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    Any SU render engines that renders distorted textures?

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    • S Offline
      sepo
      last edited by

      On side note Podium will render photomatch (distorted textures) after SU exports to 3ds and import back.
      Tried LightUp and it also does not render correctly distorted texture.

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      • thomthomT Offline
        thomthom
        last edited by

        @sepo said:

        On side note Podium will render photomatch (distorted textures) after SU exports to 3ds and import back.
        Tried LightUp and it also does not render correctly distorted texture.

        That would be due to what Jeff described: http://forums.sketchucation.com/viewtopic.php?f=80&t=23947&start=15#p204562
        That when exported to .3ds each face gets a unique texture - So when importing back you have lots of new textures where they then are not distorted any more.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • GaieusG Offline
          Gaieus
          last edited by

          I exported the model to kmz and reimported it. Interestingly, it created a unique material of the distorted image by itself and this rendered correctly (Twilight in this case but I guess it wouldn't matter in this case of a unique texture)


          addedmaterial.jpg


          distortedtexture.jpg

          Gai...

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          • thomthomT Offline
            thomthom
            last edited by

            It only creates a unique texture for the distorted? Not for the others?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • F Offline
              frv
              last edited by

              Maxwell renders distorted textures just fine.
              Francois


              untitled.jpg

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              • thomthomT Offline
                thomthom
                last edited by

                And how does Maxwell integrate with SU?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Hmm.. interesting programming discussion which seem to be about similar issue: http://old.nabble.com/Texture-map-a-polygon-td26394710.html

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • C Offline
                    Chris_at_Twilight
                    last edited by

                    @thomthom said:

                    It only creates a unique texture for the distorted? Not for the others?

                    An export to Collada for the entire scene produces 1 undistorted texture and 1 distorted texture.

                    @frv said:

                    Maxwell renders distorted textures just fine.
                    Francois

                    Maxwell can render SU files directly? Or does it import .obj, .3ds, .dae? Because if it just imports, it's as was discussed above: SU produces "pre-distorted" images. The render is just using the pre-distorted image, which any renderer can.

                    http://www.TwilightRender.com

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                    • C Offline
                      Chris_at_Twilight
                      last edited by

                      @thomthom said:

                      So question is: how can SU's data be converted into a format that most renderer's and external program uses?

                      The fact that all of SU's built-in export methods use the "pre-distorted", unique texture method, my guess is that it can't be done (unless the renderer itself supported the same interpolation technique).

                      http://www.TwilightRender.com

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        That's my fear.
                        Would be interesting to know what texture technique Google uses. Might try to give some of the Googleheads on this forum a prod.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • C Offline
                          Chris_at_Twilight
                          last edited by

                          http://en.wikipedia.org/wiki/Barycentric_coordinates_%28mathematics%29

                          Maybe some thoughts. Barycentric on a triangle is a very common application. But check out the Barycentric on a tetrahedra (barycentric in 3D). Maybe it's how SU uses it?

                          http://www.TwilightRender.com

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @chris_at_twilight said:

                            Huh. The .3ds format only supports triangles (I think), so there is a way to represent the texture interpolation used by SU using only 3 UV coordinates (and the .3ds export knows it! )

                            not sure if this will trigger any thoughts with you guys (and really, i don't understand much of what you're talking about) but..

                            if everything is triangles in SU prior to messing with the UV mapping then it will render correctly..

                            Sphere after using triangulatefaces.rb

                            After importing a texture and applying it to the sphere

                            use UVtools spherical option on the texture

                            resulting render in indigo.. no exporting or unique textures

                            dotdotdot

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                            • R Offline
                              richcat
                              last edited by

                              IRendernxt straight render in sketchup, you'll have to ask Al how?


                              uv test.jpg

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                              • C Offline
                                Chris_at_Twilight
                                last edited by

                                @Jeff: Maybe because everything is already triangles, the UV coordinates that SU generates are 'compatible' with the traditional triangular UV techniques employed by other applications. So what you see in SU, is what you get in the render. Of course, it could just be how UVTools does the sphere mapping that makes it more compatible?

                                @richcat said:

                                IRendernxt straight render in sketchup, you'll have to ask Al how?

                                You are more than welcome to ask. I won't be surprised if they use the same "pre-distorted" image technique that the SU exporters use.

                                http://www.TwilightRender.com

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Yup, can confirm Irender aim and renders it correctly.


                                  testnxt.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • D Offline
                                    dedmin
                                    last edited by

                                    I tried the last version of the IrendernXT, but had a lot of problems - slow response of the interface, sometimes when adjusting textures all goes white, when tried to load a plant from the library SketchUP crashes and etc.

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                                    • Al HartA Offline
                                      Al Hart
                                      last edited by

                                      The Distorted texture is a nice feature of SketchUp - the ability to take a photo of a house for instance, from an angle, and then distort it onto the actual house so that it looks correct. SketchUp provides tools to get these distorted textures and UV coordinates properly, but it did take a lot of time and effort to figure it out and get it to work properly.

                                      SketchUp made this distortion even easier to use (without knowing that you are doing it) with their Photo Match techniques.

                                      Here is a 3D Warehouse model where the house image was placed using Photo Match. Some renderers process it correctly and some renderers do not recognize and process the distorted texture.

                                      http://sketchup.google.com/3dwarehouse/download?mid=9e0b93c387cad06c93a794ea4e64d35b&rtyp=lt&ctyp=other&ts=1251394213000

                                      3D Warehouse model

                                      Al Hart

                                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                      IRender nXt from Render Plus

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        it looks ok, right? 😄

                                        house.jpg

                                        so what's irender doing so differently than the other renderers? or does it export a bunch of textures prior to rendering?

                                        dotdotdot

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                                        • N Offline
                                          notareal
                                          last edited by

                                          @unknownuser said:

                                          so what's irender doing so differently than the other renderers? or does it export a bunch of textures prior to rendering?

                                          My quess is that it does export predistorted textures (like kmz export). So for Thomas' scene you will get two different textures when rendered. Sorry, have no irender, so cannot test. Wonder if it saves temp textures on disk before rendering...

                                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                          • C Offline
                                            Chris_at_Twilight
                                            last edited by

                                            I didn't see an actual answer in Al's post. Maybe I just didn't understand it?

                                            http://www.TwilightRender.com

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