Model this - a simple cube
-
funny guys..
EDIT: can't wait to see Pete's model for this
-
I figured out the front, but I'm struggling with the how to do the back.
-
nope. . .can't do it. . . .
-
This is impossible to model with SU.. I need 3ds or Maya or something more powerful..
-
@rev3rse said:
This is impossible to model with SU.. I need 3ds or Maya or something more powerful..
Yeah, I know. I had to import it, too. I suffered the most with UV Mapping.
-
Gaieus.. really hard challenge I see.. sorry for the poor result with this bad low-poly model
-
Here is my version , but I think it was removed by a moderator...
-
No, that's probably a parallel projection/front view cube.
-
oops.
-
TIG, that thing hypnotised me.
-
Sorry I think I misunderstood the type of Cube...
Hope plugins were allowed...
-
Perhaps it should have been in the 'Is Anything Impossible' thread ?
-
TIG my brain is melting!
-
@gaieus said:
No, that's probably a parallel projection/front view cube.
edit: Only those with a two dimensional point of view will see it that way.
-
And that's not even fair, TIG. We are suffering with the basics here and you post such a teaser!
-
Tutorial for creating a cube.
-
Start up ARRIS CAD (You might be able to do this with AutoCAD as well)
-
Type in the "Single Line" command: :sln
-
Enter 5 points for the base of the cube
=A(0,0,0)
=A(10,0,0)
=A(10,10,0)
=A(0,10,0)
=A(0,0,0)- Repeat for the top of the cube:
:sln;=A(0,0,10);=A(10,0,10);=A(10,10,10);=A(0,10,10);=A(0,0,10)
-
Switch to an isometric view:
-
Use "Single Alternating Line" :sal to connect the base points with the top points.
- Use the cursor and the mouse, and the right-hand mouse button to snap to the ends of the existing lines.
-
Export model to DWG and import into SketchUp
-
Use the SketchUp Face tool to draw faces on each of the 6 sides.
:svw;iso
-
-
No Way, To many Polygons or Faces for my Lap Top.
-
@tig said:
Sorry I think I misunderstood the type of Cube...
Hope plugins were allowed...And I thought my one was quite successful:
but now you completely confused me. Maybe someone should explain me first what the 3 means in 3d...
-
Aaaah, a 3D cube not a n-dimensional hypercube then?
-
A cube? Here are 64 cubes. Its a SU raw 2d export, some PP in toycamera analogcolor.
Advertisement