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    Vertex selection/transofrm plugin

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @whaat said:

      and who knows when it will be released?

      hmm, well if i had to make a wild guess, i'd say whaat has the best chance of knowing when it will be released
      πŸ˜„

      dotdotdot

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      • thomthomT Offline
        thomthom
        last edited by

        Heh. Seems that many have been thinking of various vertex tools. I've been thinking of "sticky vertices" where you select and link vertices together. So moving one around will move another. Linking stuff together.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • fredo6F Offline
          fredo6
          last edited by

          @remus said:

          Is there any reason why a plugin doesnt exist at the moment that allows you to modify vertices? I was thinking of having a crack at it but was wondering if theres some technical reason why it's hard/impossible to do.

          There's nothing complex actually in writing any code about vertex deformations. The real issues is to know exactly what to do in real use cases, because moving one vertex is probably not really helpful as such.
          In my next plugin, I am for instance deforming curves based on moving an extremity (something Sketchup does natively in the Move tool, but does not propose for one single vertex).
          So I would suggest the Community elaborates a little bit more on real-life examples of vertex edition.

          Fredo

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Here is an example of a fully functioning tool class Remus. Copy all of it into Jim's web dialog, then execute.
            ` class Remus_tool

            def onMouseMove(flags, x, y, view)
            ip = view.inputpoint x,y
            @cursor = ip.position
            view.invalidate
            end

            def draw(view)
            view.draw_points @cursor, 10, 1, "red"
            end

            end

            Sketchup.active_model.select_tool Remus_tool.new`

            The main things to learn from it are that tools are their own class. To start a tool, you have to use Sketchup.active_model.select_tool( my_tool_object ). Once you have the tool class, you can use all the cool tool methods defined in the tool classin the API. So you get access to the mouse and keyboard, for example.

            Also, in the onMouseMove, I am calling view.invalidate. Everytime that is called, SketchUp checks the draw method (if there is one(you need to add it like I did)). So everytime view.invalidate is called, the draw method does whatever it is told to do. It is only from within the draw method that you can call all the screen drawing methodsfound in the View class.

            Also, the last thing I will note about the code is that the inputpoint is finding the 2d mouse coordinates and returning a 3d position. Because the view.draw method draws in 3d model space, not 2d screen space (yes there is a draw2d method, but it didn't want to cooperate today).

            Heheehe, have fun!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @unknownuser said:

              So I would suggest the Community elaborates a little bit more on real-life examples of vertex edition.

              for me personally, i don't edit vertices too often.. (well, i use sandbox smoove sometimes and i like it's soft selection feature but the z axis only is sort of letdown)..

              anyway, most of the times that i grab and move individual vertices is for cleaning up after certain ruby operations..
              here's an example after bending..

              pre bent shape

              after bending

              zoomed in..

              at this point, i'll use the move tool and click on misplaced vertices and drag them into place (sometimes using autofold.. sometimes erasing stray lines)

              and i just work my way around the shape til it's clean..

              v4.jpg

              so yeah, some form of auto join vertices plug would be awesome but really, i can see how it might be hard to get it too work right in multiple circumstances..

              dotdotdot

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                well, maybe first things first. This is an even simpler tool class that accesses the mouse movements. it puts the x,z coordintes to the ruby console:

                ` class Remus_tool
                def onMouseMove(flags, x, y, view)
                puts x.to_s + ", " + y.to_s
                end
                end

                Sketchup.active_model.select_tool Remus_tool.new`

                That might be slighlty simpler to look at, at first. Then start playing with all the tool class methods to see what you can do.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • R Offline
                  remus
                  last edited by

                  Cheers chris, thats a really cool little example. Im tempted to give it a bash now, just got to find some time in between all this uni work.

                  http://remusrendering.wordpress.com/

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    You need to transform any connected set of vertices in one go, with something like...
                    entities.transform_entities(transformation, [array_of_vertices])
                    The transformation can be any of the transformation types - like a rotation, scaling, translate etc...
                    the remaining argument(s) can be a number of comma separated entities or an array - since a vertex is an entity as far as this is concerned, so this is the way to manipulate vertices en mass. πŸ’­

                    TIG

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                    • R Offline
                      remus
                      last edited by

                      Cheers for the tips tog, just tried that out and have managed to get transformations working for the first time πŸ˜„ (not that i ever really tried before πŸ˜› )

                      http://remusrendering.wordpress.com/

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        For what its worth I'm transforming vertices in my JS-Align script. You can take a look at the code.
                        http://www.pixero.com

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                        • A Offline
                          AlexMozg
                          last edited by

                          See my ArchTools VertexTool Plugin:
                          It is the part from my complex of plugins.
                          (WIP)
                          http://www.youtube.com/watch?v=R4WVAcu_nM0

                          πŸ˜„

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                          • kenK Offline
                            ken
                            last edited by

                            Doesn't 1001 bit tools have a vertex move tool. At least that what I use to move a vertex. Maybe you need something else.

                            Ken

                            Fight like your the third monkey on Noah's Ark gangway.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Also my 2D Polyline Edit Tool effectively lets you relocate a Polyline's Vertices by picking on them and their new location, one at a time... See its code for how it does those transformations, with a 'ghost polyline' till you end it...

                              TIG

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