[Request] Script to produce window openings in walls
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Hello All,
I've a small request for a script to punch holes in walls.
I've attached a multi scene model to show the current steps I go through to get what I want, Its a tedious process that's the same each time except for opening size, position, wall thickness, cill size etc.I've written 1 script before but I've forgotten just about everything and would have to start learning all over again which sadly, I don't have the time or energy for.
Does anybody want to have a go?
Thanks for looking, Paul
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i wonder if you could model the window recesses/sills/surrounds as a dynamic component. This way, you could just place your dynamic component, and only have to cut out the front and back of the wall manually (or can you include a dynamic component that cuts holes as well?)
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There have been several attempts to double-cut twin-skinned walls with 'openings'.
I have my own version that works OK for what I need, but it needs components pairs... for the outer-opening and inner-opening that are then inexorably linked together by observers... thus it doesn't work on general cutting elements without work - Didier Bur had something similar...
Mine isn't for general release yet, but...
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1001bit plugin has a feature like that. http://www.1001bit.com/products/opening.shtml
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How about instead of trying to cut the 'tunnel' in the wall like a normal pushpull would do, the script builds the required faces instead.
Dialog prompts for defaults:
..Reveal depth
..Outer cill width
..Outer cill height
..Outer cill depth
..etc1.Select 2 points of rectangle on outer skin of wall
2.Delete new face
3.Find inner skin of wall
--(the thickness of the wall)
4.Draw identical rectangle on inner skin
5.Delete new face
6.Build 4 faces of outer reveal from outer skin to specified depth
7.Get and apply outer skin material to new faces
8.Build 4 faces of inner reveal
--(variable depth to match unknown wall thickness)
9.Get and apply inner skin material to new facesObviously I've missed out all the steps for the cill etc but as a method would this work? The only thing I see a problem with is step 3, finding the inner skin.
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You might be interested in one of my plugins I got in the working: http://forums.sketchucation.com/viewtopic.php?f=180&t=19011
NOTE: you shouldn't use the plugin posted in that thread - it will cause bugplats. But I think I found the cause for it. I'm working around that.It's not a solution you can use right now - but it just illustrates what I want to achieve. Can't give any time estimate - things are a bit busy atm.
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Thanks Thom, that look interesting, Thanks also for the link to 1001 plugins.
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I think you will get 90% of what you want if you enlarge the window component's definition to window_and_all_the_surrounding_stuff. Cut a bigger opening and move in a window_and_all_the_surrounding_stuff and you're done. Ditto for doors.
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Windowizer4 will cut the opening in the wall and create any storefront-type glazing for you. You can then quickly add the surrounds using a component or a Dynamic Component. You can also replace the window & frames with a pre-built component, if you want.
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