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    Vertex selection/transofrm plugin

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    • thomthomT Offline
      thomthom
      last edited by

      Not sure why none has been made. Maybe because me have been able to make do.
      I've been on the same thought of an vertex edit plugin - but it's been way down on my list.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Nope, its possible to do. BTM's sculpt tools essentially do this. He does not do any vertex highlighting, so its hard to tell what vertices are selected, and how strongly they are selected.

        I was working on a vertex highlighting tutorial last night. This would be a perfect implementation of it,

        A whole set of vertex tools would be awesome,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • W Offline
          Whaat
          last edited by

          It's not very hard to do, but's probably a bit too hard for most casual scripters because it is a bit of a challenge to duplicate the functionality of the native SketchUp move, rotate and scale tools.

          I guess I'll let one cat of the bag and say that it is planned in SDS2 to have vertex selection and transformation. However, that will be a commercial plugin and who knows when it will be released?

          It would be good to have a free plugin with a few simple vertex tools, though. You should give it a try, Remus.

          SketchUp Plugins for Professionals

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          • R Offline
            remus
            last edited by

            I might wait for chris tutorial, as ive never made a 'proper' tool before (i.e. using a class to access the mouse and keyboard.)

            http://remusrendering.wordpress.com/

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @whaat said:

              and who knows when it will be released?

              hmm, well if i had to make a wild guess, i'd say whaat has the best chance of knowing when it will be released
              πŸ˜„

              dotdotdot

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              • thomthomT Offline
                thomthom
                last edited by

                Heh. Seems that many have been thinking of various vertex tools. I've been thinking of "sticky vertices" where you select and link vertices together. So moving one around will move another. Linking stuff together.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @remus said:

                  Is there any reason why a plugin doesnt exist at the moment that allows you to modify vertices? I was thinking of having a crack at it but was wondering if theres some technical reason why it's hard/impossible to do.

                  There's nothing complex actually in writing any code about vertex deformations. The real issues is to know exactly what to do in real use cases, because moving one vertex is probably not really helpful as such.
                  In my next plugin, I am for instance deforming curves based on moving an extremity (something Sketchup does natively in the Move tool, but does not propose for one single vertex).
                  So I would suggest the Community elaborates a little bit more on real-life examples of vertex edition.

                  Fredo

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Here is an example of a fully functioning tool class Remus. Copy all of it into Jim's web dialog, then execute.
                    ` class Remus_tool

                    def onMouseMove(flags, x, y, view)
                    ip = view.inputpoint x,y
                    @cursor = ip.position
                    view.invalidate
                    end

                    def draw(view)
                    view.draw_points @cursor, 10, 1, "red"
                    end

                    end

                    Sketchup.active_model.select_tool Remus_tool.new`

                    The main things to learn from it are that tools are their own class. To start a tool, you have to use Sketchup.active_model.select_tool( my_tool_object ). Once you have the tool class, you can use all the cool tool methods defined in the tool classin the API. So you get access to the mouse and keyboard, for example.

                    Also, in the onMouseMove, I am calling view.invalidate. Everytime that is called, SketchUp checks the draw method (if there is one(you need to add it like I did)). So everytime view.invalidate is called, the draw method does whatever it is told to do. It is only from within the draw method that you can call all the screen drawing methodsfound in the View class.

                    Also, the last thing I will note about the code is that the inputpoint is finding the 2d mouse coordinates and returning a 3d position. Because the view.draw method draws in 3d model space, not 2d screen space (yes there is a draw2d method, but it didn't want to cooperate today).

                    Heheehe, have fun!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @unknownuser said:

                      So I would suggest the Community elaborates a little bit more on real-life examples of vertex edition.

                      for me personally, i don't edit vertices too often.. (well, i use sandbox smoove sometimes and i like it's soft selection feature but the z axis only is sort of letdown)..

                      anyway, most of the times that i grab and move individual vertices is for cleaning up after certain ruby operations..
                      here's an example after bending..

                      pre bent shape

                      after bending

                      zoomed in..

                      at this point, i'll use the move tool and click on misplaced vertices and drag them into place (sometimes using autofold.. sometimes erasing stray lines)

                      and i just work my way around the shape til it's clean..

                      v4.jpg

                      so yeah, some form of auto join vertices plug would be awesome but really, i can see how it might be hard to get it too work right in multiple circumstances..

                      dotdotdot

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        well, maybe first things first. This is an even simpler tool class that accesses the mouse movements. it puts the x,z coordintes to the ruby console:

                        ` class Remus_tool
                        def onMouseMove(flags, x, y, view)
                        puts x.to_s + ", " + y.to_s
                        end
                        end

                        Sketchup.active_model.select_tool Remus_tool.new`

                        That might be slighlty simpler to look at, at first. Then start playing with all the tool class methods to see what you can do.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • R Offline
                          remus
                          last edited by

                          Cheers chris, thats a really cool little example. Im tempted to give it a bash now, just got to find some time in between all this uni work.

                          http://remusrendering.wordpress.com/

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            You need to transform any connected set of vertices in one go, with something like...
                            entities.transform_entities(transformation, [array_of_vertices])
                            The transformation can be any of the transformation types - like a rotation, scaling, translate etc...
                            the remaining argument(s) can be a number of comma separated entities or an array - since a vertex is an entity as far as this is concerned, so this is the way to manipulate vertices en mass. πŸ’­

                            TIG

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                            • R Offline
                              remus
                              last edited by

                              Cheers for the tips tog, just tried that out and have managed to get transformations working for the first time πŸ˜„ (not that i ever really tried before πŸ˜› )

                              http://remusrendering.wordpress.com/

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                For what its worth I'm transforming vertices in my JS-Align script. You can take a look at the code.
                                http://www.pixero.com

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                                • A Offline
                                  AlexMozg
                                  last edited by

                                  See my ArchTools VertexTool Plugin:
                                  It is the part from my complex of plugins.
                                  (WIP)
                                  http://www.youtube.com/watch?v=R4WVAcu_nM0

                                  πŸ˜„

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                                  • kenK Offline
                                    ken
                                    last edited by

                                    Doesn't 1001 bit tools have a vertex move tool. At least that what I use to move a vertex. Maybe you need something else.

                                    Ken

                                    Fight like your the third monkey on Noah's Ark gangway.

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Also my 2D Polyline Edit Tool effectively lets you relocate a Polyline's Vertices by picking on them and their new location, one at a time... See its code for how it does those transformations, with a 'ghost polyline' till you end it...

                                      TIG

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