The "Duh!" thread (aka the Doh! thread)
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Okay, I'll make a couple of short examples (but then I'll also split these posts off here and combine them with that). Is that okay?
The best would be of course, if others could also add some examples from their field of profession and workflow. -
ah, heres some of my best duh moments. learning how to use groups/componenets, understanding the outliner, learning to use xray when after using follow me to clean up a curved model, and my fav duh so far, (this one stumpped me for months!) drawing on top of shapes with the pencil tool when things are made into groups/components to make model building easier and more precise.
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Because you have internal faces which uses those edges?
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@unknownuser said:
Because you have internal faces which uses those edges?
This arrives when you make PushPull + CTRL
But you must clean after so...Duhduh above!
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Another one: after a Catmull Clark Subdivision
An headache for orient faces all in the same colorSolution one click!: Same than above!
Plugin Remove Inner faces then Right Click / Plugin "Orient Face" on a White face -
Not a recent but a famous!
The "after effect"Quasi all function in SU can be modify just after used it!
Draw any line (circle... etc) in the good direction then type on the numeric keyboard measure wanted...
...and... miracle!
This is valuable for quasi all functions Move, Scale etc... -
I've been using SU since V1 and the biggest du'h was when Coen said โif you want to delete loads around a set of geometry that you want to keep the use the +/- option on the select tool and this deselects the geometry you want and selects the stuff you want to delete.โ Which was on the @last forums so V5
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Indeed different (and endless numbers of) selection tricks is a kind of "art" which can sped up one's modelling workflow big time.
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hehe .....This is a funny and informative thread at the same time...
I have one... discovered by mistake yesterday.
If one is in a complicated model and want to focus attention to a particular part of the model, one can double click on the scroll wheel at the point one is interested in and that will centre that point in the middle of the screen....making orbiting even easier. -
Doh...
I didn't know that.
But at least now I understand why my models "jump" from time to time - I obviously (accidentally) double click with my mouse.
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@unknownuser said:
one can double click on the scroll wheel
Tricky!
Maybe there is another thing wiht the triple click on the Wheel! -
@gaieus said:
But at least now I understand why my models "jump" from time to time - I obviously (accidentally) double click with my mouse.
now it makes sense at last... its me, not a buggy SketchUp
another one: I am currently working on a fairly complex model. lots of nested groups...
I was somewhere deep down on the hierarchy, modeling on some walls, when suddenly all newly created geometry turned transparent. when I painted another colour to the faces, they ceased being transparent.
I checked the default material in the styles editor... you can't even set a transparency value there.
I closed SketchUp and reopened it. still the same.
I copied the whole model into a new SketchUp file. yet again: all newly created geometry turned transparent...... and then it hit me... at some point while modelling and texturing, I must have accidentally painted over the parent-group with a glass material. most of the geometry within this group was supposed to be a stone wall, therefore a texture applied directly to the geometry. when I now created some new faces, these were coloured with the default material of course... but the transparent glass material on the group overwrote it...
how can someone be soooo slow, it took me almost 15 minutes to find out. I had to hit the Homer button twice!!!
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my duh moment:
when you rotate something, and you touch the rotation tool that appears on screen, the rotation will snap on the simbols of the rotation tool.
If you change the rotation snaps, the rotation tool changes consequently.
very, very duh
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More of an Ahh! than a Duh!
- Discovered that ALT-Push/Pull will move a loose planar face in the face normal
I find I need to create duplicate parallel faces offset from the body a lot.
- To do this I use CTRL-Push/Pull to make a copy extrude.
Rotate the model view 90 degrees to the face normal
then use a right to left select window to select the extruded side faces,
then press the Delete key.
I'm left with a face normal to and inline with the original at a distance.
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@gruff said:
Discovered that ALT-Push/Pull will move a loose planar face in the face normal
Thank you! I had been foolishly using the "move" tool for that.
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wow, cool. didn't know about that eihter. but what I would even more like to see is a push/pull like this:
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+1. That would be my #1 wish for SU8.
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@unknownuser said:
but what I would even more like to see is a push/pull
Not really and exactly the same and a push pull but the Plug Protrude make this at each click
Of course you can change Height and Taper at any moment
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@solo said:
Now that you mention that, I have an embarrasing one for you, my kid who was 11 at the time of me teaching him the ins and outs of SU when one day I was teaching him how to map textures to a sphere and I asked him to get an image of the earth to map from our server texture folder, he opened up the folder on the second monitor and dragged it onto the sphere, I exclaimed 'What on earth are you doing" and before I could complete my setence with the all to fimiliar 'you dumbass' the texture was mapped onto the sphere, sure it was not UV mapped correctly but I had not known that was possible. Being a wise-ass he replied "like every karate movie, the studend with enough practice becomes the master"
I had to create another cartoon character that day to show him who's boss.Huh?
When I drag images into a model, they come in as pictures, which I can place and explode if I want them to be used as textures. Do they automatically come in as textures for you?!?!?
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