bits...
                                        Any ruby can only do what YOU tell it to do, based on your understanding of what the script author has told it to do, based on his understanding of SU team has told SU to do, and on and on....
                                        So as non-authors the only bit we can do is either randomly stumble about using a script and hope it works (which is quite fun) or we can methodically evaluate OUR input and keep track of what happens when we do certain things. Then if we come across something 'odd' we can then ask someone else to try exactly what we've done to see if it might be a 'bug' somewhere up stream or simply a local issue.
                                        Because Mac's can have there own set of problems with SU I have been using the above approach on many rubies to make sure problems aren't just me, or my mac's, and it's a great way of getting your head around what can and can't be done with a new ruby.
                                        I also check results against other methods and sometimes (but not with the ground breaking one like this) find that the vanilla SU tools or a discarded 'oldskool' ruby do what I've been trying to achieve for weeks much faster.

                                        cheers for a another great script TIG...

                                        john

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 6 Jan 2010, 16:57

                                          Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=201286#p201286

                                          General speed improvements and tidying up.
                                          Toolbar added and Tooltip Text added to command.
                                          Outliner clash minimized with start+commit changes.
                                          Undo's step back through Smoothing, Reversing etc.
                                          Rare incomplete coplanar edge deletion fixed.
                                          Faces orientation fixed if has a flat face at zero.

                                          To do: Consolidate the closing option dialogs into one dialog.

                                          Feedback please...

                                          TIG

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