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    How to change the direction of a texture in a group?

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    • F Offline
      fitZ
      last edited by

      Hello everyone. Sometimes I feel like a dunce. πŸ’š I've been trying to find the edit tool that allows you to change the direction of a "material texture" such as "Light Wood flooring" once it has been assigned to a group. I find all kinds of editing tools to do various things, but nothing that simply changes the direction from green to red or vice versa. Any clues out there? Thanks
      fitZ

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      • massimoM Offline
        massimo Moderator
        last edited by

        Hello fitz, if the texture is in a group, double click on the group to edit it then right click on a textured face>texture>position, right click again>rotate and choose an angle.

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        • Dave RD Offline
          Dave R
          last edited by

          fitZ,

          Massimo's instructions are dead on correct however, if you've applied the material to the group or component and not the faces inside, you won't have this option. You'll need to open the group/component for editing before applying the material to the faces. Then, right clicking on a single face will give you the Texture entry in the Context menu.

          Etaoin Shrdlu

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          • massimoM Offline
            massimo Moderator
            last edited by

            Oh yes, Dave is right. If you have painted an entire group with one material after the group was created you can explode it, re-group and then follow the method above.

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            • Dave RD Offline
              Dave R
              last edited by

              Actually, you don't need to explode the group. Just repaint the group with the default material (there's a button for it in the upper part of the Materials dialog box), open the group for editing and paint the faces with the desired material.

              The analogy I use with students for groups and components is a sandwich wrapped in clear cling wrap. You can see inside to the entities in there but you can't change them without opening the wrapper. You can spread your mayo on the outside of the wrapper if you wish but it doesn't do anything for the sandwich inside.

              Etaoin Shrdlu

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              • GaieusG Offline
                Gaieus
                last edited by

                🀣 πŸ‘
                Nice example, Dave.

                Well, the conclusion here is; never use the paint group/component feature if you need the texture orientation. Also, this way you can never wrap/project a texture on your model so the texturing tools are pretty limited when doing so.

                Gai...

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Thanks Gai. πŸ˜‰

                  8 years ago I was on a flight from Atlanta to Minneapolis. (It was about three months before 9-11 so flying was still alright.)Somehow I ended up in first class and was served dinner. When the salads were served, I watched as the fellow next to me proceeded to pour his salad dressing onto the cling wrap over the top of his salad. He sat there and looked at it for a long beat. Then he took the wrap off the salad and turned it over and spread what he could of the dressing onto his salad. I expect it was due to the fairly large quantity of alcohol in his blood stream.

                  I think of that guy every time I run into a component or group that has been painted.

                  There is a benefit to painting components if you don't care about texture orientation, though. You can make instances different colors without breaking their relationship with each other. That would be easier on the entity count and file size. Of course you have to paint each component separately.

                  Etaoin Shrdlu

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @dave r said:

                    ...There is a benefit to painting components if you don't care about texture orientation, though...

                    That's true and it can be a good technique in certain cases. But as you say, that's mainly with colours (not textures). A good example (with cars) for this is mentioned at the (almost) bottom of the (old) SU Guide chapter/page about components:
                    http://download.sketchup.com/sketchuphelp/gsu6_win/Content/G-Entities/Ent-Component.htm

                    Gai...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Due to VfSU I never paint groups/components any more. It takes an insane amount of time to process the model if it contains painted groups/components.
                      Hope that changes...

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Thomas, that's interesting. I never paint groups or components so I've never run into that. It's good to know.

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                        • L Offline
                          lhs_cummings
                          last edited by

                          You can open the image in photoshop and rotate it and then re-adjust the texture dimensions in the Material Edit window. This works easily if you only have to rotate it 90 or 180 degrees however.

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                          • panixiaP Offline
                            panixia
                            last edited by

                            Cristopher i guess that's not a smart move. you can rotate the image straight in sketchup, in various ways, plus it works at any angle.

                            BTW did you noticed this tread is from 7 years ago? πŸ˜›

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                            • M Offline
                              mobis_bogdan
                              last edited by

                              or you could simply change the axes orientation for that object - unless you expect different texture orientations for each face...

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