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    [Plugin] CleverClay

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    • thomthomT Offline
      thomthom
      last edited by

      Modules works as simple wrappers. You can't make an instance of them. They are like name spaces. I always use a module to wrap up my plugins.

      Classes you can make instances of - as in, if in you code you need to refer to data that represent car data, the you probably want to make a Car class.

      Every time you need to store some data related to a car you'd then write for instance:

      
      my_car = Car;;new('Ford')
      my_car.color = 'red'
      my_car.year = 1977
      
      puts my_car.to_s # Prints "Red 1977 model Ford"
      
      

      (That was a quick and dirty explanation.)
      I think that Chris might have mentioned something about modules and classes in his ruby tutorials. I'm trying to track them down.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I think I just mentioned that scripts should be in a module and then pointed to RockW's post A word of warning to developers or something like that, its a sticky. I don't think it explaines modules very well either. I always use something like this:

        ` module Clf_module

        def Clf_module.all_methods

        code here

        end # all_methods

        end # Clf_module

        UI.menu("Plugins").add_item("Loose Geometry to Groups") { Clf_module.all_methods }`

        Something like that. Its important to note, like Thom showed, that you always have to reference the module.method or module::method to access your methods. Even when you are defining a method inside the module, you still have to define it with the module prefix like I did with def Clf_module.all_methods (which I think its weird it has to have the module name in front of it even though its inside the module). And then also when you call your method fo put it in the menu (my last line), you have to use the module.method or module::method syntax again.

        Hope that helps. Please someone correct me if I have something wrong. That is what I figured out after much trial and error. I feel like my Ruby skills are not very technical.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • T Offline
          tomasz
          last edited by

          @chris fullmer said:

          Even when you are defining a method inside the module, you still have to define it with the module prefix like I did with def Clf_module.all_methods (which I think its weird it has to have the module name in front of it even though its inside the module).

          I also think it is weird, but I realized that I had to do it this way when I started to get strange errors (don't remember what it was exactly) when I was calling SU2KT methods from a different class.

          Tomasz

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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          • thomthomT Offline
            thomthom
            last edited by

            You can do def self.all_methods preventing potential typos.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              MrWip
              last edited by

              OOooh finally someone decided to create my plugin!!
              I was in despear to see these day coming, but thanks Pixero, that's really great !

              It works really fine on a small model, but I failed to make it works on a quite complexe one... it does create the two materials, but then, nothing else is changed... can this be linked to a complex nested geometry ?

              http://www.wip-archi.com

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              • B Offline
                BTM
                last edited by

                If a group has no colour, but is coloured with a transparent colour on the outside, it will end up as the clay material, and non-transparent, due to the script not doing anything with the assigned colours of groups/ components. I think that if there is a group, the script should see if it has a material assigned to it, if so, don't change the 'default' colours inside, but change all non-default colours inside, and the exterior material to the clay one/ transparent clay one. If the group has no material assigned to it, treat it normally. That way, groups with transparent materials assigned to them will work properly. Personally, I don't usually paint groups themselves, but it's still a thought.

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                • M Offline
                  MrWip
                  last edited by

                  Pixero, playing a bit around, I've discover some little problems, so I dare point them out...

                  The plugin does not threat the object if the texture has been paint on the group (and not directly on the face... a classical Sketchup trouble finally), and it does not modify backfaces, as far as I can see...

                  Also, the translucent material appear originally with a 0 translucency, which is a bit 'violent'... Actually, the best, for a renderer like Vray, will be to make it automatically full black with something like 20 of opacity.

                  Besides, it's a great tool for architects, really...it just need some little improvement !

                  Thanks again...

                  http://www.wip-archi.com

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @mrwip said:

                    Pixero, playing a bit around, I've discover some little problems, so I dare point them out...

                    The plugin does not threat the object if the texture has been paint on the group (and not directly on the face... a classical Sketchup trouble finally), and it does not modify backfaces, as far as I can see...

                    Also, the translucent material appear originally with a 0 translucency, which is a bit 'violent'... Actually, the best, for a renderer like Vray, will be to make it automatically full black with something like 20 of opacity.

                    Besides, it's a great tool for architects, really...it just need some little improvement !

                    Thanks again...

                    If you're using V-Ray you should not apply materials to groups/components as that really really slows down the parsing time.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • M Offline
                      MrWip
                      last edited by

                      @unknownuser said:

                      If you're using V-Ray you should not apply materials to groups/components as that really really slows down the parsing time.

                      Well, of course, it's best not to do it, but when you have a complex model, sometimes you're making little mistakes without noticing, and applying texture on a group is one of them...

                      Besides, many people don't know that it's better to apply texture directly on the geometry itself, so, for them, improving that part could be a good thing.

                      http://www.wip-archi.com

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Minor update now with module added.

                        Mr Wip if you want a higher opacity setting just open the script in a texteditor (simple text will do fine) and go to line 35. Change: g.alpha = 0 to something higher.

                        EDIT: I just did it myself. 😉

                        As to the other comments.
                        If you have ways to make the script better feel free. Just let me know so I can post the updated version.

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Jim has his (now improved) GreyScale Plugin, too, which works similarly - or better to say "may work differently" but has similar results (among others).

                          Gai...

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                          • M Offline
                            MrWip
                            last edited by

                            Gaieus, Greyscale is a great plugin, but it does not create the clay effect that we're looking for here... all the texture are still visible, and the point is not to see them, as in a real clay model...

                            http://www.wip-archi.com

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              The major thing with this script is that it doesnt make transparent materials opaque.

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                              • CadFatherC Offline
                                CadFather
                                last edited by

                                Thank you Jan, very interesting.. 😄

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @pixero said:

                                  The major thing with this script is that it doesn't make transparent materials opaque.

                                  And of course if you don't want transparency then you can always switch it 'off' anyway...

                                  TIG

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    I'm using Vray and it has an option that overrides all materials and make them the same.
                                    However transparent materials also gets opaque so thats why I wrote this plugin.

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