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New API doc - typos and questions

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  • T Offline
    thomthom
    last edited by 16 Dec 2009, 15:27

    @unknownuser said:

    Thanks for all the feedback, Dan! Keep 'em coming.

    How is your to-do list compared to Santa's list? πŸ˜†

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • S Offline
      scottlininger
      last edited by 16 Dec 2009, 15:29

      Santa's got nothing on me. πŸ˜‰

      • Scott Lininger
        SketchUp Software Engineer
        Have you visited the Ruby API Docs?
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      • T Offline
        thomthom
        last edited by 22 Dec 2009, 08:29

        Edge.reversed_in?
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/edge.html#reversed_in ?

        Why is the example using a begin rescue structure? Does it on occasion cause errors?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • D Offline
          Dan Rathbun
          last edited by 28 Dec 2009, 19:51

          The class Sketchup::HLR is undocumented in the API.

          It's an Entity subclass.
          It inherits all the Entity baseclass methods, and adds 2 of it's own:

          • .calculate* .num_faces

          If you create a HLR object at the console, and call .parent (when it has no parent) a BUG SPLAT! results. See post: http://forums.sketchucation.com/viewtopic.php?f=11&t=24740#p212101

          What is this class HLR used for? (.. as there is no .add_HLR method for the Entities collection object.)

          I'm not here much anymore.

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          • T Offline
            thomthom
            last edited by 30 Dec 2009, 17:56

            Tool.getExtents
            http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#getExtents

            The example given isn't a good one. From my observations, clipping occurs only when you draw outside the model boundary. So returning model.bounds is pointless.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • D Offline
              Dan Rathbun
              last edited by 31 Dec 2009, 05:01

              Sketchup.send_action
              http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#send_action

              You can toggle the StatusBar on/off in Ruby (PC only?) via:
              Sketchup.send_action(59393)

              The following have no effect on my PC in SU ver 7.1.x:
              Sketchup.send_action(21019) hide Status bar and VCB
              Sketchup.send_action(21020) show Status bar and VCB
              Sketchup.send_action(21022) hide Status bar and VCB?
              ..whereas the above id 59393 does work for just the StatusBar.

              [ NOTE: I've moved my VCB up to the 2nd line of the Top Toolbar Container in 2nd position after the Layers toolbar, so I'd not want the VCB turned off with the StatusBar anyhow. I see them as two different things. ]

              I'm not here much anymore.

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              • D Offline
                Dan Rathbun
                last edited by 31 Dec 2009, 08:40

                @dan rathbun said:

                (An alternative... we might create tb_Name constantsunder the UI module that would be the same for both platforms.)

                Here's an example, call it 'UI_tb_const.rb'

                module UI
                
                #
                # Example ONLY
                #
                
                case Sketchup;;OS
                when ;WIN
                	#
                  tb_CAM = 'Camera'.freeze
                  tb_CONS = 'Construction'.freeze
                  tb_DISP = 'DisplayMode'.freeze
                  tb_DRAW = 'Drawing'.freeze
                  tb_EDIT = 'Edit'.freeze
                  tb_GETS = 'GettingStarted'.freeze
                  tb_GOOG = 'Google'.freeze
                  tb_LTS = 'LargeToolSet'.freeze
                  tb_LAYR = 'Layers'.freeze
                  tb_STD = 'Standard'.freeze
                  tb_TABS = 'SceneTabs'.freeze
                  tb_PRIN = 'Principle'.freeze # spelling!
                  tb_SBAR = 'StatusBar'.freeze
                  tb_SECT = 'Section'.freeze
                  tb_SHAD = 'Shadows'.freeze
                  tb_VIEW = 'StandardViews'.freeze
                  tb_VCB = 'VCB'.freeze
                  tb_WALK = 'Walk'.freeze
                	#
                when ;OSX
                	#     what are the Mac Strings?
                  tb_CAM = 'Camera'.freeze
                  tb_CONS = 'Construction'.freeze
                  tb_DISP = 'DisplayMode'.freeze
                  tb_DRAW = 'Drawing'.freeze
                  tb_EDIT = 'Edit'.freeze
                  tb_GETS = 'GettingStarted'.freeze
                  tb_GOOG = 'Google'.freeze
                  tb_LTS = 'LargeToolSet'.freeze
                  tb_LAYR = 'Layers'.freeze
                  tb_STD = 'Standard'.freeze
                  tb_TABS = 'SceneTabs'.freeze
                  tb_PRIN = 'Principle'.freeze # spelling!
                  tb_SBAR = 'StatusBar'.freeze
                  tb_SECT = 'Section'.freeze
                  tb_SHAD = 'Shadows'.freeze
                  tb_VIEW = 'StandardViews'.freeze
                  tb_VCB = 'VCB'.freeze
                  tb_WALK = 'Walk'.freeze
                	#
                end # case
                
                end # module UI extension
                

                I'm not here much anymore.

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                • D Offline
                  Dan Rathbun
                  last edited by 31 Dec 2009, 08:41

                  UI.toolbar_names
                  http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                  @unknownuser said:

                  The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                  (1) In the above sentence "returns" should be singular.

                  (2) I believe punctuation marks are supposed to go at the end of the words, ie: "Mac.)" not "Mac)." ...Language majors, confirm?

                  (3) It would nice if we are to do cross-platform scripts, that you list the names for PC and Mac in the API.

                  (4) UI.toolbar_names.sort on the PC, ver 7.1 returns:

                  ["Camera", "Construction", "DisplayMode", "Drawing", "Edit", "GettingStarted", "Google", "Principle", "Section", "Standard", "StandardViews", "VCB", "Walk"]
                  .
                  On the [Win32] Sketchup Menu: View > Toolbars(and toolbar captions):

                  • Principle is Principal* Edit is Modification* VCB is Measurements* StandardViews is Views* Section is Sections* DisplayMode is FaceStyle* Walk is Walkthrough
                    These are on the [Win32] Menu: View > Toolbars but, missing from the UI toolbar methods:

                  • LargeToolSet* Layers* SceneTabs (on View menu )* Shadows
                    Missing from View Menu and toolbar methods:

                  • StatusBar
                    (We can toggle it on/off [with send_action on PC], so might as well add it to the toolbar methods so we can test it's visiblilty, and use set_toolbar_visible for cross platform [if it can be toggled on MAC.])* If a user has the StatusBar off, a tool might want to instead display a messagebox if it must inform the user of some fact, so it needs to test whether it's on/off.

                  (5) This same Toolbar Name Identifier Set is used with the following methods, and have the same problems, missing Identifiers, etc.

                  • UI.set_toolbar_visible* UI.toolbar_visible?

                  So.. we don't mind variation in the toolbar names/symbols, so long as we know what that variation is.

                  (An alternative... we might create tb_Name constants under the UI module that would be the same for both platforms.)

                  I'm not here much anymore.

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                  • T Offline
                    thomthom
                    last edited by 1 Jan 2010, 15:39

                    Entities.add_curve
                    http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                    @unknownuser said:

                    Returns:
                    curve a Curve object if successful

                    SU7.1M1 PC returns an array of edges. Other versions untested. I'm submitting this as a bug.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      thomthom
                      last edited by 1 Jan 2010, 15:42

                      Curve.move_vertices
                      http://code.google.com/apis/sketchup/docs/ourdoc/curve.html#move_vertices

                      @unknownuser said:

                      The vertices method retrieves a collection of all vertices in a curve.

                      Seem to have copied the text from Curve.vertices.
                      Description needs updating along with an example.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        TIG Moderator
                        last edited by 1 Jan 2010, 18:26

                        @thomthom said:

                        Entities.add_curve
                        http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                        @unknownuser said:

                        Returns:
                        curve a Curve object if successful

                        SU7.1M1 PC returns an array of edges. Other versions untested. I'm submitting this as a bug.

                        It's always returned an array of edges - the curve is then array[0].curve

                        TIG

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                        • D Offline
                          Dan Rathbun
                          last edited by 6 Jan 2010, 12:00

                          _
                          Model.title

                          @unknownuser said:

                          The tile method retrieves the name of the model. If the model is saved on disk, returns the file name without extension. Otherwise returns an empty string.
                          http://code.google.com/apis/sketchup/docs/ourdoc/model.html#title
                          Change 'tile' to 'title' in method description.

                          We could use Model.is_saved? and Model.is_unsaved? methods, as the Model.title method is the only way (that I can find) to determine if the model has yet been saved or not. We cannot rely upon the word 'Untitled' (in the caption bar) because that may actually be a valid filename.

                          Workaround:

                          
                          class Sketchup;;Model
                          def is_saved?
                            return not title.empty?
                          end
                          def is_unsaved?
                            return title.empty?
                          end
                          end # class
                          
                          

                          _

                          I'm not here much anymore.

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                          • T Offline
                            thomthom
                            last edited by 6 Jan 2010, 14:29

                            Camera.set
                            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/camera.html#set

                            
                            The initialize method is deprecated. It essentially does the same thing as Camera.set.
                            
                            

                            Seems that's the description for Camera.new http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/camera.html#new
                            ...and that Camera.new has the description for Camera.set

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              thomthom
                              last edited by 6 Jan 2010, 21:35

                              View.pickray
                              http://code.google.com/apis/sketchup/docs/ourdoc/view.html#pickray

                              @unknownuser said:

                              Returns:
                              ray
                              a ray

                              "a ray"? Without testing this I#m guessing either a vector or line.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • D Offline
                                Dan Rathbun
                                last edited by 7 Jan 2010, 08:45

                                @thomthom said:

                                View.pickray
                                http://code.google.com/apis/sketchup/docs/ourdoc/view.html#pickray

                                @unknownuser said:

                                Returns:
                                ray a ray

                                "a ray"? Without testing this I#m guessing either a vector or line.

                                see this...

                                @unknownuser said:

                                Model.raytest
                                A ray is a two element array containing a point and a vector [Geom::Point3d(), Geom::Vector3d()]. http://code.google.com/apis/sketchup/docs/ourdoc/model.html#raytest
                                _

                                I'm not here much anymore.

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                                • T Offline
                                  thomthom
                                  last edited by 7 Jan 2010, 08:51

                                  Yea - I tested it later that day. It's what the Geom module describes as a line.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • D Offline
                                    Dan Rathbun
                                    last edited by 7 Jan 2010, 09:36

                                    @thomthom said:

                                    Yea - I tested it later that day. It's what the Geom module describes as a line.

                                    Shouldn't the API have a definition for Line and/or Ray as a class (under the Geom module) ?

                                    something like:

                                    
                                    class Geom;;Ray < Array
                                      def new(*args)
                                        Array[Geom;;Point3d().new, Geom;;Vector3d().new]
                                        super()
                                      end
                                    end
                                    
                                    

                                    I'm not here much anymore.

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                                    • T Offline
                                      thomthom
                                      last edited by 7 Jan 2010, 09:40

                                      Line and Plane? hm... maybe... thought of that myself. but never really felt the need for it to make a request. works fine as it is.

                                      Dealing with them as Arrays works ok. They are simple structures.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • D Offline
                                        Dan Rathbun
                                        last edited by 11 Jan 2010, 13:38

                                        Model.add_note

                                        The note is not displayed unless there are entities in the model. If you add a note first thing in a new model, it is invisible but .visible? on the note object still returns true.

                                        As soon as you draw something, the note appears.

                                        I'm not here much anymore.

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                                        • J Offline
                                          Jim
                                          last edited by 12 Jan 2010, 22:22

                                          Thanks Dan - yet more never-seen-before docs coming to light.

                                          Hi

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